Bug reporting station

A secret forum for people who preorder Overgrowth!
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Picasso11
Posts: 11
Joined: Sun Apr 24, 2011 10:31 am

Re: Bug reporting station

Post by Picasso11 » Sat Oct 06, 2012 11:18 pm

I don't know if the bug is already describe here. If you hold right click on a corpse, and you press "f" to shoot lasers, the corpse flies away and pulls the player.
Here's a video :

xzener
Posts: 24
Joined: Mon Jul 16, 2012 7:35 pm

Intel 4 HD Card not working on Overgrowth

Post by xzener » Sun Oct 07, 2012 11:12 am

Hey guys! I recently bought overgrowth but there were a few MAJOR graphics bugs... Like all objects are invisible and my character (and all other people) looks like a circus mirror, with my arm in my brain, and ALL the shadow textures are just following me. I know this game can be the best it can be, so I hope you guys fix the Intel 4 HD Card (and possibly other cards) not working on the game. Thank You :)!

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Penaloza1337
Posts: 79
Joined: Sat Nov 05, 2011 10:31 pm
Location: im inside your closet

Re: Bug reporting station

Post by Penaloza1337 » Mon Oct 08, 2012 6:28 pm

Picasso11 wrote:I don't know if the bug is already describe here. If you hold right click on a corpse, and you press "f" to shoot lasers, the corpse flies away and pulls the player.
Here's a video :
Because you are hanging on to him, This is funny and needs to be fixed. :lol:

almostmicrochip
Posts: 8
Joined: Mon Oct 08, 2012 8:01 pm

Re: Bug reporting station

Post by almostmicrochip » Mon Oct 08, 2012 9:43 pm

[PLEASE READ] *Apparently a common mac problem*

So I have just downloaded the game and I can't really make this descriptive, but here we go. I see multiple people with this problem and it all leads back to the 10.5.8 OSX on Mac. Basically, what happens is I select a level/challenge. All is well until this shows up: "Loading all data in advance.."
This causes an instant crash. Here are the specs from inside my hwreport.txt

Report version: 2
MEM: Total memory: 4096 MB
MEM: Free memory: 156 MB
CPU: Number of cores: 2
CPU: Mhz: 2930
CPU: Model: iMac9,1
CPU: Vendor: Intel
SYS: OS common name: Mac OS 10.5.8

Vendor: NVIDIA
GL_Renderer: NVIDIA GeForce GT 120 OpenGL Engine
GL_Version: 2.0 NVIDIA-1.5.48
Driver version: 1548
VRAM: unknown
GLSL_Version: 1.20
Shader Model: 3.0 or better

Maximum uniform vertex vec4s: 1024
Maximum uniform fragment vec4s: 1024
Maximum vertex attributes: 16
Maximum varying vec4s: 10
Maximum vertex texture samplers: 16
Maximum fragment texture samplers: 16

Benchmarks (higher is better)
Geometry VA: 27
Geometry VBO: 228
Simple fillrate: 39


Not sure if this helps. If I don't get any attention here which I really hope I do since the last ones I saw got no attention at all as I see it. I will send in a bug repot and if all else fails I will make a thread. I'll let this sit here for a day and then I will take more action. Right now I'm looking through the config and such looking for a fix. ANY help would be appreciated. In case this gets no attention here are some emoticons to encourage people to look at this.

:| :| :| :| :|

almostmicrochip
Posts: 8
Joined: Mon Oct 08, 2012 8:01 pm

Re: Bug reporting station

Post by almostmicrochip » Mon Oct 08, 2012 9:57 pm

almostmicrochip wrote:[PLEASE READ] *Apparently a common mac problem*

So I have just downloaded the game and I can't really make this descriptive, but here we go. I see multiple people with this problem and it all leads back to the 10.5.8 OSX on Mac. Basically, what happens is I select a level/challenge. All is well until this shows up: "Loading all data in advance.."
This causes an instant crash. Here are the specs from inside my hwreport.txt

Report version: 2
MEM: Total memory: 4096 MB
MEM: Free memory: 156 MB
CPU: Number of cores: 2
CPU: Mhz: 2930
CPU: Model: iMac9,1
CPU: Vendor: Intel
SYS: OS common name: Mac OS 10.5.8

Vendor: NVIDIA
GL_Renderer: NVIDIA GeForce GT 120 OpenGL Engine
GL_Version: 2.0 NVIDIA-1.5.48
Driver version: 1548
VRAM: unknown
GLSL_Version: 1.20
Shader Model: 3.0 or better

Maximum uniform vertex vec4s: 1024
Maximum uniform fragment vec4s: 1024
Maximum vertex attributes: 16
Maximum varying vec4s: 10
Maximum vertex texture samplers: 16
Maximum fragment texture samplers: 16

Benchmarks (higher is better)
Geometry VA: 27
Geometry VBO: 228
Simple fillrate: 39


Not sure if this helps. If I don't get any attention here which I really hope I do since the last ones I saw got no attention at all as I see it. I will send in a bug repot and if all else fails I will make a thread. I'll let this sit here for a day and then I will take more action. Right now I'm looking through the config and such looking for a fix. ANY help would be appreciated. In case this gets no attention here are some emoticons to encourage people to look at this.

