I have some questions about the technologies used in Overgrowth.
I read quite the pages of the blog, but a question always tap.
And if it is not under secret of state
1 - Which are the software of used depiction : Opengl or directX ? I think that it is a question of opengl, seen the portability of the project under Linux.
2 - How are returned grounds in the game ? Is it about grounds pre-depiction? Either it's of the deformations in-game (as the displacement of Half-life 2, either the mapping under crysis).
And, what is the name of this technologie ?
For 2, I ask for that because I also develop a game, with big environment outsides. And for the moment I do not know too much in which direction to look.
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I finish on a blow of publicity, if one in it straight ahead: http://www.moddb.com/games/exil
This is my project.