Saedz wrote:
Looks like Overgrowth was in some French gaming magazine.
Anyone could give a small translation of that?
i was very bad at french in school but ill try
Long Time Developers
whats has The Witness common with Overgrowth and life? Answer: a developement dbvucshdisa which extends over more than six years. fnrvsdmuijcls with the respective creators Jonathan Blow, Gaetan Blaise-Cazalet, David Rosen and Aubrey Serr, for the first episode of our ?column/section/topic? Bistrol or how the developement is put on the table.
Interview Plcnaisbzodf Coribais
games: any abort, thank you all for being free/ have time. its not easy with your respective games.
David Rosen: oh, ircniesf after six years fnriasfrcn one is no more vniwefc near evening
Jonathan Blow: seven years for me
Cazalat: Eight!
next column:
DR: For us, the initial plan was to create a successor to lugaru. we wanted to make a game in the same genre, but more rich and more technically advanced. we wanted to see if we could create aa AAA with small team. this might appear ridiculous, but in the beginning we thought it might take something like 6 month. I have
last column:
have you thought about aborting/cancelling?
JB Not at all. The Witness is the better choice/road which i want to take. im happy to have spend all this time on the game, and i ?repeat it willingly?
DR: Is it possible that this has crossed my spirit, but i dont want to dissapoint the players, and i believe ?sincerely? that one can finish Overgrowth...
(wou thats some news for me oookaaay)
Bubbububle:
making a good journey is the important thing. going to the cinema, to the restaurant all the things of "normal" life, i srfsdc myself a bit. Jonathan Blow
i couldnt read everything because of the wuality so i rvacskierncma^lvfn a there