MacWorld

Anything else
Jeff
Evil Twin
Posts: 2892
Joined: Wed Nov 19, 2003 10:48 pm
Location: San Francisco, CA
Contact:

Re: MacWorld

Post by Jeff » Mon Jan 12, 2009 3:50 am

It was awesome.

I met up with the MacHeist guys, Freeverse, Ambrosia, and a ton of other developers in the mac community. We also saw the gametree guys, which is why they are yellow instead of red now on our list (soon to be green). Also, we spent pretty much the whole day with Joel Levin, a Wolfire fan / Apple employee who is working on a hot Lugaru mod browser for Mac OS X! He might help us out with other stuff too soon!

We met with a dude who makes boxes and cds for software. He might be able to help us get you guys some OG boxes!

I also met with one of my heroes, Geoff Perlman of REAL Software.

Pretty good for one day. :)

User avatar
Count Roland
Posts: 2937
Joined: Tue Sep 25, 2007 11:15 pm
Location: Galapagos Islands, rodeoin some turtles.
Contact:

Re: MacWorld

Post by Count Roland » Mon Jan 12, 2009 4:15 am

THAT'S F'ING BA!!! YEAAAAAAAH!!!!! BOXED COPY FTMFW!

Jeff
Evil Twin
Posts: 2892
Joined: Wed Nov 19, 2003 10:48 pm
Location: San Francisco, CA
Contact:

Re: MacWorld

Post by Jeff » Mon Jan 12, 2009 5:40 am

Don't get your hopes up though -- we're still looking into it.

User avatar
Glabbit
Posts: 4917
Joined: Sun Feb 06, 2005 8:38 am
Location: A mile away, with your shoes!

Re: MacWorld

Post by Glabbit » Mon Jan 12, 2009 7:06 am

Freeverse and Ambrosia... ahhh, they used to be heroes...

User avatar
BunnyWithStick
Gramps, Jr.
Posts: 4297
Joined: Mon Dec 05, 2005 12:14 am
Location: New Zealand

Re: MacWorld

Post by BunnyWithStick » Mon Jan 12, 2009 9:00 am

What do you mean used to be? What happened to them?

User avatar
Glabbit
Posts: 4917
Joined: Sun Feb 06, 2005 8:38 am
Location: A mile away, with your shoes!

Re: MacWorld

Post by Glabbit » Mon Jan 12, 2009 4:04 pm

Well, their production went down, and (especially with ambrosia) quality started lowering, too.

I haven't seen original games of the likes and quality of Harry the Handsome Executive, Avara and Bubble Trouble anymore, and Freeverse... well. They've made several re-codes and re-designs of Wingnuts, which was a great game, but the rip-offs are just too sad.
Also, the burning monkey collection isn't as fun as it used to be.

Ahh, time is an evil thing...

Jeff
Evil Twin
Posts: 2892
Joined: Wed Nov 19, 2003 10:48 pm
Location: San Francisco, CA
Contact:

Re: MacWorld

Post by Jeff » Mon Jan 12, 2009 4:44 pm

Ambrosia used to be a hardcore indie dev when they started ~15 years ago. They made a bunch of original arcade games. However, lately they have become more of an indie distributor instead of making their own stuff. Their hottest two games being Multiwinia and Aquaria on their website. In fact, I should add them to our distributor list, we are talking to them about Overgrowth.

Freeverse still makes a ton of games. They make them in house or they fund other developers to make games for them. They rarely distribute other people's games, but they do that too.

User avatar
Blorx
NOT A FRIGGIN PROGRAMMER
Posts: 3272
Joined: Wed Jan 26, 2005 4:01 pm
Location: South Carolina, United States
Contact:

Re: MacWorld

Post by Blorx » Mon Jan 12, 2009 7:15 pm

Jeff wrote:Their hottest two games being Darwinia and Aquaria on their website.
srry...had to
xD
yeah, Multiwinia still doesn't have a Mac port...which i'm not so happy about, but at least Steam runs on Mac using COG and it's on Steam, so that'll suffice for now, granted you have an Intel Mac

Jeff
Evil Twin
Posts: 2892
Joined: Wed Nov 19, 2003 10:48 pm
Location: San Francisco, CA
Contact:

Re: MacWorld

Post by Jeff » Mon Jan 12, 2009 7:19 pm

They were definitely showing Multiwinia at Macworld.

User avatar
Blorx
NOT A FRIGGIN PROGRAMMER
Posts: 3272
Joined: Wed Jan 26, 2005 4:01 pm
Location: South Carolina, United States
Contact:

Re: MacWorld

Post by Blorx » Mon Jan 12, 2009 7:24 pm

orly?
that's news to me
o_O
then again, it's only a few days after
i'ma go look that up
=D

(sorry almighty Jeff, the admin)

EDIT:
yep, it was announced as of a week or two ago.
they just have pretty much no sign of it on the site
guess that's what threw me off
oops
xD

User avatar
BunnyWithStick
Gramps, Jr.
Posts: 4297
Joined: Mon Dec 05, 2005 12:14 am
Location: New Zealand

Re: MacWorld

Post by BunnyWithStick » Mon Jan 12, 2009 7:33 pm

Yeah… Harry and Avara were two of my most favourite games of all time. :(

At least they did a mighty fine job of porting Introversion's stuff. I'm currently playing through Darwinia again.

Maybe, instead of pumping out mediocre things, they should make a couple ports of their best games from OS9? I'm sure many people want them to.

Let's just hope that they still have the source code.

User avatar
Glabbit
Posts: 4917
Joined: Sun Feb 06, 2005 8:38 am
Location: A mile away, with your shoes!

Re: MacWorld

Post by Glabbit » Tue Jan 13, 2009 10:52 am

If you can, though, Jeff, keep the ambrosia logo well away from the Overgrowth boxes.

Seeing an Overgrowth box, from the mighty Wolfire with an ambrosia soft. logo on it would just be...
...wrong.

User avatar
Fetterkey
Posts: 40
Joined: Fri Nov 14, 2008 10:20 pm

Re: MacWorld

Post by Fetterkey » Wed Jan 14, 2009 5:02 am

Ambrosia used to be a very good games developer, with titles such as Avara and the legendary Escape Velocity series. Now they focus more on ports. That's not necessarily a *bad* thing, just the way it goes. Personally, I liked their own titles better than the ones they port, but they still do a top-notch job.

User avatar
Cedar
Posts: 9
Joined: Wed Jan 21, 2009 2:14 pm

Re: MacWorld

Post by Cedar » Thu Jan 22, 2009 8:26 pm

I live basically right there but I've never gone, or thought about it really. I just curl up to a nice game of Lugaru. XD :wink:

Post Reply