Endoperez wrote:Your argument is 'you're dumb and a kid and all you say is dumb!' so you're being rather hypocritical here.
More that a kid should appreciate that older people aren't pulling shit out of their asses but have much more experience and a stronger basis for their opinions.
Endoperez wrote:I haven't seen anyone analyze stylistic differences between Postal and Hatred. Is there anything? Extra Credits might gave done something, it would probably be a good topic for how to draw the lines of acceptable or not, fun violence or horrifying violence etc.
What little there is to Postal implies the main character is sort of alienated by the town, and it's implied that he's being kicked out / evicted of his home (see the moving van in the first level), which leads to him snapping and, y'know, going postal
. Being a much older game, the graphics are pretty dated, and I think this makes a big difference. The closer that visuals/sound/environment get to reality, the more disturbing graphic violence can become. Nobody in their right mind will stir up shit about Doom
, but something like this scene from Black Ops
drew controversy because in modern gaming, violence is no longer represented by 10 red pixels next to a barely humanoid figure.
"Fun" violence is usually justified through a couple of ways. Typically you are killing "bad guys" (see: most modern shooters) like terrorists, criminals, enemy soldiers, what have you. You're not supposed to feel any remorse for them. Deaths aren't shown in close-up detail, nor are they drawn out: you shoot a guy, he falls down, you move on to shoot the next guy. Over and done with. He's not making any noise or slowly dying over a period of hours. Nothing to really unnerve you with. Some games, particularly sandbox/freeroamers like GTA, Saint's Row, or Just Cause just feature comically over the top violence which is nearly cartoony, so that's another way of making it "acceptable."
The issue with games that feature very graphic, brutal, drawn-out violence- in the past, you probably remember Manhunt being banned in a bunch of places for the fact that the entire game is basically based on systemically executing every enemy in each level in gory detail- is that realistic violence still unnerves people. We're desensitized to the neat and clean portrayal of death in most action movies and TV serials and mainstream video games. Anything that shows you just how horrifying violence can be- for instance, in the film world, Saving Private Ryan- often unnerves quite a few people because that level of graphical detail is still shocking to see. You don't bat an eye at random criminals being shot on whatever crime show is most popular right now, but an 18 year old kid on Omaha holding his entrails and sobbing for his mother probably isn't something you want to watch on repeat, yeah?
Of course, in cinema, shocking violence is often used for emphasis, for psychological effect, etc. It's used in very dark moments, always with context and purpose. Even in Manhunt, you're being used by an insane criminal and you're fighting for your survival against insane gangbangers. It's not Badass von Edgy with his trenchcoat deciding 'fuk this gay wurld.'
We're talking about Postal here. Which has none of that. Try again.
Postal doesn't have graphics? It's not presented? There's no story or character motivation? Are you actually this fucking daft? What is that even supposed to mean?
No there isn't. There really, really isn't.
"I'm going to put my hands over my ears and go LALALALA UR RONG"