Re: Best/Worst game endings
Posted: Fri Apr 15, 2011 2:50 pm
...sounds Japanese.
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Wow, that just sounds like a multi-nonsense-elaborated version of "oh, it was all a dream, the whole thing was just a dream"Grayswandir wrote:Worst Ending for a recent game I've played so far:
The 3rd Birthday - PSP
So you're Aya Brea and you've spent the entire game an amnesiac....
The worst part is you couldn't even go back to collect the rest of the flags...David wrote:Portal also has to mentioned for the aforementioned smiling-your-ass-off factor The ending of Shadow of the Colossus was also pretty amazing, though weird; it reminded me of 2001. Monkey Island 2 had a really bad ending (just a shake above "And then I woke up").
Penumbra: OvertureSpoilers! Don't look at this! wrote:
Put simply, the final level has Tim (your character) help and be helped by the Princess, a character never seen before, but frequently described as Tim's love interest throughout each level intro.
The princess jumps from the arms of a muscly knight, and a wall of fire begins to emerge from the left hand side of the screen. Tim and the Princess each manipulate platforms for one another, until, eventually you the top platform, only glass separating the characters.
The game freezes, the only gameplay option is to rewind. You see then Princess is trying to kill (Or protect herself from) Tim, and his obsession with her.
The princess jumps into the arms of the beefy guy and the level ends.
Next comes the epilogue level, with a few cryptic remarks. "Now we are all sons of bitches."
The player is left with no explanation of what has happened and is transported back to the hub level. Sad and beautiful.
Oh yeah, this explains everything...
Gravity BoneAgain with the spoilers! wrote:
^ That isn't the full ending, just the part where you kill Red.
You kill the guy who has helped you (and tried to kill you), and he begs you to. You never see him, only his ashes after he is incinerated.
Then you go into the big creepy door and get knocked out by a monster.
That's all I have for now, apologies for the wall o' text.Spoilers all the way wrote:
^ As Gravity bone is so short, here is a full playthrough. The ending is 6:00 ish
You are shot and fall of a building.
You fall in slow motion and see various flashbacks before cutting to the menu.
Cheesy, like an old movie perhaps.
I remember that.Spinnacre wrote:Then you go into the big creepy door and get knocked out by a monster.
Indeed, I was hoping it to be like Fable 2... But it was entirely rushed... Shamezoidberg rules wrote:I don't know if I mentioned this but Fable 3, the ending felt really rushed.
I don't get what's so amazing about Gravity Bone. You get a drink. You break locks. You take pictures. You chase someone. You die. I don't see much else.m3nace wrote:Man, gravitybone was a neat little gem. The ending really is crass, but the flashbacks really made me want a longer gravitybone game just to play those. The graphics definitely had their charm. In spite of it's short length (or maybe because of it's length) it was worth the playthrough.
Son, you need to play more high-quality games. Not to say that Portal 2's ending had anything but the best to give, story- and gameplay-wise, but there are a lot of games that have a much more enjoyable ending than that.sriven wrote:Portal 2 had quite the best game ending I have ever seen.