Random Contest
It's ok Fournine I feel your pain..... remember [lugarguru] or Mocha[Serve? Or the First Monthly Mapping Contest! ? (a grand total of 0 maps were submitted)
The community was too small for any real interest at that time though.... who would like participatem in a new mapping contest? By the looks of this one it doesn 't seem like mapping contests are going to take off untill Lugaru is released.
The community was too small for any real interest at that time though.... who would like participatem in a new mapping contest? By the looks of this one it doesn 't seem like mapping contests are going to take off untill Lugaru is released.
*scratches head*
The real problem is that I can't load the friggin' maps after I make 'em. So, basically, EVERYTHING I make has to be one-shot maps, with no ability to test out the enemy difficulty or whatever. I mean, hells, I make grand landscape vertical towers the player has to jump, tower to tower, and I can't load them to play! Or adjust!
I've tried varying the level size, file size, even file names, without any success. The only map I can comfortably load is the "empty" map, which of course means little.
*sigh*
I guess I'll have to work on maps during L2, eh?
Until then, I have a language to develop for David's use.
-Fournine
The real problem is that I can't load the friggin' maps after I make 'em. So, basically, EVERYTHING I make has to be one-shot maps, with no ability to test out the enemy difficulty or whatever. I mean, hells, I make grand landscape vertical towers the player has to jump, tower to tower, and I can't load them to play! Or adjust!
I've tried varying the level size, file size, even file names, without any success. The only map I can comfortably load is the "empty" map, which of course means little.
*sigh*
I guess I'll have to work on maps during L2, eh?
Until then, I have a language to develop for David's use.
-Fournine