randomness

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Freshbite
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Re: randomness

Post by Freshbite » Sat Dec 08, 2012 8:30 pm

See?

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Korban3
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Re: randomness

Post by Korban3 » Sat Dec 08, 2012 8:52 pm

Ragdollmaster wrote:Real-time gameplay of The Last of Us.

Image

"Cutscenes? Naw, just make the whole game look like a cutscene." -Naughty Dog
When it's Naughty Dog, that philospohy works so damn well.
I have this game to look forwrad to after bootcamp :D Dear god, gonna play the shit out of it.

EDIT: I'm so excited, I dun even care that I left typos behind.

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zoidberg rules
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Re: randomness

Post by zoidberg rules » Sun Dec 09, 2012 11:27 am

Dayummm... I'm buying that shit.

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Assaultman67
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Re: randomness

Post by Assaultman67 » Sun Dec 09, 2012 10:50 pm

Image
Image

I'm not.

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Jacktheawesome
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Re: randomness

Post by Jacktheawesome » Mon Dec 10, 2012 12:42 am

What is the significance of your outline?

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Assaultman67
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Re: randomness

Post by Assaultman67 » Mon Dec 10, 2012 8:31 am

There are no faces located on the inside of the arm?

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Glabbit
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Re: randomness

Post by Glabbit » Mon Dec 10, 2012 8:36 am

Closer inspection of the gif has made clear that, in fact, the entire body is hollow.

...I'm still not sure what you're complaining about, considering that's likely just purely done for performance reasons.

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Assaultman67
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Re: randomness

Post by Assaultman67 » Mon Dec 10, 2012 8:39 am

That's pretty 'Corner-cutty' if you ask me.

In UT2004 they at least had bone reduction functions that would reduce vertices to a point.

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Freshbite
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Re: randomness

Post by Freshbite » Mon Dec 10, 2012 8:49 am

Bryan, please. What makes you sure this is final?

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Grayswandir
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Re: randomness

Post by Grayswandir » Mon Dec 10, 2012 8:56 am

There's also limitations of the hardware to think of.

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Assaultman67
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Re: randomness

Post by Assaultman67 » Mon Dec 10, 2012 2:30 pm

The technology to solve this has been around since 2004. Probably earlier.

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Ragdollmaster
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Re: randomness

Post by Ragdollmaster » Mon Dec 10, 2012 4:56 pm

It's either a wonky still that we have from that video or a placeholder. By the looks of previous trailers and gameplay, there is a decent amount of possible dismemberment in the game. No developer, let alone one with as high a graphical standard as Naughty Dog, would be stupid enough to let you blow off a zombie's limbs and then show you that it is completely hollow inside.

Your logic is bad and you should feel bad.

On a related note, apparently Spacejam and Gangnam Style have the same key and BPM. Naturally, this means someone has mixed the two together.

https://soundcloud.com/jhlodin/oppa-spacejam-style

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moomoohk
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Re: randomness

Post by moomoohk » Mon Dec 10, 2012 9:51 pm

Pretty sure that gif was taken from the demo video. Got about halfway through it and was pretty impressed. Too lazy to link it.

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Assaultman67
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Re: randomness

Post by Assaultman67 » Mon Dec 10, 2012 10:53 pm

Ragdollmaster wrote:Your logic is bad and you should feel bad.
I'm skeptical when a triple A game says "hey, check out this awesome feature!" when it's not even remotely close to being done.

Indie games do that to garner attention, when triple A games do that, it's usually a bad sign.

lest we forget "wall guy"

Image

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moomoohk
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Re: randomness

Post by moomoohk » Tue Dec 11, 2012 8:26 am



He gets his ass handed to him!

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