Yielding/Morale system

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mnelskerovergrowth
Posts: 5
Joined: Fri Sep 09, 2011 8:29 am

Yielding/Morale system

Post by mnelskerovergrowth » Thu Jul 19, 2012 9:52 am

You know what I think would be awesome to put in Overgrowth?

Yielding / A morale system.


I think a morale system of some kind would be great for enemy rabbits to
surrender/flee if they're outnumbered or wounded.

What do you guys think? :mrgreen:

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Noz
Posts: 317
Joined: Tue Nov 11, 2008 7:00 pm

Re: Yielding/Morale system

Post by Noz » Thu Jul 19, 2012 5:06 pm

Well there already is retreating for single enemies. Maybe weaker enemies should run away if they see stronger ones doing the same.

mnelskerovergrowth
Posts: 5
Joined: Fri Sep 09, 2011 8:29 am

Re: Yielding/Morale system

Post by mnelskerovergrowth » Fri Jul 20, 2012 11:20 am

Noz wrote:Well there already is retreating for single enemies. Maybe weaker enemies should run away if they see stronger ones doing the same.
Well, the weak ones only flee if there's backup available. Or else they'll fight to death. :?

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