Page 6 of 8

Re: WingedPuma Games - Current Project: Lurk

Posted: Tue Jun 26, 2012 4:03 pm
by Korban3
Made a blog post covering the second build of Lurk. Also covers me experimenting with the Flash deployment from Unity.
There's a new page on my site for Lurk, under the Games dropdown menu as well as links for the WebPlayer update to Lurk and the Mac and Windows downloadable client.

http://wingedpuma.wordpress.com/2012/06 ... e-updates/

Re: WingedPuma Games - Current Project: Lurk

Posted: Mon Jul 02, 2012 9:17 pm
by Korban3
Mkay, I haven't gotten to work on Lurk since last week (Awesome camping trip with my Pops) and won't actually be able to work on it for a full day again until the end of this weekend (Awesome camping trip with my uncle).

I've gotten somewhere with that track though.
DropBox: https://www.dropbox.com/s/5hs7ekiyxn1ylok/Magic.mp3
Soundcloud, mostly for PS3 internetters: http://soundcloud.com/wingedpuma-games/magic-wip

Re: WingedPuma Games - Current Project: Lurk

Posted: Tue Jul 03, 2012 9:27 pm
by Korban3
Blog post about upcoming downtime in which I won't be able to develop Lurk, or write music, or draw, or even talk to you guys.
http://wingedpuma.wordpress.com/2012/07 ... downtimes/

Not that anyone will see this. No, We have it all to ourselves.
This thread is like our little sanctuary, because We can post here and, and, and then no one will ever come in and say anything, anything at all. We can even sit here and post ponies, wee little ponies, all day. Yes! All day long. No one will know, never know, not them, not even them. No, they'll never know about it at all! We can have our own little place, all to ourselves and We won't have to share it, not it, and with no one ever, not them ever.
Image

Re: WingedPuma Games - Current Project: Lurk

Posted: Tue Jul 10, 2012 12:32 pm
by Korban3
Did a blog post update on my bootcamp shipdate and a story I'm writing. The story is practice before I do Lurk's, since I haven't written for a while. I'm hoping to get chapter one done and uploaded to FIMFiction before I leave, although I'm not sure I can squeeze into that timeframe, being so out of practice.

EDIT: Here's the link to the post. Derp. http://wingedpuma.wordpress.com/2012/07 ... downtimes/

Re: WingedPuma Games - Current Project: Lurk

Posted: Tue Jul 10, 2012 4:22 pm
by underthedeep
oh hai korban guess what i got a PC

Re: WingedPuma Games - Current Project: Lurk

Posted: Tue Jul 10, 2012 4:24 pm
by Korban3
A visitor. Um... Oh shit, there's nothing in the book about this!

Awesome.
Did I mention that my current project is via Unity? Mac deployment ftw. Anton did a bit of testing for me and confirmed that it works fine. Feel free to check it out.
But you can play the last alpha I did of Dominance, too.

Re: WingedPuma Games - Current Project: Lurk

Posted: Fri Jul 13, 2012 9:13 pm
by Korban3
Started working on getting a physics skeleton in place. The nodes are great, distance constraints work perfect. I have modelled the body parts, to attach to the bones, for now. I will likely be making a single mesh and skinning it to the rig after boot camp and AIT, in my spare time.
Here's a screenie of the model next to the reference sketch.
http://korban3.deviantart.com/gallery/#/d579g7c

Re: WingedPuma Games - Current Project: Lurk

Posted: Sat Jul 14, 2012 6:30 pm
by Jaz
O: I thought I was the only one that read this thread. Then underthedeep comes along!

Hmmm.... this problem must be disposed of quickly. 8)

Re: WingedPuma Games - Current Project: Lurk

Posted: Sun Jul 15, 2012 4:20 am
by Count Roland
I keep meaning to pay attention and then getting distracted

Re: WingedPuma Games - Current Project: Lurk

Posted: Sun Jul 15, 2012 5:49 pm
by Korban3
Three visitors? Hnnnng
Image

Re: WingedPuma Games - Current Project: Lurk

Posted: Sun Jul 15, 2012 10:14 pm
by Korban3
I won't likely get the custom skeleton working in Lurk before I ship for bootcamp, so there's not really much to post for updates of the game.
However, here is some practice music I worked on over the last few days.
http://soundcloud.com/wingedpuma-games/ ... ullaby-wip

And here's some fan art, just for the hell of it.
Image~ Sawkinator, deviantArt

Re: WingedPuma Games - Current Project: Lurk

Posted: Wed Jul 18, 2012 9:14 pm
by Korban3
Likely the last news on Lurk until late October.

I tried to get some custom physics going in Unity, but it pretty much hates me. I haven't been focused enough to really grind through it this last week. I've decided that I'll either go back to working on the 2D engine I'd started on or wait until after bootcamp to keep chugging with the 3D one in Unity.

I won't be posting after Sunday. Barring any injuries while there, I should graduate from bootcamp on October 19 and then be home very soon after.
If I receive an injury, I will be placed in MRP (Medical Rehabilitation Platoon) until recovered. Then I will be placed, in a different platoon than my original, back into training where I was when injured.

So, Lurk is officially on a complete hiatus for 13 weeks. You will all hear nothing from me after Sunday until just after October 19 if all goes well.

Re: WingedPuma Games - USMC BOOTCAMP UNTIL OCT 19

Posted: Wed Jul 18, 2012 10:54 pm
by Count Roland
don't get injured.

Re: WingedPuma Games - USMC BOOTCAMP UNTIL OCT 19

Posted: Thu Jul 19, 2012 4:03 am
by Korban3
I'll get right on that. :T

Re: WingedPuma Games - USMC BOOTCAMP UNTIL OCT 19

Posted: Thu Jul 26, 2012 2:59 pm
by Korban3
A wild blog post appears! Covers stuff that I think I've been up to date on via Twitter, minus me maybe going to EverfreeNW.
http://wingedpuma.wordpress.com/2012/07 ... o-work-17/