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How to add replayability to Super Mario Bros

Posted: Wed Apr 28, 2010 3:40 pm
by Blorx
Let you play as freaking Samus, Link, Simon Belmont, Mega Man, Bill from Contra!

http://www.newgrounds.com/portal/view/534416

Re: How to add replayability to Super Mario Bros

Posted: Wed Apr 28, 2010 4:29 pm
by cameleopard42
This game kicks ass!

Re: How to add replayability to Super Mario Bros

Posted: Wed Apr 28, 2010 6:19 pm
by underthedeep
i concur, that was a good idea.

Re: How to add replayability to Super Mario Bros

Posted: Wed Apr 28, 2010 6:57 pm
by Renegade_Turner
That was pretty fun. The whip guy's jump was annoying, and Megaman and Samus Aran kinda sucked, but the buffed up guy with the gun and Link were cool. Mario's just Mario.

Posted: Thu Apr 29, 2010 4:44 am
by Zhukov
Well, that's an interesting idea.

Dunno about good idea, but certainly interesting.

Re: How to add replayability to Super Mario Bros

Posted: Thu Apr 29, 2010 3:14 pm
by Blorx
I never implied that it was good. Just interesting. :lol:

Re: How to add replayability to Super Mario Bros

Posted: Fri Apr 30, 2010 3:42 am
by zoidberg rules
http://www.funny-games.biz is hosting this now

Re: How to add replayability to Super Mario Bros

Posted: Sun May 02, 2010 11:57 am
by invertin
Renegade_Turner wrote:That was pretty fun. The whip guy's jump was annoying, and Megaman and Samus Aran kinda sucked, but the buffed up guy with the gun and Link were cool. Mario's just Mario.
"Whip guy"?

Play moar castlevania.

Re: How to add replayability to Super Mario Bros

Posted: Sun May 02, 2010 7:21 pm
by Renegade_Turner
Played it before. The one that's supposed to be the best one. I was bored.

Re: How to add replayability to Super Mario Bros

Posted: Sun May 02, 2010 7:24 pm
by Blorx
Renegade_Turner wrote:Played it before. The one that's supposed to be the best one. I was bored.
Symphony of the Night? Bah, anime inspired crap, I say. Try either Castlevania or Simon's Quest.

Re: How to add replayability to Super Mario Bros

Posted: Mon May 03, 2010 12:50 pm
by zoidberg rules
i seem to remember playing one of the castlevania games on ummm... a platform of some description, at invertins place, anyway, long story short, i was less than impressed, didnt really like it that much

Re: How to add replayability to Super Mario Bros

Posted: Mon May 03, 2010 1:00 pm
by Renegade_Turner
Yeah I played a few of them, they're particularly abysmal and boring games.

Re: How to add replayability to Super Mario Bros

Posted: Mon May 03, 2010 3:11 pm
by Blorx
Renegade_Turner wrote:Yeah I played a few of them, they're particularly abysmal and boring games.
I can respect that opinion. In a way, it's an acquired taste. It was revolutionary gameplay for its time, but the series itself quickly devolved, and anyone who picks up the good games now will see them as a bit archaic.

Re: How to add replayability to Super Mario Bros

Posted: Tue May 04, 2010 3:46 am
by invertin
Well I like them.

You may have noticed I never complained about "the buff guy with the gun". That's because I always called him Contraman.

Personally if I want replay value, I just play Mario games again but without powerups. Because I enjoy giving myself challenges even if they're way too difficult for me. Which is odd because I hate playing on the hardest difficulty on normal games...

Re: How to add replayability to Super Mario Bros

Posted: Tue May 04, 2010 3:19 pm
by Blorx
Invertin, I never said anything bad about the earlier Castlevania games, other than others may call them archaic. They still hold a place in my gaming heart, along with the impossibility that is Battletoads.

In terms of "Contraman," apparently his name is Bill...and he does rip up Super Mario Bros. However, it's offset by the fact that it's really hard to control him in midair and I found myself dying a lot while trying to land on small platforms.

And yeah, that last idea there could work, but this is an interesting take on it, as well. :mrgreen: