Hey Aubrey, was just wondering how you managed to do that vertex-radiosity shading in 3ds max and how you got it into unity.
Thank you.
Question for Aubrey (Reciever Radiosity)
Re: Question for Aubrey (Reciever Radiosity)
This is what I used for reference on how to do it:
http://wiki.polycount.com/AmbientOcclus ... _Radiosity
although there are a couple tricky steps-- especially enabling the vertex paint modifier to actually SHOW your baked stuff.
Once you have the colors baked and collapsed down, it will export in FBX, but I had to hack together a shader for Unity to show the color information, which is what we ended up using for the game.
http://wiki.polycount.com/AmbientOcclus ... _Radiosity
although there are a couple tricky steps-- especially enabling the vertex paint modifier to actually SHOW your baked stuff.
Once you have the colors baked and collapsed down, it will export in FBX, but I had to hack together a shader for Unity to show the color information, which is what we ended up using for the game.
Re: Question for Aubrey (Reciever Radiosity)
Thank you, I used the shader from the reciever source files, but I only get shading, I don't get any colors