KraKK Productions
KraKK Productions
Hello Wolfire fans. I would like some help from the community. After seeing Wolfire, and many other indie game companies. Of course, i decided to create my own.
http://krakk.weebly.com/
Anyone have any suggestions for what tools or languages I could use or learn. I've had no previous programming experience, also I'm on a Macbook and planning on coding in xCode.
http://krakk.weebly.com/
Anyone have any suggestions for what tools or languages I could use or learn. I've had no previous programming experience, also I'm on a Macbook and planning on coding in xCode.
Re: KraKK Productions
Good luck!
Just FYI, us Linux and Windows users enjoy games, too.planning on coding in xCode
Re: KraKK Productions
But a lot can't support all three platforms at the same time.Skofo wrote:Just FYI, us Linux and Windows users enjoy games, too.
Anyway, good luck! ^^
Re: KraKK Productions
Thanks. I'll need it.Skofo wrote:Good luck!
Just FYI, us Linux and Windows users enjoy games, too.planning on coding in xCode
Also, i'll find a way to export builds to Windows. It just depends on which engine or tool i settle on.
Re: KraKK Productions
Good luck m8.
As for the programming language: do you already have any idea what kind of game you want to develop? Some languages are more suited for certain genres then others, so if you're going to learn a new language anyway, it's best to learn one that suits the game you're planning to make.
- Black
In politics, you have your word and your friends; go back on either and you're dead.
As for the programming language: do you already have any idea what kind of game you want to develop? Some languages are more suited for certain genres then others, so if you're going to learn a new language anyway, it's best to learn one that suits the game you're planning to make.
- Black
In politics, you have your word and your friends; go back on either and you're dead.
Re: KraKK Productions
Well, I was thinking of using Torque Game Builder for 2d stuff. Because, naturally, I cannot model for my life. So i'll be focusing on either free, or low priced 2d development tools.BlackHole wrote:Good luck m8.
As for the programming language: do you already have any idea what kind of game you want to develop? Some languages are more suited for certain genres then others, so if you're going to learn a new language anyway, it's best to learn one that suits the game you're planning to make.
- Black
In politics, you have your word and your friends; go back on either and you're dead.
Re: KraKK Productions
Looked into LOVE2D and Pyglet yet?
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Re: KraKK Productions
Psycho wrote:...planning on coding in xCode.
no Krakk games for meh....
Re: KraKK Productions
Nope. I will now though.Skofo wrote:Looked into LOVE2D and Pyglet yet?
Edit: LOVE2D had only bare Mac OS X support, and I personally do not want to learn Python. I was thinking either Lua or C.
But if I spend $100 on the Torque Game Builder, I get to code in TorqueScript, a language i'm quite familiar with.
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Re: KraKK Productions
I'm going to go ahead and recommend C++ or Flash Actionscript.
You can grab a copy of Flash for $250 if you are a student. Plus, the coding language is extremely easy to learn, though from what I see of TorqueScript (If you've used it a lot) it might be to easy. Graphics are a cinch, and you also automatically have multi-platform support.
C++ and OpenGL if you're feeling daring and want to get down and dirty with 3d graphics. It's also got nice multiplatform support. Check out the Nehe Gamedev tutorials. *
*If you create a Mac only game, I will hunt you down and kill you in your sleep.
You can grab a copy of Flash for $250 if you are a student. Plus, the coding language is extremely easy to learn, though from what I see of TorqueScript (If you've used it a lot) it might be to easy. Graphics are a cinch, and you also automatically have multi-platform support.
C++ and OpenGL if you're feeling daring and want to get down and dirty with 3d graphics. It's also got nice multiplatform support. Check out the Nehe Gamedev tutorials. *
*If you create a Mac only game, I will hunt you down and kill you in your sleep.
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Re: KraKK Productions
Phython might be worth your time if your investing into multiple platforms. You can mix java, C++ and Open GL into it.
Re: KraKK Productions
Echo~
=O
Now what do we do?!
=O
Now what do we do?!
Re: KraKK Productions
Ja, I like Python. (I assume you meant Python, not Phython). I'm somewhat proficient in it. I'm interested in going into pygame and/or pyglet. If anyone finds out about or knows about any great tutorials that are targeted at integrating Python into games or making games from Python, please contact me.Lugaruman100 wrote:Phython might be worth your time if your investing into multiple platforms. You can mix java, C++ and Open GL into it.
Re: KraKK Productions
Mud.
Right now KraKK is in mud.
We're are getting no where, and we probably won't get anywhere until around October. Probably by then I'll have enough spare cash to buy a quality tool. Until then I'll probably just post reviews on games i've tried, or other interesting news.
Right now KraKK is in mud.
We're are getting no where, and we probably won't get anywhere until around October. Probably by then I'll have enough spare cash to buy a quality tool. Until then I'll probably just post reviews on games i've tried, or other interesting news.
Re: KraKK Productions
It would probably be best to spend your time learning to code first, before worrying about what tools to use. A fancy paintbrush is not very useful if you don't know how to paint!