Unofficial alpha 111, weekly build
Re: Unofficial alpha 111, weekly build
tryed this but i got a error when installing it
i dont know what you f*ck up in a installer...
so i use 108 right now (seems this one has his own problems)
i dont know what you f*ck up in a installer...
so i use 108 right now (seems this one has his own problems)
Re: Unofficial alpha 111, weekly build
David: The script file fixes the error on loading, but when I put down some rabbit guards and tried to fight I got the error in the attached pic
Pic text: Attack file "" could not be found.
This was a straight dump & overwrite of the alpha's script folder with the one you uploaded.
.Pic text: Attack file "" could not be found.
This was a straight dump & overwrite of the alpha's script folder with the one you uploaded.
Re: Unofficial alpha 111, weekly build
Let's try this, here is a link to the character files as well.
Re: Unofficial alpha 111, weekly build
Again the same error. For example when i try to use the Turner throw i see the error "Attack file Twrow.xml" could not be found
Re: Unofficial alpha 111, weekly build
David, both the script and the character files were all different sizes so they were definitely not updated, there must be more that needs updating.
Re: Unofficial alpha 111, weekly build
It could be that the attack animation files are missing, too. It's a pity you're having trouble with this alpha, but I don't mind, personally. I'm most interested in seeing how the new script files look, and I already got the up-to-date ones.
What is the this_mo that seems to do EVERYTHING. At first I thought it was the skeleton, but it also does collision handling and now looks for items in the world. I guess it might only list items that are close to the character.
What is the this_mo that seems to do EVERYTHING. At first I thought it was the skeleton, but it also does collision handling and now looks for items in the world. I guess it might only list items that are close to the character.
Re: Unofficial alpha 111, weekly build
Kicks work punches ect and in the attacks folder there is no throw xml i think thats the problem. UPLOAD IT?! ((:
And the animation (: r_throw.ans
And the animation (: r_throw.ans
Re: Unofficial alpha 111, weekly build
here are the missing throw files
this goes in data/attacks
http://dl.dropbox.com/u/3289323/throw.xml
these go in data/animations
http://dl.dropbox.com/u/3289323/r_throw.anm
http://dl.dropbox.com/u/3289323/r_thrown.anm
http://dl.dropbox.com/u/3289323/retarget.xml
sorry about the trouble!
this goes in data/attacks
http://dl.dropbox.com/u/3289323/throw.xml
these go in data/animations
http://dl.dropbox.com/u/3289323/r_throw.anm
http://dl.dropbox.com/u/3289323/r_thrown.anm
http://dl.dropbox.com/u/3289323/retarget.xml
sorry about the trouble!
Re: Unofficial alpha 111, weekly build
Ninja what do we do with the scripts u gave us - some of them open a link to a page with xml codes
Re: Unofficial alpha 111, weekly build
RIgth Click -> Save link as
Re: Unofficial alpha 111, weekly build
Oops I forgot to remove that messageSilverfish wrote:109 works fine on Windows actually, there's a fix in the alpha thread.Jeff wrote:Warning about the Windows build: I could not get it to run on my PC, so I think something is wrong with the installer. I will probably not have time to fix it this week for reasons that will be clear soon, so I recommend using 108 for now.
I'm downloading it now to see if it works for me on Windows.
Re: Unofficial alpha 111, weekly build
I'm going to work on adding torrents soon, the alphas have gotten so big it's not really practical to download them without a torrentLunaVorax wrote:Hello everyone !
I've just preordered Overgrowth today but all the download links are painfully super slow (around 17h before the download is complete).
I saw that some people already complained about it but is a download with a torrent is planned for the alpha build ? That would sure speed things up.
Only problem is how to make this secure right ?
Re: Unofficial alpha 111, weekly build
Wow, for some reason it looks like a bunch of scripts didn't make it into the alpha. I am going to rebuild it today.
Re: Unofficial alpha 111, weekly build
So it turns out I just forgot to move the new Data directory into the Installer directory, meaning 100% of the windows Data files were from last week. Should have a fix soon.
Re: Unofficial alpha 111, weekly build
OK cool hope we can than play this one without errors