Unofficial Overgrowth a185, weekly build

A secret forum for people who preorder Overgrowth!
User avatar
Anton
pretty cool guy
Posts: 3328
Joined: Fri Oct 17, 2008 10:16 pm
Location: Los Angeles
Contact:

Re: Unofficial Overgrowth a185, weekly build

Post by Anton » Mon Jul 09, 2012 12:01 pm

MrOtton wrote:Will the update be available through SUMLauncher?
The update, yes, the fix, no.

User avatar
last
Posts: 2154
Joined: Fri Jan 07, 2011 7:02 am
Location: Estonia

Re: Unofficial Overgrowth a185, weekly build

Post by last » Mon Jul 09, 2012 1:35 pm

peoples2344 wrote:everytime I try to start a level with enemies it has an error message about the enemies paremeters. so please help me if you can
can you tell us exactly what does that error message says, or make a print screen and upload it here.

Deadlyfluffball
Posts: 36
Joined: Fri Jun 22, 2012 6:56 pm

Re: Unofficial Overgrowth a185, weekly build

Post by Deadlyfluffball » Tue Jul 10, 2012 2:10 am

I don`t know where to put the level fix thing, I don`t have any other one in the script folder.
Oh and the new map with the sphere things turned purple...

User avatar
Domceck
Posts: 30
Joined: Sun Jul 01, 2012 6:40 am

Re: Unofficial Overgrowth a185, weekly build

Post by Domceck » Tue Jul 10, 2012 6:00 am

I made a little arena and fought one on one. I killed my enemy with a jump kick and broke my neck. Challenge still completed. I don't know if this is a bug or intended or has just been forgotten :)

feeper
Posts: 8
Joined: Sun Jun 10, 2012 7:39 pm

Re: Unofficial Overgrowth a185, weekly build

Post by feeper » Tue Jul 10, 2012 4:03 pm

Three questions: 1-How do i do the parameters thing to make the rabbits hostile and friendly. 2-Whenever i go to install the menu mod, it downloads a couple files, then says "lost conection to server try again?" and then i have to click try again over and over again to download the files. Does this happen to anyone else or is it just my bad internet connection? 3-Where to i put the file to fix the continue button? (i think i went to the right place but) i dont have /scripts under Data.

User avatar
Anton
pretty cool guy
Posts: 3328
Joined: Fri Oct 17, 2008 10:16 pm
Location: Los Angeles
Contact:

Re: Unofficial Overgrowth a185, weekly build

Post by Anton » Tue Jul 10, 2012 4:41 pm

feeper wrote:Three questions: 1-How do i do the parameters thing to make the rabbits hostile and friendly. 2-Whenever i go to install the menu mod, it downloads a couple files, then says "lost conection to server try again?" and then i have to click try again over and over again to download the files. Does this happen to anyone else or is it just my bad internet connection? 3-Where to i put the file to fix the continue button? (i think i went to the right place but) i dont have /scripts under Data.
1. Select the character spawn box, by double clicking, press 'u', it's the bottom choice

2. Make sure to check the troubleshooting section of the SUMLauncher page, if you have AVG installed, you will have that issue. If you have more issues with installation, asking in that thread will get you the most help

3. are you on Mac, Win, or Linux? If you are Mac, be sure to right click on the application itself, and click "Show Package Contents" then navigate to Contents/MacOS/Data/Scripts and check there. On Windows and Linux, be sure to check in the Data folder located with the application.

feeper
Posts: 8
Joined: Sun Jun 10, 2012 7:39 pm

Re: Unofficial Overgrowth a185, weekly build

Post by feeper » Tue Jul 10, 2012 5:01 pm

thanks for replying! but i still don't know where the scripts file is. I'm on windows, i go to the search programs search bar and type "%userprofile% and the go into my doc. /wolfire/overgrowth/data and there isn't any script file, there's only skeletons and sounds...am i in the right spot?

User avatar
Anton
pretty cool guy
Posts: 3328
Joined: Fri Oct 17, 2008 10:16 pm
Location: Los Angeles
Contact:

Re: Unofficial Overgrowth a185, weekly build

Post by Anton » Tue Jul 10, 2012 5:31 pm

feeper wrote:thanks for replying! but i still don't know where the scripts file is. I'm on windows, i go to the search programs search bar and type "%userprofile% and the go into my doc. /wolfire/overgrowth/data and there isn't any script file, there's only skeletons and sounds...am i in the right spot?
That's not the right spot, you don't want to be in the user profile. You want to be at the actual application. By default this will be C:\Program Files (x86)\Wolfire\Overgrowth\Data\Scripts.

kylefizzle
Posts: 1
Joined: Tue Jul 10, 2012 4:50 pm

Re: Unofficial Overgrowth a185, weekly build

Post by kylefizzle » Tue Jul 10, 2012 5:32 pm

uhm I just bought overgrowth and when i went into downloads it wouldnt load..no warning or message or anythig just an endless loading bar...need help..

