my blender stuff
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- Posts: 499
- Joined: Mon Oct 20, 2008 5:31 pm
- Location: in a house in a heartbeat 28 miles away 28 days later
my blender stuff
hi i just thought i'd show some off the stuff ive been doing whit blender. i would never be able to model the stuff i am today if Lotus Wolf wouldent be here he gave me allot of tips and teached me many things thx man i owe you here a wakizashi i did today
Last edited by blood-shard on Wed Apr 08, 2009 2:54 pm, edited 1 time in total.
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- Posts: 499
- Joined: Mon Oct 20, 2008 5:31 pm
- Location: in a house in a heartbeat 28 miles away 28 days later
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- Posts: 499
- Joined: Mon Oct 20, 2008 5:31 pm
- Location: in a house in a heartbeat 28 miles away 28 days later
Re: my blender stuff
by the way it would be cool if somebody would tell me what to improve
Re: my blender stuff
Hey BloodShard,
Looks like you could use some more edge loops along the blade and handle of the katana to smooth out the kinks a bit more. Nice work!
You should check out http://boards.polycount.net/forumdisplay.php?f=42 if you want serious feedback on art.
Looks like you could use some more edge loops along the blade and handle of the katana to smooth out the kinks a bit more. Nice work!
You should check out http://boards.polycount.net/forumdisplay.php?f=42 if you want serious feedback on art.
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- Posts: 856
- Joined: Sun Feb 08, 2009 11:01 am
- Location: Lost in the Alps.
Re: my blender stuff
I'd recommend doing some detail work on the handle. Right now it's a bit boring. Some kind of design. It can be done with textures too to save poly count.
I'd recommend blenderartists.org. It's a great place for advice and critiques.
Edit:
I can't for the life of me figure out the url tag.
I'd recommend blenderartists.org. It's a great place for advice and critiques.
Edit:
I can't for the life of me figure out the url tag.
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- Posts: 499
- Joined: Mon Oct 20, 2008 5:31 pm
- Location: in a house in a heartbeat 28 miles away 28 days later
Re: my blender stuff
thx for the tipNinjas wrote:Hey BloodShard,
Looks like you could use some more edge loops along the blade and handle of the katana to smooth out the kinks a bit more. Nice work!
You should check out http://boards.polycount.net/forumdisplay.php?f=42 if you want serious feedback on art.