Unofficial Overgrowth a171, weekly build

A secret forum for people who preorder Overgrowth!
Jeff
Evil Twin
Posts: 2892
Joined: Wed Nov 19, 2003 10:48 pm
Location: San Francisco, CA
Contact:

Unofficial Overgrowth a171, weekly build

Post by Jeff » Mon Mar 05, 2012 3:39 am

The unofficial, Overgrowth a171 leaked build is here!


(watch in hd)

Changelog:
- Added scriptable HUD images
- Added versus mode HUD with scripted sound and animation
- Improved versus camera tilt
- Improved support for more than one controller
- Controller settings live update
- Fixed leg stretching when characters collide
- Added some 'threat' poses when holding attack key
- Testing out 'multiple lives' damage model
- Fixed problem with non-square compressed textures
- Fixed bug when level resets while one character is standing on another
- Characters look at defeated enemies

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!

If you find any bugs, please email a full description along with your system specs to [email protected]. We are testing out a new bug system.

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

To download the alpha, use one of these links:

Win: Download
S3 fallback BitTorrent - please seed
MD5 = 414fdbdb4ee18141fa58fa72a58b528b

Mac: Download
S3 fallback BitTorrent - please seed
MD5 = 433856eec088ff3088436eed5896c481

Please let me know how the new test server performs and where you're located.

Just want the changes from the last alpha to a171? http://cdn.wolfire.com/alpha/diffs/a171.zip

Subscribe to the dev blog!

Note! No Linux support at the moment -- but Edward Rudd is on the job.

User avatar
Aaron
Posts: 595
Joined: Tue Feb 16, 2010 12:13 pm
Location: About 2 hours away from Anton
Contact:

Re: Unofficial Overgrowth a171, weekly build

Post by Aaron » Mon Mar 05, 2012 3:40 am

For new users
  • If you have not installed Overgrowth yet you can use the SUMLauncher to download it!
  • If you already have Overgrowth installed you can use the SUMLauncher to update it to the latest alpha.
  • The SUMLauncher also allows you to install the Menu Mod which gives you another 65+ maps to try.
For Existing SUMLauncher users
  • If the menu files were changed in this alpha, the menu mod will no longer work. Updating the Menu Mod (to re-enable custom maps) might take us a little while. Once we have uploaded a new version you can use the menu mod installer to update it. (And don't worry, it won't break anything if you try running the installer before we upload the new files.)
  • It may also take us a bit to update the Menu Mod to include any new maps that this alpha may have added.
For future updates keep an eye on our twitter @SUMOGUtilities!

BabyFaceCat
Posts: 2
Joined: Sat Jan 07, 2012 2:51 am

Re: Unofficial Overgrowth a171, weekly build

Post by BabyFaceCat » Mon Mar 05, 2012 3:42 am

great job with this game. I am always happy to start up a map and get in on some rabbit fighting action.

User avatar
funymunky
Posts: 54
Joined: Tue Jan 31, 2012 7:24 pm

Re: Unofficial Overgrowth a171, weekly build

Post by funymunky » Mon Mar 05, 2012 8:59 am

Looking forward to trying out that versus mode. Now I just need someone to play with :(

User avatar
StrandedBigMac
Posts: 8
Joined: Sat Jan 28, 2012 10:45 am

Re: Unofficial Overgrowth a171, weekly build

Post by StrandedBigMac » Mon Mar 05, 2012 9:05 am

Is it me, or are the AI getting harder? Not that it's a problem though.

I just kinda noticed when I was beating one of the lugaru challenges in 20 seconds, and now I can't even finish it without deaths. Maybe I'm just rusty :|

avacado
Posts: 2
Joined: Sun Feb 26, 2012 2:19 pm

Re: Unofficial Overgrowth a171, weekly build

Post by avacado » Mon Mar 05, 2012 12:13 pm

how do we enter 1v1 mode??

Brachwah
Posts: 5
Joined: Fri Mar 02, 2012 4:04 pm

Re: Unofficial Overgrowth a171, weekly build

Post by Brachwah » Mon Mar 05, 2012 1:15 pm

When will the game be compatible with Nvidia GeForce GTS video cards? I preordered the game a little over a week ago and I'm dying to actually be able to play it.

My video card : Nvidia GeForce GTS 250

User avatar
Eternalist
Posts: 27
Joined: Thu Feb 02, 2012 3:58 pm

Re: Unofficial Overgrowth a171, weekly build

Post by Eternalist » Mon Mar 05, 2012 3:47 pm

Way of the Samurai update

I like

User avatar
Rovert
Posts: 167
Joined: Fri Apr 29, 2011 6:52 pm
Location: PA, United States

Re: Unofficial Overgrowth a171, weekly build

Post by Rovert » Mon Mar 05, 2012 5:21 pm

Is it possible to get that 1v1 fighting set up going with just yourself and an AI opponent? You know, cause must of us don't exactly play splitscreen on a computer...

User avatar
DemonicDaemon
Posts: 153
Joined: Tue Dec 13, 2011 3:18 pm
Location: Look up

Re: Unofficial Overgrowth a171, weekly build

Post by DemonicDaemon » Mon Mar 05, 2012 6:42 pm

avacado wrote:how do we enter 1v1 mode??
My Documents/Wolfire/Overgrowth/Data/Config.txt
Replace 'split_screen: true'
with 'split_screen: false'
Rovert wrote:Is it possible to get that 1v1 fighting set up going with just yourself and an AI opponent? You know, cause must of us don't exactly play splitscreen on a computer...
No. The 1v1 camera is only for Player vs. Player.

User avatar
MattMellander
Posts: 17
Joined: Sat Dec 31, 2011 12:10 am

Re: Unofficial Overgrowth a171, weekly build

Post by MattMellander » Tue Mar 06, 2012 2:24 am

Sweet! Now I need a friend over!

JWNoctis
Posts: 6
Joined: Sat Jul 09, 2011 7:57 am

Re: Unofficial Overgrowth a171, weekly build

Post by JWNoctis » Tue Mar 06, 2012 2:47 am

Brachwah wrote:When will the game be compatible with Nvidia GeForce GTS video cards? I preordered the game a little over a week ago and I'm dying to actually be able to play it.

My video card : Nvidia GeForce GTS 250
You may wish to check your drivers and DirectX installations, as not all cards are having trouble.

This might be useful: wiki.wolfire.com/index.php/Supported_Video_Cards

User avatar
vallejo18
Posts: 122
Joined: Tue Oct 11, 2011 11:31 am
Location: Peaches and Buttercups

Re: Unofficial Overgrowth a171, weekly build

Post by vallejo18 » Tue Mar 06, 2012 3:03 am

It says support for more than one controller but i tried hooking two controllers up and it only control player 1

Bruce Campbell
Posts: 18
Joined: Sat Jan 22, 2011 7:17 am

Re: Unofficial Overgrowth a171, weekly build

Post by Bruce Campbell » Tue Mar 06, 2012 9:02 am

Is there a way to fight against an opponent IA in versus mode?

User avatar
Dr. Whoop
Posts: 13
Joined: Mon Jun 27, 2011 10:19 am

Re: Unofficial Overgrowth a171, weekly build

Post by Dr. Whoop » Tue Mar 06, 2012 10:52 am

Is there a way to enable the versus mode in any other maps?

Post Reply