point collector (game)

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rodeje25
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point collector (game)

Post by rodeje25 » Tue Jan 27, 2015 5:15 pm

hey guys,

i made my first game and it's finished
i'd love to have some testers and get some feedback
mac
[+] mac
https://www.dropbox.com/s/zzbhrut50996u ... r.zip?dl=0
windows
[+] windows
https://www.dropbox.com/s/vlgzknpmu2089 ... f.zip?dl=0
new version!
Yes i skipped Beta!
v1.0
[+] changelog
stuff added
  • Main Menu
    Score system
bugs squashed
  • fixed main menu (i know i didn't post a broken build but it was broken and now fixed)
    fixed flickering lights
[+] old versions changelog
v0.0.10
stuff added
  • textures!!!
    2 new quality settings (Ultra-Fast and Superb)
    a hole in the ground (how do you get passed it?)
changes
  • some lights adjusted
    textures have been tiled to 20 on x and y (looks better)
    camera placed a bit higher
    rotated character so you immediatly see the first ball
what will be included in the next release
  • a score script (how many balls have i collected?)
    maybe a menu
----------------------------------------------------------------------------------------------------------------------
v0.0.2
bug fixes:
  • turning animation fixed 50/50
    level fixed
    jump now plays when pressing spacebar
    windows version (included data folder in .zip)
added:
  • added ultra graphics setting! (more settings to come)
things changed:
  • made level white (you are now in a computer simulation)
    made level bigger
game is now functional! collect all the (three) balls!
[/spoiler]
there are still things i need to fix.
what to fix:
  • turning animation. (sort of fixed, i actually need to make a new turning animation)
    bug where the jump animation plays instead of the turning animation.
    jumping animation doesn't play
    a place in the level where you would bump your head agianst the roof and you can't go down anymore.
    make custom texture's.
    fix an issue with the lighting.
    make a better spherebox (same as skybox but a sphere).
    make a script so that the camera follows the character better.
what to do:
  • place more balls to find (this actually counts as finishing the first level).
    attach the script so that balls can be collected.
    add hole in level so jumping has a purpose
    make a menu.
    make music for the menu
    make more levels.
the optional things won't be done since i don't have the knowledge and time for it.
[+] optional
optional:
  • levels in wich you can climb.
    enemy's
    weapons
    story
if you have any ideas feel free to post them and i will put them in the optional if i like them and if they are really good i will put them in the what to do list.
if text is wrote like this it means something is done and will be included in the next release or is already included or fixed
Last edited by rodeje25 on Mon Feb 23, 2015 1:58 pm, edited 19 times in total.

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EPR89
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Re: point collector (game)

Post by EPR89 » Tue Jan 27, 2015 5:34 pm

Chrome blocks the download because it apparently is malicious.
How big is the zip archive once it has been unpacked? I think the browser might have identified it as a zip bomb

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rodeje25
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Re: point collector (game)

Post by rodeje25 » Tue Jan 27, 2015 5:55 pm

I don't know.
And i just shut down my computer.
I can garantee you it's not malware or a virus of some sort. It's made in unity.
And i would be silly if i included malware in it.

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Endoperez
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Re: point collector (game)

Post by Endoperez » Tue Jan 27, 2015 8:00 pm

Have you trieföd making a Web build? It would use the Unity web plugin, no installation required.

Here's a (broken :lol: ) jam game I did during the weekend, for comparison:

https://dl.dropboxusercontent.com/u/239 ... fKats.html

Your builds are likely to be tiny unless you have lots of textures or music clips.

