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Re: Loved

Posted: Sun Jun 20, 2010 5:33 pm
by Sandurz
Assaultman67 wrote:So my question is why did things get colorful the more you disobeyed the master?
This is what someone posted in the comments, and I quite agree.
Some Guy wrote:The more you listen, the more clear things became, but the world remained dull. The more you didn't listen, the less you saw, but the more colorful the world became. Ignorance is bliss?

Re: Loved

Posted: Sun Jun 20, 2010 7:06 pm
by invertin
Ignorance is bliss but also dangerous.

Sounds like something out of a fortune cookie.

Re: Loved

Posted: Mon Jun 21, 2010 6:45 am
by Glabbit
Suddenly it all makes fortune-cookie sense x3

Re: Loved

Posted: Mon Jun 21, 2010 7:42 pm
by Renegade_Turner
Is this a reference to religion and the "Master" represents the deity of whichever religion is appropriate to the person, and that religions are generally designed so as to be "I am the Master, you listen to me, if you don't listen to me you're heading down the wrong path", but the author may be suggesting that not always following the teachings or message of a certain religion, can be illuminating rather than blinding. That may be a possible explanation for the appearance of colour when taking the path of "disobedience".

Specific texts such as the Koran or the Bible could be construed as the "Master".

I haven't played the game, nor will I bother, so I haven't a fucking clue.

Re: Loved

Posted: Mon Jun 21, 2010 8:46 pm
by Endoperez
Renegade_Turner wrote: Is this a reference to religion and the "Master" represents the deity of whichever religion is appropriate to the person, and that religions are generally designed so as to be "I am the Master, you listen to me, if you don't listen to me you're heading down the wrong path", but the author may be suggesting that not always following the teachings or message of a certain religion, can be illuminating rather than blinding.

SNIP
I haven't a fucking clue.
Is this a reference to "Playstation" and the "fucking" represents the fun one can have with a "controller" that is appopriate to the "Playstation", designed so as to be "twiddle this and fun stuff happens", but the author may be suggesting that he's reading too much into stuff and not taking himself too seriously, which is good because it is not blinding.

This post is off-topic.

Re: Loved

Posted: Tue Jun 22, 2010 1:27 am
by invertin
I'm reasonably sure the colors are supposed to represent blinding, not illumination. Because it's really friggen hard to see with them on. Especially when the one-way platforms come along and you can't tell which ones you can go through and which ones you can't.

Re: Loved

Posted: Tue Jun 22, 2010 6:44 am
by Renegade_Turner
Well, mine was a guess, I haven't played the game or seen it played.

Re: Loved

Posted: Tue Jun 22, 2010 7:05 am
by invertin
If it were anyone else, I'd tell them to play it, but I can't imagine you taking it seriously.

Re: Loved

Posted: Tue Jun 22, 2010 8:30 am
by Glabbit
Perhaps this is exactly why we need to urge him to play it.

I'm intrigued as to what the result will be.

Re: Loved

Posted: Tue Jun 22, 2010 7:27 pm
by Cosec
Played the game last night, and I have to agree with the general opinion of the thread. I didn't find it really had an underlying theme, as there wasn't really a conclusion to speak of. I guess you could say it was hollow.

I also don't understand how disobeying the commands of a disembodied voice is ignorance. I was very aware of what I was doing.

Re: Loved

Posted: Wed Jun 23, 2010 5:06 am
by invertin
You only see them as spikes because the voice told you they're spikes. Otherwise, you know they're dangerous, but not why or what they are. Same with the checkpoint statues.

That could imply either A- You don't know what they are because you never learned.

Or B- They're only spikes and statues because you've been told they are.

Depends on whether you think the voice is good, evil or mislead.

Re: Loved

Posted: Thu Jun 24, 2010 4:57 am
by Cosec
Sounds kind of convoluted if you ask me.

Re: Loved

Posted: Thu Jun 24, 2010 5:03 am
by Grayswandir
This is why video games are awesome. The game tells you that sharp pointy things are deadly, but for whatever reason, you decide to test and see how deadly they are. But because the video game tells you they're deadly, you'd mostly likely believe they're deadly, because the video game is programmed to make them deadly...so you run at the spikes...and...you die. Now, before you run at the spikes, you saved the game. So you reload, and go on your merry way avoiding spikes. If the game doesn't let you save, you die and then the game can either: A) restart you at the beginning of the level, or B) restart the game entirely, or C) restart your game entirely and delete your saves. In choice B) and C) if you do enough "testing of the rules", you'll probably just get frustrated and end up blaming the entire thing on game design rather then realizing you were the idiot who decided to test all the game physics in the first place...especially if say, the spikes don't appear until half way through the game.

Re: Loved

Posted: Thu Jun 24, 2010 5:16 am
by Endoperez
Grayswandir wrote: you'll probably just get frustrated and end up blaming the entire thing on game design rather then realizing you were the idiot who decided to test all the game physics in the first place...
If spikes aren't deadly, but something else is, I might eventually be in a situation where I could only avoid danger by moving into spikes. If I think spikes are deadly, I'll hesitate and die. If I know that spikes are safe, I might survive.

Usually you know that the spikes are bad, but there are still related questions you might need at some point. "How close to the spikes can I get before bad things happen?" for example, or "will I die or will I just take damage". Those come up even when the game tells you that spikes are dangerous.

Re: Loved

Posted: Thu Jun 24, 2010 5:21 am
by Grayswandir
I would love to design a game that tells you that you're invulnerable to some spikes, but all the spikes are the same fucking color. Also, when you die, you lose all your saves...and it sleeps with your mom.

This is why I don't design video games.