Post
by Grayswandir » Thu Jun 24, 2010 5:03 am
This is why video games are awesome. The game tells you that sharp pointy things are deadly, but for whatever reason, you decide to test and see how deadly they are. But because the video game tells you they're deadly, you'd mostly likely believe they're deadly, because the video game is programmed to make them deadly...so you run at the spikes...and...you die. Now, before you run at the spikes, you saved the game. So you reload, and go on your merry way avoiding spikes. If the game doesn't let you save, you die and then the game can either: A) restart you at the beginning of the level, or B) restart the game entirely, or C) restart your game entirely and delete your saves. In choice B) and C) if you do enough "testing of the rules", you'll probably just get frustrated and end up blaming the entire thing on game design rather then realizing you were the idiot who decided to test all the game physics in the first place...especially if say, the spikes don't appear until half way through the game.