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KraKK Productions

Posted: Wed Jul 08, 2009 9:48 pm
by Psycho
Hello Wolfire fans. I would like some help from the community. After seeing Wolfire, and many other indie game companies. Of course, i decided to create my own.

http://krakk.weebly.com/

Anyone have any suggestions for what tools or languages I could use or learn. I've had no previous programming experience, also I'm on a Macbook and planning on coding in xCode.

Re: KraKK Productions

Posted: Wed Jul 08, 2009 9:59 pm
by Skofo
Good luck!
planning on coding in xCode
Just FYI, us Linux and Windows users enjoy games, too.

Re: KraKK Productions

Posted: Wed Jul 08, 2009 10:03 pm
by Hal1989
Skofo wrote:Just FYI, us Linux and Windows users enjoy games, too.
But a lot can't support all three platforms at the same time.

Anyway, good luck! ^^

Re: KraKK Productions

Posted: Wed Jul 08, 2009 10:25 pm
by Psycho
Skofo wrote:Good luck!
planning on coding in xCode
Just FYI, us Linux and Windows users enjoy games, too.
Thanks. I'll need it.

Also, i'll find a way to export builds to Windows. It just depends on which engine or tool i settle on.

Re: KraKK Productions

Posted: Thu Jul 09, 2009 6:24 am
by BlackHole
Good luck m8. ;)

As for the programming language: do you already have any idea what kind of game you want to develop? Some languages are more suited for certain genres then others, so if you're going to learn a new language anyway, it's best to learn one that suits the game you're planning to make. :idea:

- Black
In politics, you have your word and your friends; go back on either and you're dead.

Re: KraKK Productions

Posted: Thu Jul 09, 2009 10:56 am
by Psycho
BlackHole wrote:Good luck m8. ;)

As for the programming language: do you already have any idea what kind of game you want to develop? Some languages are more suited for certain genres then others, so if you're going to learn a new language anyway, it's best to learn one that suits the game you're planning to make. :idea:

- Black
In politics, you have your word and your friends; go back on either and you're dead.
Well, I was thinking of using Torque Game Builder for 2d stuff. Because, naturally, I cannot model for my life. So i'll be focusing on either free, or low priced 2d development tools.

Re: KraKK Productions

Posted: Thu Jul 09, 2009 2:52 pm
by Skofo
Looked into LOVE2D and Pyglet yet?

Re: KraKK Productions

Posted: Thu Jul 09, 2009 6:25 pm
by Jimmy Jazz
Psycho wrote:...planning on coding in xCode.
:(

no Krakk games for meh....

Re: KraKK Productions

Posted: Fri Jul 10, 2009 8:17 pm
by Psycho
Skofo wrote:Looked into LOVE2D and Pyglet yet?
Nope. I will now though.

Edit: LOVE2D had only bare Mac OS X support, and I personally do not want to learn Python. I was thinking either Lua or C.

But if I spend $100 on the Torque Game Builder, I get to code in TorqueScript, a language i'm quite familiar with.

Re: KraKK Productions

Posted: Sat Jul 11, 2009 9:04 pm
by TheBigCheese
I'm going to go ahead and recommend C++ or Flash Actionscript.

You can grab a copy of Flash for $250 if you are a student. Plus, the coding language is extremely easy to learn, though from what I see of TorqueScript (If you've used it a lot) it might be to easy. Graphics are a cinch, and you also automatically have multi-platform support.

C++ and OpenGL if you're feeling daring and want to get down and dirty with 3d graphics. It's also got nice multiplatform support. Check out the Nehe Gamedev tutorials. *

*If you create a Mac only game, I will hunt you down and kill you in your sleep.:P

Re: KraKK Productions

Posted: Sat Jul 11, 2009 10:53 pm
by Lugaruman100
Phython might be worth your time if your investing into multiple platforms. You can mix java, C++ and Open GL into it.

Re: KraKK Productions

Posted: Sun Jul 12, 2009 2:05 pm
by Glabbit
Echo~
=O
Now what do we do?!

Re: KraKK Productions

Posted: Mon Jul 13, 2009 11:37 pm
by Untadaike
Lugaruman100 wrote:Phython might be worth your time if your investing into multiple platforms. You can mix java, C++ and Open GL into it.
Ja, I like Python. (I assume you meant Python, not Phython). I'm somewhat proficient in it. I'm interested in going into pygame and/or pyglet. If anyone finds out about or knows about any great tutorials that are targeted at integrating Python into games or making games from Python, please contact me.

Re: KraKK Productions

Posted: Tue Jul 14, 2009 10:14 am
by Psycho
Mud.

Right now KraKK is in mud.

We're are getting no where, and we probably won't get anywhere until around October. Probably by then I'll have enough spare cash to buy a quality tool. Until then I'll probably just post reviews on games i've tried, or other interesting news.

Re: KraKK Productions

Posted: Tue Jul 14, 2009 12:14 pm
by David
It would probably be best to spend your time learning to code first, before worrying about what tools to use. A fancy paintbrush is not very useful if you don't know how to paint!