Special Attacks! (..with tutorial!)

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John
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Re: Special Attacks! (..with tutorial!)

Post by John » Mon Mar 01, 2010 2:46 pm

Those attacks are awesome. Nice work!

GreenFlame
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Re: Special Attacks! (..with tutorial!)

Post by GreenFlame » Mon Mar 01, 2010 3:29 pm

Heavy lol at the push video, good stuff! =D

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Freshbite
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Re: Special Attacks! (..with tutorial!)

Post by Freshbite » Mon Mar 01, 2010 3:43 pm

Haha, thanks guys.

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Wilbefast
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Re: Special Attacks! (..with tutorial!)

Post by Wilbefast » Mon Mar 01, 2010 3:51 pm

Am I the only one who thinks the "push" looks like some sort of "Vulcan Death Grope"?

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Freshbite
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Re: Special Attacks! (..with tutorial!)

Post by Freshbite » Mon Mar 01, 2010 4:33 pm

Wilbefast wrote:Am I the only one who thinks the "push" looks like some sort of "Vulcan Death Grope"?
Would you mind posting a video as an example, all I find when searching for it is some nerve-technique used in Star Trek.

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Johannes
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Re: Special Attacks! (..with tutorial!)

Post by Johannes » Mon Mar 01, 2010 4:43 pm

Freshbite wrote:
Wilbefast wrote:Am I the only one who thinks the "push" looks like some sort of "Vulcan Death Grope"?
Would you mind posting a video as an example, all I find when searching for it is some nerve-technique used in Star Trek.
I'm pretty sure that's what he meant.

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Freshbite
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Re: Special Attacks! (..with tutorial!)

Post by Freshbite » Mon Mar 01, 2010 4:52 pm

Oh, well, I guess I kind of see the resemblance.

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Wilbefast
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Re: Special Attacks! (..with tutorial!)

Post by Wilbefast » Tue Mar 02, 2010 6:48 am

Image

It just looked like a grope to me - a death grope :D

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Freshbite
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Re: Special Attacks! (..with tutorial!)

Post by Freshbite » Tue Mar 02, 2010 11:36 am

Haha, I see. :lol:

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Lord_of_Sausage
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Re: Special Attacks! (..with tutorial!)

Post by Lord_of_Sausage » Tue Mar 02, 2010 2:52 pm

Using the latest build (68) am i the only one that thinks its EXTREEMELY hard to hit the exact spot where you move limbs?

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Freshbite
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Re: Special Attacks! (..with tutorial!)

Post by Freshbite » Tue Mar 02, 2010 3:05 pm

Lord_of_Sausage wrote:Using the latest build (68) am i the only one that thinks its EXTREEMELY hard to hit the exact spot where you move limbs?
In the animation window, you mean?
I haven't tried it out yet, I'll come back to you when I have.

You should probably post this in the Alpha thread aswell.

Otreum
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Re: Special Attacks! (..with tutorial!)

Post by Otreum » Wed Mar 03, 2010 1:57 am

It's definately very fun to play around with all of this.
I think I will try and make a bunch of attacks and upload a few videos of them aswell as some downloads.

Right now to begin with i've made a palm striking attack where the Rabbot basically lifts his left leg and draws his arms back while hunching up, then pushes/springs his whole body forward for one powerful double palm attack...thingy....
Kinda like when DBZ characters fire their blasts, they use both of their hands and push forward.

My next attack will be a back flip kick which will send the opponent flying straight up into the air.

After that....the kiss of death :)

And....after that I have no idea....I really should be studying C++ programming but learning operator overloading is overloading my bloody brain ...yet it's supposed to be a simple concept o_O.
Images and maybe some videos to come soon.

Also for those who don't like that the opponent exits out of his "limp" or "ragdoll" state too quickly, go to:
.../Overgrowth-A68/Data/Scripts

And edit the file called "ascharother.as".

Then find the line saying:

"limp_delay = 1.0;"


And change the value to something like 5.0 (5 seconds).

You could make it more or less, it's up to you, but I think 5 seconds is a long enough time for the enemy to flail about and come to a stop before it starts walking again.

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Freshbite
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Re: Special Attacks! (..with tutorial!)

Post by Freshbite » Wed Mar 03, 2010 11:27 am

I truly enjoyed watching your two animations.
I like that he actually walks back to the original position instead of just warping like mine did.

I'm looking forward to see more of your creations :D

Otreum
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Re: Special Attacks! (..with tutorial!)

Post by Otreum » Wed Mar 03, 2010 4:44 pm

Thanks freshbite :)

Do you know how to get more than just the 2 attacks working? and how to set different keys to different attacks? (Perhaps key combo's doing special attacks and so on).
Also do you know where the source file is with the key press functionality in it?
I noticed in aschar.as it gets the control for "attack" (which i'm assuming is defined as it's own key class or function) and if the key press is not "lctrl" (can't attack while holding lctrl). But I don't know where to find the class with the class or function, have you or anybody else seen it anywhere, or is that something we can't edit right now?

Thanks again, your tutorials helped alot :)

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Freshbite
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Re: Special Attacks! (..with tutorial!)

Post by Freshbite » Wed Mar 03, 2010 5:05 pm

I don't quite get what you're saying.
But I take it as if you want to have multiple attacks available in the same script-file?

That's basicly what I did in the Attack Pack (See the first post in this thread).
In that file I made all the four attacks available, just by pressing different key-combinations.

Push: Left Click
Kick: Right Click
Uppercut: Left Ctrl + Left Click
Spartan Kick: Left Ctrl + Right Click

If that is what you mean, perhaps you should check that file out to see how I did it and perhaps you can learn from it aswell. Should I post a tutorial on how to setup multible attacks aswell?

Also, if you want to assign your attacks to different key-combinations, see this wiki-page that John created for this matter. (Link was also posted in the first post, though it's kind of hidden.)

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