feeper
Posts: 8
Joined: Sun Jun 10, 2012 7:39 pm

Re: Unofficial Overgrowth a185, weekly build

Post by feeper » Tue Jul 10, 2012 8:22 pm

Hey thanks so much finally found it

bzar
Posts: 10
Joined: Sat Oct 29, 2011 2:41 am

Re: Unofficial Overgrowth a185, weekly build

Post by bzar » Wed Jul 11, 2012 10:18 am

Yesterday worked fine (except for a few maps), today getting segfault from any level. stack trace attached

Code: Select all

#0  0x0000000000aefce3 in asIScriptFunction::asIScriptFunction() ()
#1  0x0000000000aebe10 in asCScriptFunction::asCScriptFunction(asCScriptEngine*, asCModule*, asEFuncType) ()
#2  0x0000000000add4e6 in asCScriptEngine::RegisterMethodToObjectType(asCObjectType*, char const*, asSFuncPtr const&, unsigned int) ()
#3  0x0000000000add256 in asCScriptEngine::RegisterObjectMethod(char const*, char const*, asSFuncPtr const&, unsigned int) ()
#4  0x0000000000870084 in ASContext::RegisterObjectMethod(char const*, char const*, asSFuncPtr const&, unsigned int) ()
#5  0x00000000004f2f6b in AttachSaveFile(ASContext*, SaveFile*) ()
#6  0x00000000004d3bbe in Level::Initialize(SceneGraph*) ()
#7  0x0000000000711de8 in Engine::LoadQueuedLevel() ()
#8  0x000000000070e127 in Engine::Update() ()
#9  0x000000000071f8f8 in GameMain(int, char**) ()
#10 0x00000000009e0595 in RunWithCrashReport(int, char**, int (*)(int, char**)) ()
#11 0x000000000071f9bf in main ()
EDIT: more information

Code: Select all

$ ./overgrowth.bin.x86_64 
RGBA bits, depth: 8 8 8 8, 24
Anti-aliasing samples: 4
32 texture units supported.
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 1024
0 SDL joysticks found
Hardware threads: 4
*****************
Calculating detail textures
Navmesh: Adding mesh to sample...
Finished loading path set
"Loading" benchmarks:
48%: "Loading entities" (5 s)
31%: "Loading terrain" (3 s)
15%: "Loading shadows" (1 s)
O3%: "Loading navmesh" (423 ms)
OO%: "Loading xml doc" (71 ms)
OO%: "Initializing" (13 ms)
The program '[Awesomium]' received an X Window System error.
This probably reflects a bug in the program.
The error was 'GLXBadContext'.
  (Details: serial 1066 error_code 173 request_code 160 minor_code 4)
  (Note to programmers: normally, X errors are reported asynchronously;
   that is, you will receive the error a while after causing it.
   To debug your program, run it with the --sync command line
   option to change this behavior. You can then get a meaningful
   backtrace from your debugger if you break on the gdk_x_error() function.)
Segmentation fault (core dumped)

feeper
Posts: 8
Joined: Sun Jun 10, 2012 7:39 pm

Re: Unofficial Overgrowth a185, weekly build

Post by feeper » Thu Jul 12, 2012 10:47 am

Argh SUMlauncher is still losing connection to server when i try to install the menu mod. It loses connection every 2mb or so. I do have AVG installed but i added and exception in it for SUMlauncher and overgrowth (and i'm pretty sure i did that right) . Is it just my shitty internet or is there something else wrong?

volcomon19
Posts: 1
Joined: Sun Jul 01, 2012 7:39 pm

Re: Unofficial Overgrowth a185, weekly build

Post by volcomon19 » Thu Jul 12, 2012 11:23 am

the game is looking great guys!! one problem ive been having though is that i can load a couple of the leves from the main menu. i have a mac which probably has something to do with it. it will almost load and they say something like "unable to load textures" or something. just thought id let ya know. i cant wait to play the final product

Xtrit
Posts: 18
Joined: Wed Jul 11, 2012 2:11 am

Re: Unofficial Overgrowth a185, weekly build

Post by Xtrit » Thu Jul 12, 2012 8:31 pm

I have a segmentation-problem as well on my linux. It works fine on Win7.

I do have to note that my graphics card uses nVidia Optimus. So either I run the game on my intel card, which gives a segmentation-error, or I run it with Ironhide which uses Virtual GL. Both have given me a few problems* before with OpenGL.

*I really mean a few. There is only 1 game I can't run. All others run very well with Ironhide.

PS I might dump more info in here. But I do not promise I will because I am lazy and will probebly forget about it.

User avatar
Aaron
Posts: 595
Joined: Tue Feb 16, 2010 12:13 pm
Location: About 2 hours away from Anton
Contact:

Re: Unofficial Overgrowth a185, weekly build

Post by Aaron » Fri Jul 13, 2012 1:04 am

feeper wrote:Argh SUMlauncher is still losing connection to server when i try to install the menu mod. It loses connection every 2mb or so. I do have AVG installed but i added and exception in it for SUMlauncher and overgrowth (and i'm pretty sure i did that right) . Is it just my shitty internet or is there something else wrong?
In our experience, adding exceptions to AVG did not help fix the issue - try following the directions listed in the SUMLauncher post under "troubleshooting".

Post Reply