Trap the cat

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invertin
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Trap the cat

Post by invertin » Fri Jun 18, 2010 11:27 am


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DJisbored
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Re: Trap the cat

Post by DJisbored » Fri Jun 18, 2010 11:32 am

I used to play this when we went to the computer lab in my English class (HAHA! why would I do work?) after like my 50th try I finally beat it once.
At that point I made the very wise decision of "Maybe, just one more…"

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invertin
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Re: Trap the cat

Post by invertin » Fri Jun 18, 2010 11:40 am

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FARK YOU CAT

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DJisbored
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Re: Trap the cat

Post by DJisbored » Fri Jun 18, 2010 11:45 am

yusssss
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Freshbite
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Re: Trap the cat

Post by Freshbite » Fri Jun 18, 2010 1:55 pm

GOT YA!

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Took me about 10 tries, that little bugger.

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Endoperez
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Re: Trap the cat

Post by Endoperez » Fri Jun 18, 2010 5:32 pm

The cat game was quite simple, but I have played a little Go so I had a feeling for the "trapping". It's not possible on all levels, though.

If you want to feel frustrated, try the Solitaire or Memory Card games in the same place:

The memory cards game - you have 16 cards, flipping a pair takes about one second, and you have to take less than 20 seconds total. :evil: It gets down to luck, really.
http://www.gamedesign.jp/flash/shinkei/shinkei_en.html

And this one here is EVIL. :twisted: It's NOT the solitaire you're thinking of! 8 piles instead of 7, no deck to flip through, and you can can have a stack of [3][8][7][6][5] and put it over a stack of [7][6][5][4]. Horrible game, several good tries were ruined with only a couple of cards left unturned...
http://www.gamedesign.jp/flash/card/card.html

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underthedeep
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Re: Trap the cat

Post by underthedeep » Fri Jun 18, 2010 5:49 pm

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what a pussy.

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Glabbit
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Re: Trap the cat

Post by Glabbit » Sat Jun 19, 2010 8:36 am

Ah, I remember that devious game...

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Assaultman67
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Re: Trap the cat

Post by Assaultman67 » Sat Jun 19, 2010 5:42 pm

Cool game ... started winning about 1/3 of the time once I understood the concept after about 10 or so games ...

But it seems very luck based ... if you don't have points around the cat that just happen to be inline you can't establish a hexagon fence around it and it will escape.

If you can get the corners of the fence up (the further from the cat the better) then its simply a matter of guiding the cat around that hexagon by maintaining that "step ahead"

so yea ... the first few moves is the most important it seems

That being said, if the game were hexagon shaped and a much larger area, it would probably be more obvious to people and they could trap the cat 100% of the time with no dots to start with ...

(hmm, ive become better now ... about 2/3 of the time I win ... revised my strategy to getting the cat)

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Re: Trap the cat

Post by Assaultman67 » Sun Jun 20, 2010 1:58 am

the fuck? ... was that really planned? :lol:

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Re: Trap the cat

Post by Assaultman67 » Sun Jun 20, 2010 2:43 am

no its just that I think you made the puzzle a bit harder than needed :lol:

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