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Re: Borderlands (long)

Posted: Wed Nov 04, 2009 12:59 pm
by Fournine
*laughs* So damn true.

So, the networking turned out to be a major issue - likely due to the spaztastic connection I have in my apartment - giving me 3-10 second freezes every couple minutes, and more frequently during battles. We'll be testing the game out using the VLAN application Tunngle - which is similar to Hamachi, except supposedly compatible with the game.

Putting the networking issues aside, I enjoyed myself enough to stick around in spite of the resultant frustrations. I played as the Berserker, and enjoyed punching things to death, even though it got me killed multiple times. I think having three good friends to play with helps greatly, but I'll be playing the single-player tonight to compare.

So, at the risk of derailing this thread entirely, what'd I miss over the past two years?
I already pre-ordered a copy of Overgrowth months ago, naturally, and have been reading the Wolfire Blog occasionally.

Re: Borderlands (long)

Posted: Wed Nov 04, 2009 1:29 pm
by Renegade_Turner
O_O IT'S A GHOST.

Re: Borderlands (long)

Posted: Wed Nov 04, 2009 6:16 pm
by nerodx
I want to get this game so bad... but I don't have enough money right now for more than one new 60$ game, and since the only damn thing anyone I know plays is COD, I'll be getting that instead so I have something multiplayer. Oh well though, I ended up getting Dead Space for cheap in the spirit of Halloween instead, and its pretty amazing.

Re: Borderlands (long)

Posted: Sat Nov 21, 2009 11:17 am
by Renegade_Turner
Just started playing this game two days ago. Got it for the PC. Have a level 19 sniper, with all of my attribute points except one given to the Bloodwing ability, so my Bloodwing pretty much kicks ass. A couple more attribute points and I'll be able to increase the amount of enemies Bloodwing can attack in one use, so eventually I'll be throwing him out and he'll be taking out 5 or 6 different targets.

Re: Borderlands (long)

Posted: Sun Nov 22, 2009 4:16 pm
by Fournine
We should play a bit sometime. I'm currently level 34, though.
Gamespy ID is "bucket_the_beggar"

Re: Borderlands (long)

Posted: Sun Nov 22, 2009 8:25 pm
by Renegade_Turner
That's okay, I'm now Level 27, my Bloodwing attacks 6 different targets at any one use, and when it hits it makes enemies drop up to 4 additional items to what they'd normally drop. As you can probably guess, this amounts to ridiculous amounts of loot and i'm a very rich man, not to mention I have the scavenger class mod equipped, which makes enemies drop even more loot, and makes enemies more likely to drop valuable loot such as expensive guns or shields. I don't even have to do anything that much anymore, I just throw out bloodwing and then run at enemies and he does the work for me. lol

I don't have a gamespy ID. How do I get one?

Also, does anyone else think that Borderlands is really Gearbox's homage to a number of other games which it borrows aspects from? Cases in point being RPG industry mainstays, Fallout, Bioshock and World Of Warcraft, but also Halo. The setting is indentical to Fallout's, as is the RPG/FPS genre hybrid. The shop system is literally (literally) identical to Bioshock's shop system, and Borderlands also features a big evil baddie company in the form of Atlas, which is an allusion to the name of the pivotal story character in Bioshock, which is itself an allusion to a book by Ayn Rand named "Atlas Shrugged" (the State in Rapture itself followed Randian principles, i.e. it featured an anti-statist, free enterprise economy). The skill and class system is like that of World Of Warcraft, with the inventory colour coding concept of the weaponry and equipment being the same, e.g. the best equipment is coded in orange in the inventory, etc. As regards Halo, the health/shield system is reminiscent of the same system that featured in Halo.

These are all too obvious to be intended as their own intellectual property, the game very clearly alludes to all these games in the concept and presentation of these features. Also, these are only the 4 most obvious games which are alluded to. Can anyone else find any other allusions which Gearbox featured in the game?

To me, "Borderlands" appears to be Gearbox revelling in the immense joys of game-making with the use of allusions and references to other popular games, in the same way that "Inglourious Basterds" was Quentin Tarantino revelling in the immense joys of film-making.

Edit: Due to my foolish nature, I ended up playing Borderlands all day instead of doing my Global Marketing and Trade Finance essays. I then started them at around 1.30 a.m. It's okay though, as I'm discovering the intrinsic benefits of strong cups of coffee or, more specifically, caffeine, with respect to its near trance-like, insomnia-inducing after-effects. Obviously, this decision was taken with regard to the clear detriment to my health which comes as a result of
constantly consuming caffeine in copious quantities (that's some damn good alliteraiton)...but as displayed by Fournine in the thread about the legal age for the consumption of recreational drugs, even copious amounts of water consumption can lead to water intoxication. Too much of anything is too much. In such light, I weighed up the pro's and con's of the situation, and decided trance-like, insomnia-inducing after-effects were an appropriate cause to sacrifice my body's health to.

Anyway...to battle! I hate Trade Finance.

