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Game: Blockland

Posted: Fri Apr 02, 2010 12:31 pm
by Riot
A great online multiplayer sandbox game where you build with Lego's. Though this game isn't created by the Lego corporation it was created by Eric Hartman all by him self on the Torque engine.

History: Blockland was first originally a free game at its very first beta form.
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As you can see it looks like Lego, but it wasn't a commercial game therefore Lego didn't sue Badspot.

Since this game was open source people modified it and created other games.
There was TBM:
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And there was the old RTB:
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When Eric finished the game and released it for 20$ he changed the player model, updated the engine, and basically started a new.

The game currently looks like this.
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I built that ship. ^^^

Discuss bellow :P

Re: Game: Blockland

Posted: Fri Apr 02, 2010 12:45 pm
by Riot
Add to thread: I forgot to say that this game is an FPS, and a 3DS. You can switch these views by simply pressing the Tab key.

More Images:
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I made that map ^^^
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A nice trick to create a reflection allusion, when really he rebuilt the hallways upside down under the transparent bricks.

Re: Game: Blockland

Posted: Fri Apr 02, 2010 2:05 pm
by Blorx
spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam
:mrgreen:

Re: Game: Blockland

Posted: Fri Apr 02, 2010 2:17 pm
by Riot
Blorx wrote: :mrgreen:
Ay, no. Bad >:C

Re: Game: Blockland

Posted: Fri Apr 02, 2010 2:27 pm
by Assaultman67
Riot wrote:... A nice trick to create a reflection allusion, when really he rebuilt the hallways upside down under the transparent bricks.
Oldest trick in the retro mapping book :P ... (although its a pretty cool trick when done just right) ...

I wonder if he had incorporated algorithms that reduce brick redundancy ... such as compress common build patterns such as the alternating wall design ...

It would really reduce the poly count on high detail levels

Re: Game: Blockland

Posted: Fri Apr 02, 2010 2:30 pm
by Riot
Assaultman67 wrote:
Riot wrote:
Yes it would, although you can have over thousands of bricks and still maintain your current Fps level this game is lag free unless your computer doesn't run well. The largest brick count is 128k.

Re: Game: Blockland

Posted: Fri Apr 02, 2010 3:25 pm
by Assaultman67
Riot wrote:
Assaultman67 wrote:
Riot wrote:
Yes it would, although you can have over thousands of bricks and still maintain your current Fps level this game is lag free unless your computer doesn't run well. The largest brick count is 128k.
Which is about a million verticies, and 1.5 million triangles ... if you could reduce, say, 4 bricks into a diamond shaped design that auto swaps whenever that combination is made, you could save about 12 triangles per every 4 bricks ... increasing that number to around 170k while decreasing overall map file size ...

Increase your "block" compression and more poly saving could be done ...

Then again the effort probably wouldn't be worth it :P ...

Re: Game: Blockland

Posted: Fri Apr 02, 2010 6:02 pm
by Armored Wolf
Blorx wrote:spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam spamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspamspam
:mrgreen:
I wouldn't say this is any more spam than you pumping out all those threads about other indie games.

that wasn't to say I don't like you pumping out this threads, I was just comparing.

Re: Game: Blockland

Posted: Fri Apr 02, 2010 6:28 pm
by Blorx
Armored Wolf wrote:
I wouldn't say this is any more spam than you pumping out all those threads about other indie games.

that wasn't to say I don't like you pumping out this threads, I was just comparing.
There's a huge difference. I was a long time (5 years) Wolfire member before I started pumping out indie game threads. Not to mention, I had over 2000 posts and still regularly contribute to other things when I find it necessary. Usually, I don't muck around in the SPF forum too long because other people can explain much better than I can and I'm just wasting space. Don't forget that I also preordered. :lol:

Riot here, came in and made his post about the history of Blockland, added a huge amount of pictures, copied Colicedus' (I'm still not used to chainsaw_man and never will be, frankly) obsession with Duke Nukem and well...hasn't posted anywhere but this thread.

I have a good reason to believe it's either shameless self-promotion or spam. In either case, I'll be damned if I don't make sure someone posts about Overgrowth on the Blockland forums. =P

Re: Game: Blockland

Posted: Fri Apr 02, 2010 6:46 pm
by Renegade_Turner
Blorx wrote:There's a huge difference. I was a long time (5 years) Wolfire member before I...
That makes no difference whatsoever. How many times must I reiterate that? Your competency in the now matters, not anything you said in the last 5 years.

Anyway, what are you on about with shameless self-promotion? You promote your own things that you do all the time. There's no difference, unless it's a bot. If it is a bit, it's a bot with PHENOMENAL context-detection functions.

Re: Game: Blockland

Posted: Fri Apr 02, 2010 6:50 pm
by invertin
Personally I prefer Minecraft but that's probably because the demo for Blockland has basically no gameplay value. (Last I checked at least)

Re: Game: Blockland

Posted: Fri Apr 02, 2010 6:53 pm
by Riot
invertin wrote:Personally I prefer Minecraft but that's probably because the demo for Blockland has basically no gameplay value. (Last I checked at least)
Get the full version of Blockland, then compare. The demo still has no value. Also Blockland now has brick physics.

Re: Game: Blockland

Posted: Fri Apr 02, 2010 6:59 pm
by Blorx
Renegade_Turner wrote:
Blorx wrote:There's a huge difference. I was a long time (5 years) Wolfire member before I...

Anyway, what are you on about with shameless self-promotion? You promote your own things that you do all the time. There's no difference, unless it's a bot. If it is a bit, it's a bot with PHENOMENAL context-detection functions.
Ah, but I'm not trying to sell anything. I also have reason to believe that he'll disappear as soon as Blockland interest dies down and never purchase a Wolfire product. :P

That, and I actually have gone on forums and promoted Wolfire in turn for posting about their games here.

Re: Game: Blockland

Posted: Fri Apr 02, 2010 7:06 pm
by Armored Wolf
It doesn't really look like he's trying to sell anything either. Unless I am missing something, he doesn't actually seem to be a part of Blockland, he just is pointing out it's existence.

Re: Game: Blockland

Posted: Fri Apr 02, 2010 7:51 pm
by Riot
No, I'm interested in buying Overgrowth, and I'm planning to stay.

Ontopic: Its a fun game, really addicting actually. If you played Gmod, Blockland is about 75% addicting as that.

Oh and I'm a bot.