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Re: The Elder Scrolls V: Skyrim

Posted: Sun Nov 13, 2011 4:14 pm
by Ragdollmaster
Was mainly joking on that :P Good point, though, there is a very clear distinction between the two (Bethesda and ZeniMax) Also, as Zhukov brought out on the last page, there was a rational reason for the lawsuit due to copyright laws.

Re: The Elder Scrolls V: Skyrim

Posted: Sun Nov 13, 2011 4:44 pm
by Freshbite
Yeah, something about if they let it pass, other companies could go back to it and say "Then what about this? You let this slide perfectly fine", which could lead future trials in their favor.

Re: The Elder Scrolls V: Skyrim

Posted: Sun Nov 13, 2011 6:58 pm
by Renegade_Turner
Image
Grayswandir wrote:I've played Skyrim all the way to the first town. Unfortunately, it has yet to hold my attention and keep a grip on it and shake it around (yes, I know this is only the first hour, blah blah blah).
Oh I got that too. It quickly gripped me soonafter though. The beginning is underwhelming, but I didn't really expect it to be much more than a tutorial so I didn't really pay much attention to that. Roaming is as much fun if not more as it was in Oblivion.
Ragdollmaster wrote:Have you found/joined the Thieves Guild yet? In Oblivion, you had to fence stolen things through them, or, if your Mercantile skill was high enough, you could sell stolen things at ordinary vendors, too. I imagine you could use either of those methods in Skyrim.
Oh yeah, the first mission towards joining the Thieves' Guild happens in a place called Rifton. I'm on my way there now. I assume once I get there I'll be able to sell all my stolen goods and stop having to micro-manage my inventory based on the value of various goods.
Ragdollmaster wrote:]*On that note, seriously Bethesda? Helgen? Not like that name's already been used before. They're even pronounced the same. Yet you got pissy about Mojang's Scrolls.
My friend made a similar comment. Anyway, one is pronounced Hel-gan, the other is pronounced Hel-gen. I don't really see how it would matter to them or not, anyway, it's not exactly like Skyrim and Killzone are competing against each other in the same game market.

Re: The Elder Scrolls V: Skyrim

Posted: Sun Nov 13, 2011 9:49 pm
by Grayswandir
If I had to eat that swill I'd let someone shoot arrows into my head too.

So I'm about 8 hours in, I now own a house and I'm in the progress of taking every book in Whiterun that isn't owned and storing it in my house.

Re: The Elder Scrolls V: Skyrim

Posted: Sun Nov 13, 2011 10:20 pm
by blood-shard
Man I missed the awesome feeling of walking out of a dungeon, looking around for a brief moment. Before sprinting to the nearest lake or pond just to jump in and randomly swim, around. It's the first thing I did when I got out in oblivion and it's the first thing I did when I got out of the dungeon in Skyrim. And it's just so god damn satisfying. Do I have some sort of problem?

Re: The Elder Scrolls V: Skyrim

Posted: Sun Nov 13, 2011 11:18 pm
by Grayswandir
Yes, feel the cool water rush about you as you dive into the la...no, nevermind that's just you knocking the soft drink on the table all over your pants.

A couple hours in I found an Amulet of Waterbreathing so I can go underwater without drowning with no time limit. This means I can go catch fish with my teeth.

Re: The Elder Scrolls V: Skyrim

Posted: Mon Nov 14, 2011 9:48 pm
by Ramadul
Anyone got dragon armour yet? It was a slog to get lvl 100 smithing but approx 400 iron daggers later i got there :P kinda dissapointed with the look of it tho, the helm doesnt really match.

Posted: Tue Nov 15, 2011 6:16 am
by Zhukov
Acquired my own copy. Fuck patience. Sir Tusky the Sneaky Orc 2.0 has been unleashed.

Plenty of hours in and I'm still ambivalent about the game. It's good, but I don't think it's my kind of good.

Also, I have a question: Where the fuck are the dragons?! I've cleared out the entire starting valley and a bit beyond, and I'm yet to see a single one. I've found a bunch of those walls with the shouting graffiti, but I can't unlock them because there aren't any dragons to deprive of their souls. I even visited a location that was specifically described as having a dragon in it, complete with dragon-head map symbol, and got nothing.

Do I have to go to a certain place or finish a certain mission before the big bashful bastards bother to make an appearance?

Re: The Elder Scrolls V: Skyrim

Posted: Tue Nov 15, 2011 6:33 am
by Ragdollmaster
I'm not sure if you can randomly encounter a dragon before doing one of the main storyline quests, in which you, well, fight a dragon. After doing that I've found plenty randomly. I believe you have to talk to the Jarl at Whiterun in his mead hall Dragonsreach and he'll give you some stuff to do.

Re:

Posted: Tue Nov 15, 2011 5:02 pm
by Freshbite
This post may contain Spoilers!
(For people who have played say... less than 1-2 hours)

Zhukov wrote:Do I have to go to a certain place or finish a certain mission before the big bashful bastards bother to make an appearance?
Ragdollmaster wrote:[...] you have to talk to the Jarl at Whiterun [...]
Yes. In Riverwood, you'll get a quest to ask the Jarl of Whiterun to send troops to assist Riverwood with further protection from the Dragons. After that, you'll get another quest to inspect an attack of a Dragon on a defense tower to the west of Whiterun.

