Page 26 of 30

Posted: Sat Feb 16, 2008 8:23 am
by invertin
I've noticed that I haven't done a fight in a while.

Looking at my older animations, it's because I suck at fighting.

But fighting is cool and fun to make, so I'm going to make another fighting animation.. With a twist...

PREVIEW-
Image

Posted: Sat Feb 16, 2008 9:01 am
by Glabbit
Wha-hey! looks klew.
*pre-order*

Posted: Sat Feb 16, 2008 9:07 am
by invertin
Before anyone gets over-excited...

I'm not making a fighting game, I don't know any code in any language.

Just an animation that looks like a fighting game. :P

WITH TEH STOREE MOED AND EVREETING!

Posted: Mon Feb 18, 2008 2:17 pm
by rudel_ic
Don't be a pussy. Make a game out of it!

Learn the basics of ActionScript first and how the data structures (Lists, Arrays, Buttons, Graphics...) are used. Just do tutorial after tutorial from the internal help (press F1).

Here's some OOP pseudocode for an extremely simple fighting game 'key triggers action' mechanism for you:

Code: Select all

Fighter fighter = Fighters.getByID( Fighters.PLAYER_1 )
Action action = Actions.getByID( Actions.IDLE_ACTION )
while( true ){
   action.nextFrame()
   if( action.isFinished() ) action = Actions.getByID( Actions.IDLE_ACTION )
   foreach( key in Keys ) do{
      if( key.isPressed() and Actions.keys().contains( key ) )
         action = Actions.getActionByKey( key )
   }
   Scene.applyFrameForFighter( fighter, action.currentFrame() )
}
Wrap your head around it, figure out how to draw the current frame of the fighter in a scene, translate it to ActionScript.

Collision detection:
Every Fighter has an invisible box around his center that contains him.
Everything that can collide with fighters collides when its location vector is inside the box. Fists, heads and feet can collide with collision boxes.

KI:
Random action every X frames or no action. Turn the enemy around when you pass him (his up vector collides with your collision box).

You'll figure the rest out by yourself.

Press F1 once in a while and read the ActionScript tutorials and reference material. Helps.

Now get to work!

Posted: Mon Feb 18, 2008 3:29 pm
by invertin
...

That almost sort of made sense. Which is weird as my brain normally locks down when I try to read code or anyone explaining code.

Maybe after the animation. Animations are easier and have more opportunity for random crap to happen.

WHO ELSE WANTS ME TO PUT IN AN AWESOME IN A CAN LEVEL!? I SURE AS HELL KNOW I DO!

Posted: Mon Feb 18, 2008 5:01 pm
by BunnyWithStick
AIACFTW.

Posted: Fri Feb 22, 2008 2:59 pm
by Glabbit
invertin wrote: WHO ELSE WANTS ME TO PUT IN AN AWESOME IN A CAN LEVEL!? I SURE AS HELL KNOW I DO!
Me!

Posted: Fri Feb 22, 2008 7:02 pm
by Spartan X
Forum fight 2 now thank you please...

Posted: Wed Feb 27, 2008 5:23 pm
by invertin
http://www.filecram.com/files/Goodbye-Del.gif

I don't know who Del is, but this is how I want my animations to be.

WHY CAN'T I BE THAT GOOD!?

;.;

Posted: Thu Feb 28, 2008 12:12 pm
by Glabbit
If that is truly done in pivot, that is absolutely aMAZING o-o
invertin wrote:
I don't know who Del is, but this is how I want my animations to be.
A good goal
invertin wrote: WHY CAN'T I BE THAT GOOD!?
It takes practise. I'm pretty sure you can, though..
invertin wrote: ;.;
Yeah... I agree.

Posted: Tue Mar 04, 2008 1:04 pm
by invertin
INVERTIN UPDATED STIK? WHAT IS THIS INSANITY!?

Yeah, remember my old Anime attempt? Well, I was thinking about ninjas and watched a Naruto AMV (I wanted the music, and the video seemed interesting) so I wanted to make another Anime-ish Pivot.

HARE YOU GAOW
Also, I used the Limb stiks again. Cause they're so much easier to use than stickmen.
Image
Also, the blue line is water. Everyone knows that ninjas can walk on water.

Invertin's thoughts (I want to type stuff about it damnit!):
That cape/scarf was kinda cool, and fun to animate for the first part of it.. But by the fight it got really annoying X(. I never just scrap a stik if it's in an animation I want to finish, so the Scarf stik will probably be used in future...

Oh and certain effects could use some work in this one...

Still, I love that part at the beginning when he kicks the guy in the face. :D

Posted: Tue Mar 04, 2008 2:39 pm
by Grayswandir
This looks like some nice progress for unfinished worked...It is unfinished right? They have no legs. :P

Posted: Tue Mar 04, 2008 2:46 pm
by invertin
I'll probably finish the fight scene, but I like the no-legs thing.

Oh damn I just remembered something I wanted to put in it which I didn't.

I'm going to HAVE to make a second one now.

EDIT: I just realized the spike-head guy looks like Yoshi. X/

Posted: Wed Mar 05, 2008 8:35 am
by Renegade_Turner
Glabbit wrote:
If that is truly done in pivot, that is absolutely aMAZING o-o
invertin wrote:
I don't know who Del is, but this is how I want my animations to be.
A good goal
invertin wrote: WHY CAN'T I BE THAT GOOD!?
It takes practise. I'm pretty sure you can, though..
invertin wrote: ;.;
Yeah... I agree.
Now you're just showing off. :P

Posted: Wed Mar 05, 2008 9:35 am
by Glabbit
Oh, so that was a cape?
I why he had such a floppy leg...
But, okie, I see what ye were getting at.
Nice one!
invertin wrote:I'm going to HAVE to make a second one now.
Hurrah!

Oh, and turner... why so? o_=