Risk: Factions, bringing weirdness to Risk

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Blorx
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Risk: Factions, bringing weirdness to Risk

Post by Blorx » Tue Apr 20, 2010 4:43 pm

http://kotaku.com/5520708/the-robots-ri ... s/gallery/

I couldn't help but notice today that Risk: Factions didn't decide to go the easy route and make factions of humans, based on ethnicity. Instead, they decided to go the difficult route and make the only three known factions Humans, Robots, and Cats, of all things. Yeah, you heard me right. Humans, Robots, and Cats. What's next? Horses? :lol:

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cameleopard42
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Re: Risk: Factions, bringing weirdness to Risk

Post by cameleopard42 » Tue Apr 20, 2010 5:00 pm

Gotta love Chairman Meow! Maybe Aliens should be next. Or zombies.
P.S. Why did the cats get their own faction, but that a**hole dog is just a human pet.
P.P.S. Wait, maybe dogs are a faction, and the dog was a spy trying to start a war between the others to make them weak.
P.P.P.S. That General McGutterpants is such a racist.

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cameleopard42
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Re: Risk: Factions, bringing weirdness to Risk

Post by cameleopard42 » Sat Apr 24, 2010 1:29 pm

Why has nobody else responded?

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Freshbite
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Re: Risk: Factions, bringing weirdness to Risk

Post by Freshbite » Sat Apr 24, 2010 7:27 pm

Probably because of lack of interest or creative responses. That's my reason, anyways.

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TadMod
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Re: Risk: Factions, bringing weirdness to Risk

Post by TadMod » Sun Apr 25, 2010 4:36 am

I enjoyed RISK when I was young... I wouldn't even be able to remember how to play it anymore methinks... hence my lack of response anyway...

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cameleopard42
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Re: Risk: Factions, bringing weirdness to Risk

Post by cameleopard42 » Thu May 20, 2010 2:07 pm

cameleopard42 wrote:Maybe Aliens should be next. Or zombies.
http://www.gametrailers.com/video/facti ... ons/100376

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