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Posted: Thu Aug 16, 2007 10:24 am
by Sage
Okay, just making sure you know.

Also, the enemy can swing his sword when he's that close to you?

Posted: Fri Aug 17, 2007 7:34 am
by Sargon
Sage wrote:Okay, just making sure you know.

Also, the enemy can swing his sword when he's that close to you?
Well he can, but if his sword will collide with your sword then it will push him back and block his attack.

Posted: Sat Aug 18, 2007 6:32 am
by Nuky
Doesn't work. dx10. :(

Posted: Sun Aug 19, 2007 5:53 am
by Sargon
Nuky wrote:Doesn't work. dx10. :(
Do you get some error message?

Posted: Sun Aug 19, 2007 1:46 pm
by Blorx
when do we get real player models? :P

Posted: Mon Aug 20, 2007 12:05 am
by Sage
Blorx wrote:when do we get real player models? :P
Are you saying these player models are fake?

Posted: Mon Aug 20, 2007 3:38 am
by Blorx
no...but they do look a lot like pillars...

Posted: Mon Aug 20, 2007 3:56 am
by invertin
Those are the models that will be used in the finished product!

It's the prototype for SPOD! (Swordfighting Pillars Of Doom!)

Posted: Mon Aug 20, 2007 6:30 am
by BunnyWithStick
I thought the player "Models" were blueish teal sprites… In the shape of a square… Oh how realistic. :P

Posted: Mon Aug 20, 2007 9:31 am
by Sage
BunnyWithStick wrote:In the shape of a square…
Rectangular Prism

Posted: Mon Aug 20, 2007 9:43 am
by Sargon
They are not pillars, they are block warriors.

Posted: Mon Aug 20, 2007 8:36 pm
by BunnyWithStick
Nnnn-deed <insert infamous bouncing pecs scene here>

Posted: Mon Aug 20, 2007 9:34 pm
by NickD
EVIL!!! EEEEEEVVVIIIILLLL!!!! EXE?! Wha teh fuh art thou processing in thees mind??

Posted: Tue Aug 21, 2007 2:50 am
by BunnyWithStick
Nnnnnn-nnnnn-deeed <insert infamous bouncing pecs scene no. 2 here>

Posted: Tue Aug 21, 2007 6:14 am
by Nuky
Sargon wrote:
Nuky wrote:Doesn't work. dx10. :(
Do you get some error message?
d3dx9_29.dll