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Goblin's Greed, amateur game project

Posted: Mon Jun 21, 2010 6:56 am
by Endoperez
Endoperez on 07 Jun 2010 wrote:My class used Unity to do a 2D platformer. A bit puzzlish, more Lost Vikings than Castlevania, but it was quite doable.

We did have quite a lot of artists, what with doing the game on a 3D graphics for games school, but the art was much faster to do than the code and the logic. We planned to do 6 levels, designed the mechanics and gameplay of four levels, made the important assets and models and textures and monsters to two-and-half, but got just one level pretty and finished.


I''ll post more, including the download link, once we get the game up to school's servers, sometime this week.
So...

Our teachers' holidays started that week. They were going to come back to put the site up, but I guess it was too much to ask for someone to come to work on their allocated "no-STUDENTS-at-all-thank-god" time.

I finally contacted a Finnish web hotel service earlier today, and thanks to their amazingly fast reply, the site is up now. It should all work, more or less. At least the downloads, if not the images.

Windows and Mac versions are available, both at around 70 MB.

Goblin's Greed

Simple version


I made the site myself! :D It only works properly on Internet Explorer. :roll:

If you can't see the images at all (Opera), or the images work but the videos don't (Firefox), you can use the simple version. If someone can tell me how to redirect users of all versions of Opera to one page, Internet Explorer users to another and the rest to a third, I might be able to tweak it into something a bit more consistent, but it shouldn't matter that much.

Re: Goblin's Greed, amateur game project

Posted: Wed Jun 23, 2010 2:07 am
by Radu
The game is nice but there are some bugs and it runs at about 15 fps which isnt normal.
I set the resolution to 1600x1200 but the game played at 1280x800 or something like that.

Re: Goblin's Greed, amateur game project

Posted: Wed Jun 23, 2010 5:21 am
by Endoperez
Thanks for trying it out! :)

The resolution thing is a known bug. The starter sets up the book scene, but the rest of the game ignores it and looks at the resolution changer in the Options menu.

This game was the very first project made on our school's new computers, and we were almost finished when we realized we should have optimized. :lol: :oops: Even worse, we had only two programmers but more than a dozen artists. The programmers did a good job, but the artists only wanted to add more cool stuff and didn't care about optimization.

Re: Goblin's Greed, amateur game project

Posted: Wed Jun 23, 2010 10:51 am
by Radu
Yeah. I mean i have a double core processor, 3 gigs of ram and a gtx 260. things should run smoothly.
btw why does the rest of the game ignore the resolution? cant you set it to be the screen native's res?

Re: Goblin's Greed, amateur game project

Posted: Wed Jun 23, 2010 1:47 pm
by Endoperez
Radu wrote:btw why does the rest of the game ignore the resolution? cant you set it to be the screen native's res?
Only one guy knew how the resolution-code worked - and he had a hard time even making the game work!

We added the book ONE week before the final version, at about the same time we had the first version with all the sub-levels working. At that point we only had one coder left, and the game was still missing features, and we found that some stuff that worked properly before was bugged in the built versions. We had a presentation, but couldn't get past the first traps on the first level. :D

And yes, that would have been possible if one of us had thought of that. In fact, it would've been quite simple to have the game default to the desktop resolution.

Re: Goblin's Greed, amateur game project

Posted: Wed Jun 23, 2010 2:40 pm
by Radu
You need some coders :D the game look good