Dude. Google.Colicedus wrote:Where can I get Blender?
Almost forgot, Those Pictures look Kick-Kick-KICK@$$!
3D Modeling
I really like the clothes set. The way that jacket is shiny and stiff and has all those pockets, it's really cool. The ammo belt hanging across the shoulder and chest is also a nice touch.
She has a flowy dress!
I just like the look of that revolver, it's so dirty and rugged. Maybe with more time you could put more details in like the screws poping out a bit. But this is as realistic as it can be. The only way you could make it better is if you keep adding to it, since nothing needs to be changed at all, it's great.
By the way, is this game a class project that everyone is working on to create art for? Or is it each person doing there own thing.
And promise you'll tell us what that Freeverse project is when it gets released to the presses! You spent alot of time on that, it's probably going to be super awesome right? Made with 9 months Rosen! That's gotta be worth something. Like 3 times the developement time of blackshades, the game will no doubt rock.
Oh, and it's probably going to be one of those freeverse projects that.... Man, I hate secrets.
In this class we are divided into groups of three or four to work on separate projects. I am doing all of the artwork for my group's project, but I am not doing any of the programming or design. I am glad you like the revolver! I don't really consider any of these pieces to be 'done' really, but in a sense they are because I will not have time to work on them more. I have to do another four character models and another five or so enemies, populate a village and city with environmental models, and design a couple dozen animations for each character. The game is unlikely to ever be finished, but it is great to get academic credit for practicing digital game artwork
The Freeverse project is a card game actually; here is the only screenshot (thumbnail?) that they have officially released:
I was responsible for the graphics programming, but I had no say in the game design or artistic direction, so there is not much Wolfire flavor to it. I think it is safe to say it will be the best-looking card game ever though
The Freeverse project is a card game actually; here is the only screenshot (thumbnail?) that they have officially released:
I was responsible for the graphics programming, but I had no say in the game design or artistic direction, so there is not much Wolfire flavor to it. I think it is safe to say it will be the best-looking card game ever though
I find that I'm really interested in any game David is working on. Any chance of being able to let us have a look at this game once the school project is done?David wrote:In this class we are divided into groups of three or four to work on separate projects. I am doing all of the artwork for my group's project, but I am not doing any of the programming or design. I am glad you like the revolver! I don't really consider any of these pieces to be 'done' really, but in a sense they are because I will not have time to work on them more. I have to do another four character models and another five or so enemies, populate a village and city with environmental models, and design a couple dozen animations for each character. The game is unlikely to ever be finished, but it is great to get academic credit for practicing digital game artwork
Last edited by Kalexon on Mon Mar 12, 2007 6:03 pm, edited 2 times in total.
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- Gramps, Jr.
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- Charlotte Brontë
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Speaking of water rendering... damn I want the Unity game engine so bad... I've been using the Blender game engine for a few months now, and it hell of SUCKS !! Blender is good... but Maya will always my number one modeler . BTW, David, is the Unity game engine considered "Top Notch" (assuming that you could just look at the specs and say from that )? Because I'm getting tired of these shitty 3rd party tools that I'm using, and my DREAM is to work for Insomniac Games . I wanted to know if you have any spare time out of your busy schedule in the summer (if you ever come back to the bay area) to give me some game programming lessons. I'm willing to pay .
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- Gramps, Jr.
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- official Wolfire heckler
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CryEngine2 is much awesomererer than Unity.
And easier to use.
And Crytek is a german dev house.
CONVERT!
GooBall still looks like fun though.
Also look here for something similar that's not directly related: http://www.cubophobia.at.tt/ (Windows-only)
And easier to use.
And Crytek is a german dev house.
CONVERT!
GooBall still looks like fun though.
Also look here for something similar that's not directly related: http://www.cubophobia.at.tt/ (Windows-only)