took me a few tries, but in the end I finally got the cube to stickJaz wrote:Key Prison
Another addition to the 'Key' series. A fair bit more difficult than the previous puzzles imo and quite unique. However, it doesn't take long to complete once you've worked it out.
Portal 2 maps
Re: Portal 2 maps
Re: Portal 2 maps
http://steamcommunity.com/sharedfiles/f ... d=71805816
Try this easy map
Try this easy map
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Re: Portal 2 maps
Yay, more maps to check out
I've published three maps so far.
Jump Test (this was my first map. Some of the jump trajectories are too close to the ceiling here at the moment - you're not meant to be able to die until you're on the light bridge)
Timing (this is the one I'm most happy with)
Tedium (a much larger map, which needs a few fixes to prevent test subjects from creating annoying situations)
I've had a few comments that my maps are overly lit. I'm specifically aiming for the stark, bright, artificial lab feel that Portal 1 had, so it's intentional <3
Feedback/comments welcome.
I've published three maps so far.
Jump Test (this was my first map. Some of the jump trajectories are too close to the ceiling here at the moment - you're not meant to be able to die until you're on the light bridge)
Timing (this is the one I'm most happy with)
Tedium (a much larger map, which needs a few fixes to prevent test subjects from creating annoying situations)
I've had a few comments that my maps are overly lit. I'm specifically aiming for the stark, bright, artificial lab feel that Portal 1 had, so it's intentional <3
Feedback/comments welcome.
Re: Portal 2 maps
That wasn't intended. Fix'd. I also made the level easier to understand. Steelraven, try it now.Venatir wrote:It may look confusing at first, but it was really simpleadwuga wrote:snip
spoiler in image
http://cloud.steampowered.com/ugc/54292 ... E7672573D/
Place blue portal there and simply fling
I did figure it out, but I got annoyed cause I kept messing up, so I cheated by Good level though.Jaz wrote:snip
Another addition to the 'Key' series. A fair bit more difficult than the previous puzzles imo and quite unique. However, it doesn't take long to complete once you've worked it out.
Last edited by adwuga on Sun May 13, 2012 4:34 pm, edited 1 time in total.
Re: Portal 2 maps
Re: Portal 2 maps
That's the same way I solved it, Edit: Lol, I failed on the spoiler, and I just watched the video, exact same way I did it.
Have you tried the other maps(like mine)?
Have you tried the other maps(like mine)?
Last edited by adwuga on Sun May 13, 2012 9:16 pm, edited 1 time in total.
Re: Portal 2 maps
Working on yours at the moment.
I'm taking a break though, I'm running on no sleep.
So far, I've gotten to the water-area.
Didn't really see a reason for the water emitter, though.
The entire lower level with the Propulsion gel and the companion cube is unnecessary.
I'm taking a break though, I'm running on no sleep.
So far, I've gotten to the water-area.
Solved. It was rather weird, yes.Jaz wrote:My first map, not so good:
The Inspection
Solved. Much better, nice work.Jaz wrote:My slightly better level [...]
The Key's Behind The Lasers
Didn't really see a reason for the water emitter, though.
Solved. I found the last one a bit tricky.Jaz wrote:I just moved both of my series levels into a collection, and released the second level.
The 'Key' Challenge Series
Solved. Although, the map is kind of broken. [VIDEO]Saedz wrote:this is little bit harder version from the original design
Escape v2
The entire lower level with the Propulsion gel and the companion cube is unnecessary.
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Re: Portal 2 maps
Nicely done, Freshbite. I have to fix at least one thing with the level though, replaced almost all of the glass with that wire stuff, since too much glass would result in the chamber lighting breaking, I didn't realize you could fire portals through it though .
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- Location: Earth, Near The Sun, Milky Way, Universe, Time Loop
Re: Portal 2 maps
I was thinking of adding another fizzler to stop that happening. Forgot though.Freshbite wrote:Working on yours at the moment.
I'm taking a break though, I'm running on no sleep.
So far, I've gotten to the water-area.
Solved. It was rather weird, yes.Jaz wrote:My first map, not so good:
The Inspection
Jaz wrote:My slightly better level [...] [/b]
.[/b]
Oh and I forgot to remove the water gel. It is rather pointless, yeah. xD
And thanks for the reviews.
Thinking about the next map atm. Got a sort of good idea but not sure about it. Might have to use the Hammer editor to add in some more advanced features.
Re: Portal 2 maps
Solved. I probably won't be doing a video though because of the turret room.adwuga wrote:Fix'd. I also made the level easier to understand. Steelraven, try it now.
Three Layered Cake
There's no guaranteed method of getting rid of the them, just trial and error.
The turret-room aside, it was actually enjoyable once you understood it.
Solved. [VIDEO]Bazatage wrote:Try this easy map
More Lasers
Nice and slick. Nothing unnecessary.
Solved. It isn't really any problem if you remember to crouch in mid-air.Cheeseness wrote:I've published three maps so far.
Jump Test (this was my first map. Some of the jump trajectories are too close to the ceiling here at the moment - you're not meant to be able to die until you're on the light bridge)
Solved. It's really easy though. [VIDEO]Cheeseness wrote:Timing (this is the one I'm most happy with)
It appeared to break for me. Every time I play, two of the laser-cubes stack onto each other in one of the vents... It's weird. I can't get out either of them. Resetting the vent doesn't work either. They just... float there.Cheeseness wrote:Tedium (a much larger map, which needs a few fixes to prevent test subjects from creating annoying situations)
Re: Portal 2 maps
Yeah, the turret room wasn't that great. I have never died on it though(except in early builds when I was still modifying it). I might modify it to make it so there is only one well guarded turret that needs some clever lasering to kill. Thanks for the review! I love you Freshbite!Freshbite wrote:Solved. I probably won't be doing a video though because of the turret room.adwuga wrote:Fix'd. I also made the level easier to understand. Steelraven, try it now.
Three Layered Cake
There's no guaranteed method of getting rid of the them, just trial and error.
The turret-room aside, it was actually enjoyable once you understood it.
Re: Portal 2 maps
That sounds like a better idea.adwuga wrote:I might modify it to make it so there is only one well guarded turret that needs some clever lasering to kill.
I guess I'll jump onto the bandwagon here. Here's my level.
It's pure shit though. It needs testing before I can decide on its difficulty.
That's where you guys come in.
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Re: Portal 2 maps
So I gotta ask.
Is hammer revamped so making portal maps is easy?
I used to do a lot of mapping/modding but lost interest. Infact, I basically bought overgrowth just because I thought the engine might be fun to tinker around with. Even though it is kinda fun and easy, it's height map terrain and static mesh based buildings (rather than being able to use BSP) hasn't really inspired me much to create much.
Is hammer revamped so making portal maps is easy?
I used to do a lot of mapping/modding but lost interest. Infact, I basically bought overgrowth just because I thought the engine might be fun to tinker around with. Even though it is kinda fun and easy, it's height map terrain and static mesh based buildings (rather than being able to use BSP) hasn't really inspired me much to create much.
Re: Portal 2 maps
Did you miss the memo? (If you did, see §1. If not, skip to §2)Assaultman67 wrote:Is hammer revamped so making portal maps is easy?
§1: They released a simplified level editor for the game for the PC and Mac.
It's available from within the game itself and is fairly easy to use.
§2: I don't keep much track on 'das Hammer'.
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Re: Portal 2 maps
I just tried it out.
It seems I have trouble rebuilding.
It seems I have trouble rebuilding.