(watch in hd)
Changelog:
- Material weapon impact sounds
- Distant weapon impacts have low pass and delay
- Sharpness map for cat weapons and old sword
- Weapons stick if they land on a sharp part
- Weapon sparkle locator
- Weapons reset when level is reset
- Fixed items disappearing at level load
- Fixed sudden whoosh when picking up weapons
- Fixed auto undo of first action in empty levels
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
*NEW* If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links (please use the mirrors!)
Win (exe): slow original fast EU mirror 1 BitTorrent - please seed
MD5 = b85a58ab3785ac6254ed156fdec9f0df
Mac: slow original fast EU mirror 1 BitTorrent - please seed
MD5 = 011e0f9bd7ef658d3fcfa87d8f46ca87
Please use the speedy mirrors, they are all graciously provided by Mow of FoCo Gaming and should provide much faster download speeds. They will also save us a lot of money.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Just want the changes from the last alpha to a129? http://cdn.wolfire.com/alpha/diffs/a129.zip
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Note! No Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are working with the creator of Berkelium to switch to that, which has a Linux build, so we will no longer be dependent on Awesomium.