Congrats on your first game!
What do you consider 1.0? Everyhing on the first post? I know it's a bit cruel, but you should learn to finish one project and then move on to the next very quickly.
Have you watched Extra Credits yet? They're doing lots of nice stuff.

https://m.youtube.com/watch?list=PLhyKY ... s=OAFIAVgC

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rodeje25
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Re: point collector (game)

Post by rodeje25 » Wed Jan 28, 2015 1:42 am

Well i can't finish projects fast so i'm actually considering 1.0 (0.0.1 woah long way to go).
And the ideas i got in mind made this dumb little game made with help from a course suddenly awesome...... In my head because it isn't finished :D
There is no installation required only unpack the zip and play but i could build as a web game but if the game gets big and uses a lot of cpu and gpu etc, then making a pc and mac build will be better be ause..... 64 bit achitecture. Actually i don't know if i really need to do that but when i play flash games that are quite big they start to lagg and sometimes a game in the unity webplayer starts to lagg to.
But whatever i'm proud of the walking (kuch running kuch) animation and that i actually could make the game sort-of-work.

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Endoperez
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Re: point collector (game)

Post by Endoperez » Wed Jan 28, 2015 4:33 am

It's your first game. It won't be as good as the games you play for fun. It won't be as good as even an old NES game, besides graphics. It might be as good as a part of an old NES game.

Finishing it and learning from it are your two biggest goals. If it takes more than a month or two to finish, you'll likely be distracted...

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rodeje25
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Re: point collector (game)

Post by rodeje25 » Wed Jan 28, 2015 5:25 am

If i didn't need to do anything for school it would be finished in 2 or 3 weeks.
Unless i'm adding a lot of stuff

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Endoperez
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Re: point collector (game)

Post by Endoperez » Wed Jan 28, 2015 11:38 am

Then I suggest making it simpler.

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rodeje25
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Re: point collector (game)

Post by rodeje25 » Wed Jan 28, 2015 1:56 pm

Endoperez wrote:Then I suggest making it simpler.
the idea is simple and the game is simple and the things i want to add are also simple.
but agian...... maybe i can't find a good balance between doing homework and free time.

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Endoperez
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Re: point collector (game)

Post by Endoperez » Thu Jan 29, 2015 12:33 am

rodeje25 wrote:
Endoperez wrote:Then I suggest making it simpler.
the idea is simple and the game is simple and the things i want to add are also simple.
but agian...... maybe i can't find a good balance between doing homework and free time.
Balancing & managing your time is hard. So hard there's countless books written about it. In my experience, it never gets easier. School, work, chores, friends... :)

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rodeje25
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Re: point collector (game)

Post by rodeje25 » Thu Jan 29, 2015 1:34 am

Endoperez wrote:
rodeje25 wrote:
Endoperez wrote:Then I suggest making it simpler.
the idea is simple and the game is simple and the things i want to add are also simple.
but agian...... maybe i can't find a good balance between doing homework and free time.
Balancing & managing your time is hard. So hard there's countless books written about it. In my experience, it never gets easier. School, work, chores, friends... :)
It's not only that because when i say to myself "TOMMOROW your gonna learn for that test or else we will get in trouble!" The next day i'm doing things that interest me agian and not learning for a test. (This was an example)

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rodeje25
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Re: point collector (game)

Post by rodeje25 » Thu Jan 29, 2015 4:05 pm

New version :D
Little changes tough

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Endoperez
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Re: point collector (game)

Post by Endoperez » Thu Jan 29, 2015 11:44 pm

Every time you post a new version, posting a short list of changes is good. People know what to test, and more importantly, by keeping a list you'll remember how much work you've done & feel better about it. :)

I haven't downloaded it yet, I might have time on Sunday.

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rodeje25
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Re: point collector (game)

Post by rodeje25 » Fri Jan 30, 2015 1:16 am

Endoperez wrote:Every time you post a new version, posting a short list of changes is good. People know what to test, and more importantly, by keeping a list you'll remember how much work you've done & feel better about it. :)
+1
I haven't downloaded it yet, I might have time on Sunday.
can't wait for feedback :D

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rodeje25
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Re: point collector (game)

Post by rodeje25 » Fri Jan 30, 2015 9:40 am

Have you watched Extra Credits yet? They're doing lots of nice stuff.

https://m.youtube.com/watch?list=PLhyKY ... s=OAFIAVgC[/quote]

This was really interesting!

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