Just keep that quest going, and after it is finished, Dragons will spawn at specific places on the world map. Mountains tend to be popular resting places.

EDIT: I just figured... that first quest in Riverwood may not be required, since it is possible that it is based on previous decisions (i.e. which door you picked in Helgen).

Posted: Wed Nov 16, 2011 7:56 am
by Zhukov
Ah, thankee kindly. My game now contains the promised amount of dragonage.

They're pretty cool. I'd probably be more impressed if I hadn't recently played Shadow of the Colossus. Also, if the finishing animations would stop glitching out. Half the time the actors positions don't match up, so my guy ends up floating about in mid air like he's straddling an invisible horse, frantically stabbing at thin air.

Oh, and I have another nit to pick. The stealth system is hilariously broken. Picture this, if you will... so there I am, murdering my way through Cave-O-Bandits #48, slitting people's throats and stealing their stuff for fun and profit. I come across two bandits, standing about three meters apart, facing one another. I stealth up behind one of them and, in full view of the other guy, cut her throat with a sneak attack. The other guy then walks up to the body and says, "I'll find whoever did this." After standing there for a few seconds, with me crouching all of two feet away right in front of him, he declares, "It must have been my imagination!" He then returns to his original position, by which time I had shimmied around behind him for a second sneak attack.

It was sufficiently funny for me not to hold it against the game, but still...

Re: The Elder Scrolls V: Skyrim

Posted: Wed Nov 16, 2011 1:26 pm
by Renegade_Turner
But the dragons don't work anything like any of the creatures from Shadow Of The Colossus. The flying creatures from Shadow Of The Colossus fly on set scripted paths. All credit to that game but I don't think there should be any comparison other than "They're big, I'm small".
Zhukov wrote:Oh, and I have another nit to pick. The stealth system is hilariously broken. Picture this, if you will... so there I am, murdering my way through Cave-O-Bandits #48, slitting people's throats and stealing their stuff for fun and profit. I come across two bandits, standing about three meters apart, facing one another. I stealth up behind one of them and, in full view of the other guy, cut her throat with a sneak attack. The other guy then walks up to the body and says, "I'll find whoever did this." After standing there for a few seconds, with me crouching all of two feet away right in front of him, he declares, "It must have been my imagination!" He then returns to his original position, by which time I had shimmied around behind him for a second sneak attack.

It was sufficiently funny for me not to hold it against the game, but still...
You can...sneak attack? Like a scripted animation where you slit their throat and kill them in one hit? Tell me how this is done...can I do it with a warhammer?

I agree to an extent, by the way. There was one mission for the Thieves' Guild where you must set this man's honey farm on fire. While inside his manor, there's one corridor of rooms with 5 guards. I'd shoot a guard with an arrow, then just hide in a very obviously well lit corner of the main room, and guards would walk up to me and literally walk INTO me, stop, and wait. Then the eye would disappear and I'd go back to Hidden. The odd time they'd find me, but only if they kept trying to walk through me and realised after about five seconds of this that there's something short and stocky standing in their way.

But I guess Bethesda do kind of have to make the stealthing easier to make people feel like they actually are this fantasy-setting master thief. It's annoying in a sense, but in some cases where it doesn't look completely ridiculous it makes me feel like I've just ghosted someone.

Re: The Elder Scrolls V: Skyrim

Posted: Thu Nov 17, 2011 12:40 am
by Grayswandir
Sneak attacks are nice, I haven't fully experimented with it, but I know you can sneak attack with bows. My sneak skill isn't good enough to sneak up on someone (the heavy steel armor might not help either). That and my companion is terrible at sneaking (She also refuses to wear anything below Dwarven armor...the stuck up bitch).

I decided to uninstall Skyrim from my Xbox 360. I was tired of half the ground textures not loading the higher quality ones when I got close and everything looking really, really, blurry. I also found out that the load times aren't too bad with the game not installed to your HD. Betheda is working on a patch for the problem, so I may reinstall once it comes out.

Re: The Elder Scrolls V: Skyrim

Posted: Thu Nov 17, 2011 1:04 am
by Renegade_Turner
Ahh I knew about sneak attacks...but I hadn't yet gotten any throat-slitting animations...this has been remedied, however, by me getting the perk that causes my sneak attacks with daggers to do x15 damage. Add to this fact that I'm wielding an "Epic Elven Dagger", which has a damage value of 26, which is quite high for a dagger. So my sneak attacks do around...390 points of damage. Pretty much an instant kill on 90% of enemies. Even Bandit Chieftains and so on.

Posted: Thu Nov 17, 2011 3:21 am
by Zhukov
Yeah, the scripted animations only trigger on a lethal hit. So for sneak attacks you need to be able to one-hit-kill your target.

There's also various restrictions on which animation will play on each kind of target. For example, the throat-cutting one only works on humans or human-shaped enemies. You can't do it to, say, a giant.

Obviously, they also vary by weapon. As far as I can tell, there is no "sneak attack" type animation for axes, maces or their two-handed equivalents. There is one for swords though. Don't know about greatswords.

Lastly, if you're using two weapons the animations don't play if you attack with the one in your left hand. You'll always just get the standard 'power attack'. Damage bonuses will still apply though.