For now though, I'd like to look at ways of implementing Phat Lewt without using any in-game menus. The basic idea is one Jeff proposed on the aforementioned inventory thread:
It may seems like I keep coming back toSplinter Cell, Hitman and other Thief clones - basically because I am. These games make for rather interesting examples of 3rd person stealth-action games though, so I reckon it's justified. In particular they allow you to customise your armament in between missions, which is more or less what Jeff is suggesting. Bit of a case study then.Jeff wrote:How about having a bad ass inventory system between levels when available (simulating carrying a travel pack) so you can acquire a variety of weapons, but in the actual gameplay you have a Lugaru style inventory?
LOAD-OUT
Splinter Cell: Chaos Theory allows the player choose one of 3 equipment kits (assault, stealth or balanced) at the start of each mission, each with their own strengths and weaknesses. Because you can't find any new weapons throughout the level, this starting "load out" very much dictates how you play:
![Image](http://www.visualwalkthroughs.com/splintercell/chaostheory/lighthouse/2.jpg)
There is a degree of forethought required (what equipment would post suit this mission?) but mostly it's a matter of preference (I don't like killing people, so I'll take non-lethal weaponry...). It does make restarting a mission more interesting though, as you can try again with a different set of equipment.
The degree of customisation isn't great however, with little variation between the kits. Also, as mentioned in my over-long blog-post, the game gives you a score based on how stealthy you are: it offers you an assault kit and then punishes you for using it. Bad move.
COLLECTION
Hitman 2 allows the player to not only choose their starting weapons, but also to pick up any new weapons they might find in-game. The player thus gradually accumulates an arsenal of different weapons:
![Image](http://i49.tinypic.com/b70y8i.png)
What made this more interesting was the distinct between small and large weapons: you can carry as many small weapons as you want, but only one large one. What's more large weapons slowed you down, and were impossible to hide: you either have to carry them in plain sight or hide them somewhere and come back to them later.
Interesting to note: a result of this is that you can only salvage one rifle from a level at a time. Also any weapons you leave behind are removed from your stash. Hitman allowed you to replay levels to acquire new weapons - re-playability in Overgrowth discussed here.
SHOP
Thief provides an amalgam of these two ideas (unsurprising - it was basically the first 3D stealth game ever): items stolen during levels can be sold and the profit can be used to buy equipment:
![Image](http://images3.wikia.nocookie.net/thief/images/7/74/T2_shop.jpg)
Naturally depending on the equipment you'd taken with you, how you played would vary greatly. Funny that Thief, the very first of this generation of stealth games, actually has more customisation than any of the others. The trouble with the shop, as with all these ideas, is that the less well you do, the harder subsequent missions are, because you have less resources. It's a vicious cycle!
CONCULSION
I'd really like to see some degree of equipment-selection at the start of each level, especially if various types of armour and weaponry have different strengths and weaknesses. For example: every piece of equipment could have a weight value attached to it, which would slow you down and stop you from jumping so high. Some clothing might provide better camouflage, in other words reduce the distance you could be see from, while heavy armour would restrict your agility and be less quiet to move around in.
Players would thus be able to plan out their strategy and customise their gameplay mechanics to suit their preference, weighing up the various pros and cons. Meanwhile the "challenge" game mode (if there is one) could use fixed equipment sets to make the levels more... well, challenging!
For my part, I'm not too keen on shops, and I'd like to be able to collect weapons throughout the levels. But hey, that's just my opinion, what's yours?