Wurm Online

Anything else
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Glabbit
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Re: Wurm Online

Post by Glabbit » Sun Aug 30, 2009 3:23 am

Nope, setting it back to hardware after results to another batman-reference.
Imma see if setting all the settings down low will improve the wear on my speakers at all...

And yes, I reside in the europes.

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Blorx
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Re: Wurm Online

Post by Blorx » Sun Aug 30, 2009 3:24 am

Okay, I dunno about the speaker issue. I'm on a Macbook Pro and sound works fine.

Yeah I get lag on high gfx settings here in the US.

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Glabbit
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Re: Wurm Online

Post by Glabbit » Sun Aug 30, 2009 3:31 am

Aaagh... this... is.. incredibly... SLOW!
I don't think I'm going to be able to play that... I could hardly click on anything and my movement seemed like a senile tortoise with Parkinson's on steroids...
Huh.

LOL it shows wounds in your inventory. Clever.
Last edited by Glabbit on Sun Aug 30, 2009 3:46 am, edited 1 time in total.

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Blorx
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Re: Wurm Online

Post by Blorx » Sun Aug 30, 2009 3:34 am

Try setting graphics lower...I had the same issue.

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Glabbit
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Re: Wurm Online

Post by Glabbit » Sun Aug 30, 2009 3:47 am

Yes, I've set everything down to minimum and I'm still shocking about. But at least I can move now.
Then I walked off a steep hill and landed in some bushes, and I have 25% of my health gone, and two wounds in my inventory. Epic.

Also the horizon is a disco for some reason.

EDIT: No, wait, I have lots of light wounds on my hands, arms and legs as well.. all cleverly hidden in the inventory dropdowns.
You'd think you'd notices some bloody gashes sooner.

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Blorx
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Re: Wurm Online

Post by Blorx » Sun Aug 30, 2009 12:06 pm

Lol. Realism at it's finest. Falling off a cliff and then getting hurt by some sharp thorns.

It's like a text-based game but a little more avoidable. xD

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TheBigCheese
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Re: Wurm Online

Post by TheBigCheese » Sun Aug 30, 2009 12:25 pm

Blorx wrote:I did fine with that. No clue why you had trouble. =\
Weird. Maybe I'll try again.

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Glabbit
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Re: Wurm Online

Post by Glabbit » Sun Aug 30, 2009 3:00 pm

The whole thing just reminds me of second life... but then medieval, more realistic, more fun, and more buggy.
Is that even possible?

Well, I doubt it's going to get very good...

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Blorx
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Re: Wurm Online

Post by Blorx » Sun Aug 30, 2009 3:07 pm

I don't see how it reminds you of Second Life. It reminded me of A Tale In the Desert.

Second Life is all about content creation. Wurm is all about surviving in the wilderness. Starting with nothing and making all the necessities.

Comparing them is like comparing a contractor to one of those guys that goes into the wilderness, builds a log cabin and lives off the land.

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Glabbit
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Re: Wurm Online

Post by Glabbit » Mon Aug 31, 2009 11:30 am

Blorx wrote:content creation.
Blorx wrote:making all the necessities.
...

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Blorx
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Re: Wurm Online

Post by Blorx » Mon Aug 31, 2009 4:06 pm

You know what I mean. Second Life is all about custom content and scripting.

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Glabbit
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Re: Wurm Online

Post by Glabbit » Tue Sep 01, 2009 11:26 am

Alright, I'll give you that.
Anyway, I'm attempting to find meself a nice spot to set up home in Wurm... but I need to wiki how to do that o.0
I don't even know any way to get food other than foraging... heh.

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Blorx
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Re: Wurm Online

Post by Blorx » Tue Sep 01, 2009 11:55 am

Yeah the main ways to get food are to either forage, kill animals like pigs, or find a survival partner that has a steady income of food xD

As far as building a house goes, I'm housed by another player, so I don't know all of the details but there's a lot of terraforming involved in getting a good spot.

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Glabbit
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Re: Wurm Online

Post by Glabbit » Wed Sep 02, 2009 9:03 am

And mining. And I ain't gonna be finding much iron soon @-@
Aaagh... I need food fast.
...wait... There are pigs?

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Re: Wurm Online

Post by Blorx » Wed Sep 02, 2009 11:37 am

You find iron by going into a mine and mining a tile that's labelled as an iron vein. As for food, if you can't find a pig, cow, etc, let alone survive fighting one at this point, just ask over local if anyone will spare you some food.

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