Is there still a way to throw weapons whenever you want?
Is there still a way to throw weapons whenever you want?
In the old alphas, I loved being able to throw the weapons whenever I wanted to. I would throw them at wooden walls to try and make them stick, or throw mid flip for maximum distance. Is there a key combination I don't know about?
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Re: Is there still a way to throw weapons whenever you want?
I don't think that's possible anymore. What you used to do was just drop the weapon when you where doing a flip or something, but you can only drop the weapon if you're on the ground and crouching now.
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Re: Is there still a way to throw weapons whenever you want?
I did the same. I hope this feature is brought back somehow, it was a lot of fun. I actually had a level design that relied on tossing a weapon onto a ledge that doesn't work anymore.
Re: Is there still a way to throw weapons whenever you want?
I somewhat agree. I love the way the combat works right now, and how you only attack when your character sees the opportunity to, but sometimes I just wish I could swing or throw my sword, or do a flashy kick without an opponent being there.
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Re: Is there still a way to throw weapons whenever you want?
Bumping this, I don't want to make a new thread since this one is already made
I would really love to see throwing weapons freely come back, there could be some target throwing levels for it.
I would really love to see throwing weapons freely come back, there could be some target throwing levels for it.
Re: Is there still a way to throw weapons whenever you want?
Something like the "Dead Eye" from red dead redemption would be cool!StefanMajonez wrote:Bumping this, I don't want to make a new thread since this one is already made
I would really love to see throwing weapons freely come back, there could be some target throwing levels for it.
Re: Is there still a way to throw weapons whenever you want?
I think we should study a 164 and a 165 script files because before a 165 there wasn't actual weapon throwing, like it does now. After that it should be really simple to add into the game, maybe even bind a new key for it with a proper throw animation. (so it should be doable even when there are enemies around)
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Re: Is there still a way to throw weapons whenever you want?
To address both throwing weapons and attacking without needing an enemy. I don't think it would be to hard for them to code in a button that makes you attack. So while holding down this button you can attack and throw weapons directly ahead.
Re: Is there still a way to throw weapons whenever you want?
To throw a weapon at someone you need a target.I think this here is the minimum amount of code needed to throw a weapon at someone/ yourself. Without a target ID (i think this ID is defined in a map file, You see each actor/ character has it's unique ID number in there) you make all the animations but not the weapon release.
So to test this code i used "b" key that is defined in the aschar.as file
I left the SwapWeaponHands(); there because i wanted to.
have fun testing
Code: Select all
float target = this_mo.getID();
target_id=target;
going_to_throw_item = true;
going_to_throw_item_time = time;
So to test this code i used "b" key that is defined in the aschar.as file
Code: Select all
if(GetInputPressed(this_mo.controller_id, "b")){
float target = this_mo.getID();
target_id=target;
going_to_throw_item = true;
going_to_throw_item_time = time;
SwapWeaponHands();
}
have fun testing
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Re: Is there still a way to throw weapons whenever you want?
I'm going to bump this thread again.
Could we possibly get an official word on if this mechanic will be added to the game again?
I never saw your reply Last, I'll try that out later today. (Although I don't know much about messing with the code at all).
Could we possibly get an official word on if this mechanic will be added to the game again?
I never saw your reply Last, I'll try that out later today. (Although I don't know much about messing with the code at all).