IGD: Roguelikes
Posted: Wed Mar 05, 2014 11:20 pm
(Skipped the censorship IGD [Informative Gaming Discussion] because I saw this, also New Layout!)
Discussion Material (Information on the topic):
Definition of a Roguelike: http://en.wikipedia.org/wiki/Roguelike
Some examples of roguelikes;
FTL: Faster Than Light
Steam link: http://store.steampowered.com/app/212680
Rogue Legacy:
Steam Link: http://store.steampowered.com/app/241600/
Teleglitch:
Steam Link: http://store.steampowered.com/app/234390/
My Opinions
I love Roguelikes, they force gamers to think differently than they do for other games, imagine if TF2 was permadeath, rolling out a new character each time you die.
Entirely different game.
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Summary
Roguelikes are difficult games that set themselves apart by the implementation of Permadeath, while this is nothing new, Roguelikes are sometimes not well received as the Steam Forums/Reviews illustrate. I feel like the proper Roguelike has more than just Randomly generated levels and Permadeath, it's challenging but fair, punishing mistakes and trying players time and time again, each time instead of giving the players an experience bar or upgrades it hopes experience will actually be an experience, that will teach the player how to get closer to winning the game.
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Discussion Goals (What we want to discuss relating to the topic)
I want to see some difference in opinion here.
Discuss.
Next: Censorship
Discussion Material (Information on the topic):
Definition of a Roguelike: http://en.wikipedia.org/wiki/Roguelike
Some examples of roguelikes;
FTL: Faster Than Light
Steam link: http://store.steampowered.com/app/212680
Rogue Legacy:
Steam Link: http://store.steampowered.com/app/241600/
Teleglitch:
Steam Link: http://store.steampowered.com/app/234390/
My Opinions
I love Roguelikes, they force gamers to think differently than they do for other games, imagine if TF2 was permadeath, rolling out a new character each time you die.
Entirely different game.
_________________________________________________________________________
Summary
Roguelikes are difficult games that set themselves apart by the implementation of Permadeath, while this is nothing new, Roguelikes are sometimes not well received as the Steam Forums/Reviews illustrate. I feel like the proper Roguelike has more than just Randomly generated levels and Permadeath, it's challenging but fair, punishing mistakes and trying players time and time again, each time instead of giving the players an experience bar or upgrades it hopes experience will actually be an experience, that will teach the player how to get closer to winning the game.
__________________________________________________________________________________
Discussion Goals (What we want to discuss relating to the topic)
- Casual Roguelikes? Can they be a thing?
- Should Roguelikes have multiplayer?
I want to see some difference in opinion here.
Discuss.
Next: Censorship