Near the end!?Ragdollmaster wrote:My one complaint is that some of the cutscenes near the end get redundant...
I'm playing the game at the moment and mate, the cutscenes got redundant fifteen minutes from the bloody beginning.
- The game starts with a cutscene. Okay, fair enough, that's pretty standard. And the cutscene was okay in spite of the pretentious voice over.
- The first bit of gameplay consists of walking six steps before you the cutscene resumes right were it left off.
- The second bit of gameplay consisted of running across a street. Then another cutscene.
- Then I got to experience some superb visceral thrills and masterful storytelling by running down an alley. Then you get slapped in the face by an extra long cutscene.
I am not exaggerating here. That is quite literally what happens. Hell, the game spent about twenty minutes introducing the bloody buy-and-sell-guns mechanic. All within a cutscene of course.
When I do actually get to play, I find the stealth mechanics absurdly unbalanced. I have a tranquilliser gun with ample ammo that can silently one-shot almost any enemy. I can turn invisible by standing next to any surface. Oh yeah, and the AI is thick as a fucking brick. Several times I just got bored and ran straight through the enemy for the next waypoint. After all, I know there's going to be a ten-minute long cutscene of Snake opening a fucking door or something and it's not like he can die during a cutscene.
Oh, I almost forgot, the humour is at the level you would expect to find on a primary school playground. Yes game, Akiba/Johnny has the runs, I get it!
In conclusion, Hideo Kojima really, really wants to just make a movie and cannot write to save his bloody life. Also, I'm slowly starting to suspect that he has some serious issues with women.