randomness

Anything else
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Dammasta
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Re: randomness

Post by Dammasta » Sat Mar 05, 2016 7:50 pm

Endoperez wrote:
Seriously though, I personally don't do any drugs or substances stronger than tea or chocolate.
Also, breaking the law is bad, regardless of how weed makes you feel. Make sure to check up on how your local laws might hurt you, & whether your family, job, dream job/career etc accept it.
To be fair, Weed isn't illegal in all parts of the US. Alaska, Oregon, Colorado, and Washington have completely legalized it, while a full 23 other stats allow it for medical use. And he may not live in the US, so there's a good chance he isn't breaking the law. :D

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rodeje25
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Re: randomness

Post by rodeje25 » Sun Mar 06, 2016 3:14 am

I've tried weed once... Laughing 5 min straight like a school girl feeling dizzy and seeing rainbows everywhere! Fun and probably never do it again.

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Endoperez
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Re: randomness

Post by Endoperez » Sun Mar 06, 2016 4:48 pm

Dammasta wrote:To be fair, Weed isn't illegal in all parts of the US. Alaska, Oregon, Colorado, and Washington have completely legalized it, while a full 23 other stats allow it for medical use. And he may not live in the US, so there's a good chance he isn't breaking the law. :D
True. I guess I should've phrased it as "Regardless of how weed makes you feel, it it's breaking the law, it's bad".

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Dammasta
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Re: randomness

Post by Dammasta » Mon Mar 07, 2016 7:49 pm

Endoperez wrote:
Dammasta wrote:To be fair, Weed isn't illegal in all parts of the US. Alaska, Oregon, Colorado, and Washington have completely legalized it, while a full 23 other stats allow it for medical use. And he may not live in the US, so there's a good chance he isn't breaking the law. :D
True. I guess I should've phrased it as "Regardless of how weed makes you feel, it it's breaking the law, it's bad".
I agree with you there. I also do not smoke, but I've often wondered how the experience feels. I will probably try it sometime in the future just to see what it's like.

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underthedeep
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Re: randomness

Post by underthedeep » Wed Mar 09, 2016 7:17 pm

If you like it, don't let it effect your work productivity.

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Phoenixwarrior141
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Re: randomness

Post by Phoenixwarrior141 » Sat Mar 12, 2016 9:31 am

Can someone with more experience with old games tell me how to survive the original X-COM.

Currently getting assfucked on literally every front.

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Endoperez
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Re: randomness

Post by Endoperez » Sun Mar 13, 2016 6:16 pm

Phoenixwarrior141 wrote:Can someone with more experience with old games tell me how to survive the original X-COM.

Currently getting assfucked on literally every front.
Do not move during the first turn. Wait one turn doing nothing. The aliens start with full AP on first turn only, or something.

Do not walk down the metal gangway. Each step there is many action points & visibility is bad. Step outside one grid, so you hear the first metallic sound, then step off to the side, over nothing. They basically jump down.

Mind controlled characters don't reload. Useful with rockets. Especially during the first turn/s when a rocket might kill everyone.

Move in groups.

Use grenades liberally. Destroy walls, fields, roofs, floors, anything. Lasers and later plasma can be used to destroy obstacles too.

Good start is key.

Getting promising rookies helps a lot. Buy a ton, try to figure our the best, scrap the rest. Good willpower is important, later good psi if you want to bother testing all of them.

UFO doors are the worst. If the roof is broken & enemies numerous, lobbing in some grenades is worth considering.

Sell all the crap in the black market. Corpses, alien food, alien entertainment, etc. Elerium, alloys, one of each corpse & some UFO construction parts are only useful ones.

Default base structure is bad for invasions. Consider restructuring it for less surprises. Keep extra equipment in base.

Night missions are super annoying, bring enough flares.

Grenades can be picked up. Timers of carried grenades do not change iirc. Rookies with a primed grenades are chryssald-proof in an explosive way.

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Phoenixwarrior141
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Re: randomness

Post by Phoenixwarrior141 » Tue Mar 15, 2016 1:54 am

Update: +300 score this month, still broke af tho.

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Glabbit
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Re: randomness

Post by Glabbit » Tue Mar 22, 2016 8:34 am

Internet upgrades are joyful occasions.

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Dammasta
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Re: randomness

Post by Dammasta » Tue Mar 22, 2016 3:45 pm

Glabbit wrote:Internet upgrades are joyful occasions.
Google Fiber needs to get to my area faster :c.

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daxtart
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Re: randomness

Post by daxtart » Tue Mar 22, 2016 4:12 pm

It is good to be back. I am interested for when the sniper game comes back.

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rodeje25
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Re: randomness

Post by rodeje25 » Wed Mar 23, 2016 4:01 am

daxtart wrote:It is good to be back. I am interested for when the sniper game comes back.
Never

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Phoenixwarrior141
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Re: randomness

Post by Phoenixwarrior141 » Sun Apr 10, 2016 6:28 pm

That ugly feeling when the Randomness thread is dying.

At least I'm still here occasionally guyz

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Constance
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Re: randomness

Post by Constance » Sun Apr 10, 2016 7:24 pm

Phoenixwarrior141 wrote:That ugly feeling when the Randomness thread is dying.

At least I'm still here occasionally guyz
We just don't really have anything to say.
Yet, somehow, I'm still heavily interested in Overgrowth modding.

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Phoenixwarrior141
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Re: randomness

Post by Phoenixwarrior141 » Mon Apr 11, 2016 1:22 am

There's a multiplayer mod now. Do we need anything else?

I'm waiting on Overgrowth until it's stabilized and maybe there's some more move-sets for the Rabbits.

Y'know what this thread needs? Cheshyre.

https://www.youtube.com/watch?v=DhXIPNkravg

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