Well, I hadn't played the game in a long while. I wasn't trying to get an absolute victory, I was trying to find out what I'm supposed to do but had trouble with it. I sent my ship to the wrong direction so I never saw the islands I was supposed to build colonies in. It would have taken me about the same time to build mining colonies on the metal islands, and then I'd have had to spend all that metal to train soldiers, and then I could have attacked the AI.Blorx wrote:It probably took you three hours because you were dicking around trying to get yourself absolute victory.
Come on now, complaining that you can run out of metal? No game has infinite resources. Hell, if you wanna play that way, you'll run out of resources in Starcraft, Warcraft, Age of Empires, Age of Mythology, etc, etc. You can't just grind wood, gas, minerals, etc forever
I still hadn't cleared all the forests and stones away from the eastern part of my own island. Of course I could do it faster now that I know the enemies aren't on that island, but if I'm supposed to lose the first time to discover what to do the game is even slower.
I agree that running out of resources is good for the strategy, now that I played it again. That only leaves the minor con that takes away from the managery aspect. Dungeon Keeper had gold that is gone once it's mined away, and rare blocks from which you get gold slower but indefinitely. Some maps never give you the gem blocks at all, but those that have them don't have a time limit like that. The raiding heroes might become more of a trouble with time, but that could be a fun challenge.