Unofficial Overgrowth a171, weekly build
Unofficial Overgrowth a171, weekly build
The unofficial, Overgrowth a171 leaked build is here!
(watch in hd)
Changelog:
- Added scriptable HUD images
- Added versus mode HUD with scripted sound and animation
- Improved versus camera tilt
- Improved support for more than one controller
- Controller settings live update
- Fixed leg stretching when characters collide
- Added some 'threat' poses when holding attack key
- Testing out 'multiple lives' damage model
- Fixed problem with non-square compressed textures
- Fixed bug when level resets while one character is standing on another
- Characters look at defeated enemies
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links:
Win: Download
S3 fallback BitTorrent - please seed
MD5 = 414fdbdb4ee18141fa58fa72a58b528b
Mac: Download
S3 fallback BitTorrent - please seed
MD5 = 433856eec088ff3088436eed5896c481
Please let me know how the new test server performs and where you're located.
Just want the changes from the last alpha to a171? http://cdn.wolfire.com/alpha/diffs/a171.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- but Edward Rudd is on the job.
(watch in hd)
Changelog:
- Added scriptable HUD images
- Added versus mode HUD with scripted sound and animation
- Improved versus camera tilt
- Improved support for more than one controller
- Controller settings live update
- Fixed leg stretching when characters collide
- Added some 'threat' poses when holding attack key
- Testing out 'multiple lives' damage model
- Fixed problem with non-square compressed textures
- Fixed bug when level resets while one character is standing on another
- Characters look at defeated enemies
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
To download the alpha, use one of these links:
Win: Download
S3 fallback BitTorrent - please seed
MD5 = 414fdbdb4ee18141fa58fa72a58b528b
Mac: Download
S3 fallback BitTorrent - please seed
MD5 = 433856eec088ff3088436eed5896c481
Please let me know how the new test server performs and where you're located.
Just want the changes from the last alpha to a171? http://cdn.wolfire.com/alpha/diffs/a171.zip
Subscribe to the dev blog!
Note! No Linux support at the moment -- but Edward Rudd is on the job.
Re: Unofficial Overgrowth a171, weekly build
For new users
- If you have not installed Overgrowth yet you can use the SUMLauncher to download it!
- If you already have Overgrowth installed you can use the SUMLauncher to update it to the latest alpha.
- The SUMLauncher also allows you to install the Menu Mod which gives you another 65+ maps to try.
- If the menu files were changed in this alpha, the menu mod will no longer work. Updating the Menu Mod (to re-enable custom maps) might take us a little while. Once we have uploaded a new version you can use the menu mod installer to update it. (And don't worry, it won't break anything if you try running the installer before we upload the new files.)
- It may also take us a bit to update the Menu Mod to include any new maps that this alpha may have added.
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- Posts: 2
- Joined: Sat Jan 07, 2012 2:51 am
Re: Unofficial Overgrowth a171, weekly build
great job with this game. I am always happy to start up a map and get in on some rabbit fighting action.
Re: Unofficial Overgrowth a171, weekly build
Looking forward to trying out that versus mode. Now I just need someone to play with
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- Posts: 8
- Joined: Sat Jan 28, 2012 10:45 am
Re: Unofficial Overgrowth a171, weekly build
Is it me, or are the AI getting harder? Not that it's a problem though.
I just kinda noticed when I was beating one of the lugaru challenges in 20 seconds, and now I can't even finish it without deaths. Maybe I'm just rusty
I just kinda noticed when I was beating one of the lugaru challenges in 20 seconds, and now I can't even finish it without deaths. Maybe I'm just rusty
Re: Unofficial Overgrowth a171, weekly build
how do we enter 1v1 mode??
Re: Unofficial Overgrowth a171, weekly build
When will the game be compatible with Nvidia GeForce GTS video cards? I preordered the game a little over a week ago and I'm dying to actually be able to play it.
My video card : Nvidia GeForce GTS 250
My video card : Nvidia GeForce GTS 250
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- Posts: 27
- Joined: Thu Feb 02, 2012 3:58 pm
Re: Unofficial Overgrowth a171, weekly build
Way of the Samurai update
I like
I like
Re: Unofficial Overgrowth a171, weekly build
Is it possible to get that 1v1 fighting set up going with just yourself and an AI opponent? You know, cause must of us don't exactly play splitscreen on a computer...
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- Posts: 153
- Joined: Tue Dec 13, 2011 3:18 pm
- Location: Look up
Re: Unofficial Overgrowth a171, weekly build
My Documents/Wolfire/Overgrowth/Data/Config.txtavacado wrote:how do we enter 1v1 mode??
Replace 'split_screen: true'
with 'split_screen: false'
No. The 1v1 camera is only for Player vs. Player.Rovert wrote:Is it possible to get that 1v1 fighting set up going with just yourself and an AI opponent? You know, cause must of us don't exactly play splitscreen on a computer...
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- Posts: 17
- Joined: Sat Dec 31, 2011 12:10 am
Re: Unofficial Overgrowth a171, weekly build
Sweet! Now I need a friend over!
Re: Unofficial Overgrowth a171, weekly build
You may wish to check your drivers and DirectX installations, as not all cards are having trouble.Brachwah wrote:When will the game be compatible with Nvidia GeForce GTS video cards? I preordered the game a little over a week ago and I'm dying to actually be able to play it.
My video card : Nvidia GeForce GTS 250
This might be useful: wiki.wolfire.com/index.php/Supported_Video_Cards
Re: Unofficial Overgrowth a171, weekly build
It says support for more than one controller but i tried hooking two controllers up and it only control player 1
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- Posts: 18
- Joined: Sat Jan 22, 2011 7:17 am
Re: Unofficial Overgrowth a171, weekly build
Is there a way to fight against an opponent IA in versus mode?
Re: Unofficial Overgrowth a171, weekly build
Is there a way to enable the versus mode in any other maps?