Games of the Future

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invertin
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Games of the Future

Post by invertin » Mon Jul 30, 2007 3:52 am

What do you think would be in games of the future? How advanced would gaming get? I don't see any limits to realism, until we end up with a second reality.

Anyway.

* Body Structure: Every organ, bone, tendon, muscle, and vein in the body is modeled and actually functions, making damage more realistic.
* Sight: Of course we can see in a game right now, but what I was thinking, was.. In real life, the light is sent into our eyes and we see the image it makes (flipped the right way up by our brains). So why couldn't we have something like this in a game? I don't know what effect it would have on the graphics or gameplay, but it would remove the need for adding shadows in places manually.
* Brains: By this, I mean, every enemy, friend, animal, and in some cases robot, thinks, feels, hears, the world around them and decides what to do themselves instead of relying on a script. Think about it this way, in the games of today, enemies just stand there and shoot you until they die. But if they could think, they would try to dodge your shots, run from grenades (unless they don't notice them) and if you're a Jedi or something, they would run for their lives if you get close enough to slice them. And friends too, if you hit one of them they'll probably hit you back, if you shoot them they'll think you've lost it and start trying to kill you. If you.. Save them from something, like pushing them out of the way of a car or something, they'll thank you and try to defend you better.

What ideas do you have?

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Post by BunnyWithStick » Mon Jul 30, 2007 5:03 am

What I think about your brains idea is that it's exactly the friggin' same as the games of today.

Enemies don't rely solely on scripts, they think for themselves in exactly the same way as you described (In Stubbs the Zombie (Love the game, and I only have the demo…) enemies will run for their lives if they see the situation as futile. I just realised this is probably from the Halo engine, as grunts run in exactly the same way, with the same animations in fact!). Scripts are only used to program special-case scenarios like a dropship flying in in Halo and the occupants jumping out and going along on a patrol route.

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Post by invertin » Mon Jul 30, 2007 5:11 am

Well, What I mean is. Like.. In hitman, if you turn off the lights the first thing they do is go for the lightswitch, then they forget all about it. With proper thinking, if you turn the light off they might think "Hold on a sec, I didn't turn that off". Even if they do go for the lightswitch, they'll still be more aware in future.

Another example, in dark messiah of might and magic, you can slice peoples heads off and drag the bodies away for stealth, the enemies hardly notice the bodies anyway. If they thought properly, they would notice, not only the body, but if you dragged it away they would follow the blood trail if they noticed, and instead of just forgetting the body was there or instantly attacking you, they would instead get scared, and start creeping around with their weapons over their heads.

And lastly, in dark messiah, if you make some kind of noise (like throwing a barrel) they'll run to the source of the sound, stand there for a second, then walk off. With a proper mind, they might start walking round more carefully, occasionally saying things like "Come out, come out wherever you are" and "I know you're there..". Maybe even jumping around corners, expecting you to be there.

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Post by BunnyWithStick » Mon Jul 30, 2007 5:28 am

…which is really nothing but an improved AI. Maybe you should choose your wording better than "Brains". It makes me think of something that is a fully complete brain simulator for every single NPC character in the game…

Sorry about acting overly U479-ified. :P

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Post by Colicedus » Mon Jul 30, 2007 7:14 am

I once had an idea for a VR head set.
(Although at the moment its not posable, but I can see it happening one day)

You buy a Scenario Disk, rather much like a game.
When you put the disk in, the game has no preset characters.
Instead it uses your brain some how to collect memories and IQ levels to Increase the Difficulty and make the story in a way that the person can relate to...

For instance, you might rather be fighting your school Bully rather than Dr Evil, the evil Doctor. and Even picks up on mannerisms of the people you know.

This can alter puzzles, and make the game play much more rewarding, giving the player a sense of achievement.

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Post by Sage » Mon Jul 30, 2007 12:02 pm

ArmA

A grenade goes off near a couple of SLA camping, they will immidiately hit the dirt and start looking for what cuased the explosion.

If they are being shot at, or think they are being shot at, they will hit the dirt and look for where the tracers are coming from (or the smoke puff from the gun/muzzle flash if your weapon does not have tracers). If they are running or moving they will attempt to zig-zag in irregular patterns so you can't aim at them as easily, especially at long range. If they have been shooting at you for some time and you aren't dead, they might get desperate and fire an RPG at you in hopes the blast will kill you.

If their Squad Leader and Assisntant Squad Leader die, and a private is leading the squad, they will be more likely to flee from an enemy than if a lieutenant or major was leading it.

If you are sniping an enemy they will all panic. Then once they find some cover they will send someone to flank you. Works every time you're alone it seems, because I have been flanked by an AI countless times. Happens even if you are just shooting with a regular M4. If there's a way for them to flank you without their flanker not being seen (an example being a small hill, trees etc.) then they will DO it.

I konw that you were talking about smarter AI, usually in stealthy games, but we're getting there... it will happen... we just have to be patient.

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Post by BunnyWithStick » Mon Jul 30, 2007 8:22 pm

Sage wrote:…we just have to be patient.
By we you mean the game developers, right? All they need to do is get up off their arses and decide to take more time making the AI for that to happen.

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Post by Sage » Mon Jul 30, 2007 8:27 pm

I meant us, but that is true. We all have to be patient I guess. Unfortunately not everyone is patient, and some more than others.

AI is a delicate thing. If you mess one thing up the whole thing can screw up. That is why most games rely on scripts, because those won't mess up unless you tell them to mess up. Eventually the scripting will get more general and even more general., By this I mean instead of telling an AI to follow a set of waypoints the same exact time, you can program a "personality" into them, such as "lazy" where they might stop by a wall or chair and take a rest by/on it. A person with a "Work-freak" personality will never stop working, always be on time to a certain place. Stuff like that, y'know? We might not even need "waypoints" as AI will have complete pathfinding, like humans. Humans can see a somewhat short wall and say "Hey I can jump over this" wheras an AI might decide to go around it.

When I said "we just have to be patient" I could have said "All in good time"

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