P.s. Yes, I do enjoy attempting to put a comical twist on boring, trivial topics. This is how I donate my time in lieu of actually doing something productive, such as oh, I don't know, getting the hell on with my reports rather than writing bollocks on an internet forum? I know this is incredibly cliché, but you have to love procrastination, the bane of all humans.

Re: Borderlands (long)

Posted: Mon Nov 23, 2009 1:33 am
by Fournine
Just consider your little tirades here as practice writing for the essays.

Re: Borderlands (long)

Posted: Mon Nov 23, 2009 1:39 am
by Renegade_Turner
I made another edit to my last post, in the middle, about the allusions to other games which feature in Borderlands. I'd be interested to hear you and Grayswandir's opinions on it.

Re: Borderlands (long)

Posted: Mon Nov 23, 2009 10:03 am
by Armored Wolf
Is this game worth buying? The graphics style looks a bit odd, and I'm not sure if another FPS is worth the price tag...

Re: Borderlands (long)

Posted: Mon Nov 23, 2009 10:44 am
by Fournine
It's mostly worth playing if you have friends to play through it with you.
Single-player has been interesting enough for me, but I have the most fun when playing with friends.

Re: Borderlands (long)

Posted: Mon Nov 23, 2009 10:49 am
by Renegade_Turner
No response to my post. I was hoping someone would have a good reply. lol

I still don't know how to get a Gamespy ID.

Re: Borderlands (long)

Posted: Mon Nov 23, 2009 11:19 am
by Armored Wolf
Fournine wrote:It's mostly worth playing if you have friends to play through it with you.
Single-player has been interesting enough for me, but I have the most fun when playing with friends.
In that case, I'd better not buy it. IGN.com reviews are helpful, but they don't really tell you that kind of thing...

Re: Borderlands (long)

Posted: Mon Nov 23, 2009 1:18 pm
by Renegade_Turner
I added you, Fournine. My ID is Andrew_X30. It's a bit laggy for me anyway.

Re: Borderlands (long)

Posted: Mon Nov 23, 2009 1:49 pm
by Fournine
Alrighty. I tend to be around after dinner.

We encountered some specially-named Rakk called "Rakkinigno" or something, which one of our party members pointed out was a reference to Diablo II. It was also carrying a shield that was also a reference to the game.
This special Rakk is located outside of Tannis' dig site, near her first journal in West Rust Commons, close to the out-of-bounds turret.

Re: Borderlands (long)

Posted: Mon Nov 23, 2009 2:43 pm
by Grayswandir
Renegade_Turner wrote:No response to my post. I was hoping someone would have a good reply. lol

I still don't know how to get a Gamespy ID.
Sorry, been busy.
Renegade_Turner wrote:Also, does anyone else think that Borderlands is really Gearbox's homage to a number of other games which it borrows aspects from? Cases in point being RPG industry mainstays, Fallout, Bioshock and World Of Warcraft, but also Halo.
Don't forget Diablo.
The setting is indentical to Fallout's, as is the RPG/FPS genre hybrid.
Have to disagree with you there, Fallout 3's combat system is based entirely around your stats. You can miss a point blank shot if your stat for the weapon you're using isn't high enough. While in Borderlands the number of times you hit is based on the players own ability to aim and shoot.
The shop system is literally (literally) identical to Bioshock's shop system
Its a good shop system, although I'd once again compare it more of a hybrid of the Diablo 2 gamble system and the shop listings.
Borderlands also features a big evil baddie company in the form of Atlas, which is an allusion to the name of the pivotal story character in Bioshock, which is itself an allusion to a book by Ayn Rand named "Atlas Shrugged" (the State in Rapture itself followed Randian principles, i.e. it featured an anti-statist, free enterprise economy).
Personally, I think you're looking too deep there. Atlas (Borderlands Atlas) is a huge company that lays claim to much of Pandora. Unless I'm missing something, they don't really develop that much further.
The skill and class system is like that of World Of Warcraft, with the inventory colour coding concept of the weaponry and equipment being the same, e.g. the best equipment is coded in orange in the inventory, etc.
This could also be to appeal to a wider audience and more Diablo homages. :p Remember, Gearbox has specifically stated that they love Diablo.
As regards Halo, the health/shield system is reminiscent of the same system that featured in Halo.
Gearbox did develop the Mac/PC version of Halo: Combat Evolved and Halo Custom Edition. But yes, you're right.
To me, "Borderlands" appears to be Gearbox revelling in the immense joys of game-making with the use of allusions and references to other popular games, in the same way that "Inglourious Basterds" was Quentin Tarantino revelling in the immense joys of film-making.
Gotta agree with you there.

Really though, I think Borderlands is mostly just a mash-up of really good gameplay mechanics and ideas all wrapped up into a shooter. It all drops goes down to money making in the end, although for the developer, its all about making a great idea and making a game people will love, while for the publisher, its about how much cash they can make off of it.
Edit: Due to my foolish nature, I ended up playing Borderlands all day instead of doing my Global Marketing and Trade Finance essays.
The games addicting isn't it? :D