my blender stuff

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blood-shard
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my blender stuff

Post by blood-shard » Wed Apr 08, 2009 2:31 pm

hi i just thought i'd show some off the stuff ive been doing whit blender. i would never be able to model the stuff i am today if Lotus Wolf wouldent be here he gave me allot of tips and teached me many things thx man i owe you :D here a wakizashi i did today
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wakizashi.jpg
thx Lotus you're the man
Last edited by blood-shard on Wed Apr 08, 2009 2:54 pm, edited 1 time in total.

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blood-shard
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Re: my blender stuff

Post by blood-shard » Wed Apr 08, 2009 2:52 pm

heres a basic knight from a fairy tale sword
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basic europe sword.jpg

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blood-shard
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Re: my blender stuff

Post by blood-shard » Wed Apr 08, 2009 4:57 pm

by the way it would be cool if somebody would tell me what to improve

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Ninjas
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Re: my blender stuff

Post by Ninjas » Wed Apr 08, 2009 5:19 pm

Hey BloodShard,
Looks like you could use some more edge loops along the blade and handle of the katana to smooth out the kinks a bit more. Nice work!

You should check out http://boards.polycount.net/forumdisplay.php?f=42 if you want serious feedback on art.

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TheBigCheese
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Re: my blender stuff

Post by TheBigCheese » Wed Apr 08, 2009 6:15 pm

I'd recommend doing some detail work on the handle. Right now it's a bit boring. Some kind of design. It can be done with textures too to save poly count.

I'd recommend blenderartists.org. It's a great place for advice and critiques.

Edit:
I can't for the life of me figure out the url tag. :?

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blood-shard
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Re: my blender stuff

Post by blood-shard » Thu Apr 09, 2009 12:34 am

Ninjas wrote:Hey BloodShard,
Looks like you could use some more edge loops along the blade and handle of the katana to smooth out the kinks a bit more. Nice work!

You should check out http://boards.polycount.net/forumdisplay.php?f=42 if you want serious feedback on art.
thx for the tip :)

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