:| :| :| :| :|
Sorry for a double post, but I checked out the logs and I see this:
2012/10/8 21:38:6: Starting program...
2012/10/8 21:38:8: Showing main menu...
2012/10/8 21:38:10: Starting to load "Data/Levels/Project60/4_red_hills.xml"
2012/10/8 21:38:12: Loading terrain object...
2012/10/8 21:38:12: Loading terrain textures...
2012/10/8 21:38:12: Checking for terrain cache file...
2012/10/8 21:38:12: Loading cached terrain...
2012/10/8 21:38:13: Adding terrain to ODE world...
2012/10/8 21:38:13: Adding loaded objects to scene..
2012/10/8 21:38:16: Loading shadows...
2012/10/8 21:38:16: Loading nav mesh...
2012/10/8 21:38:17: Loading ambient sounds and music...
2012/10/8 21:38:17: Getting path set...
2012/10/8 21:38:20: Loading all data in advance...
2012/10/8 21:38:20: Loading sky...
2012/10/8 21:38:20: Level load completed, initiating game...

So it seems even after it sats loading all data in advance it (Not sure about this) runs in the background?

Sinnveyr
Posts: 3
Joined: Mon Jul 30, 2012 11:28 am

Re: Bug reporting station

Post by Sinnveyr » Mon Oct 15, 2012 3:15 am

Sinnveyr wrote:I don't know if there's a solution for this already, but posting anyway.
Happened when I updated to 1.89, can't run it on full screen either.

>Intel i5 2500k
>AMD Radeon HD7950

Image
I am still unable to start up the game.
Except now it doesn't say "Overgrowth.exe has stopped working", instead it just stays at the grey screen and nothing happens.

Code: Select all

Report version: 2
MEM: Total memory: 8084 MB
MEM: Free memory: 5365 MB
CPU: Number of cores: 4
CPU: Mhz: 3300
CPU: Model: Core(TM) i5-2500K CPU @ 3.30GHz
CPU: Vendor: Intel
SYS: OS common name: Microsoft Windows 7 Service Pack 1

Vendor: ATI
GL_Renderer: AMD Radeon HD 7900 Series
GL_Version: 4.2.11733 Compatibility Profile Context
Driver version: 11733
VRAM VBO: 3010 2785 2029 2029 MB
VRAM TEX: 3010 2785 2029 2029 MB
VRAM RB: 3010 2785 2029 2029 MB
GLSL_Version: 4.20
Shader Model: 2.0 or better

Maximum uniform vertex vec4s: 256
Maximum uniform fragment vec4s: 256
Maximum vertex attributes: 29
Maximum varying vec4s: 32
Maximum vertex texture samplers: 16
Maximum fragment texture samplers: 16

Benchmarks (higher is better)
Geometry VA: 158
Geometry VBO: 419
Simple fillrate: 327


maddin45
Posts: 22
Joined: Tue Aug 09, 2011 1:21 pm

Re: Bug reporting station

Post by maddin45 » Mon Oct 15, 2012 1:16 pm

I have just finished downloading a193, and I noticed that the Challenge ending screen doesn't appear anymore. Is this behavior intended or is it a bug?

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akazi
Posts: 1935
Joined: Fri Dec 30, 2011 3:14 pm
Location: Montgomery, Alabama

Re: Bug reporting station

Post by akazi » Mon Oct 15, 2012 2:27 pm

maddin45 wrote:I have just finished downloading a193, and I noticed that the Challenge ending screen doesn't appear anymore. Is this behavior intended or is it a bug?
press "T" to bring it up and "T" again to make it disappear. It is like that I think because it was laggy for a lot of people. it was added in alpha 192.

maddin45
Posts: 22
Joined: Tue Aug 09, 2011 1:21 pm

Re: Bug reporting station

Post by maddin45 » Mon Oct 15, 2012 3:07 pm

akazi wrote:
maddin45 wrote:I have just finished downloading a193, and I noticed that the Challenge ending screen doesn't appear anymore. Is this behavior intended or is it a bug?
press "T" to bring it up and "T" again to make it disappear. It is like that I think because it was laggy for a lot of people. it was added in alpha 192.
Thanks, that does the trick :)

Mikhail
Posts: 4
Joined: Sat Jul 30, 2011 6:21 am
Location: Post-Soviet Capitalistic Republic of Mordor

Re: Bug reporting station

Post by Mikhail » Mon Oct 15, 2012 3:09 pm

I had a problem with the linux installation file for a192. There is a topic nearby about this problem.
The first line of the file is #!/bin/sh, so when the script gets executed, /bin/sh is used. On my Linux Mint /bin/sh is linked to /bin/dash, but dash can't execute the file. /bin/bash however can, so if the first line were #!/bin/bash, there wouldn't be the problem. Ofc, if bash isn't installed on a system, there will be another problem, but it's almost never the case. Besides, "/bin/bash: no such file or directory" message is more helpful than "Can't open ./overgrowth-a192-linux.sh".
I don't know if it's a nixstaller bug or the first line can be changed, but if it can be changed, it better be. Mint and Ubuntu both have /bin/sh linked to dash and afaik both have bash installed out of the box. Those 2 are the most popular and "user-friendly" distros, therefore they have more users with less linux skills and knowledge, who are less capable of fixing the problem by themselves.

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Constance
Overgrowth Modder Deluxe
Posts: 2394
Joined: Sat Mar 17, 2012 2:05 pm
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Re: Bug reporting station

Post by Constance » Thu Oct 18, 2012 10:53 pm

so something hilarious happened today.
Image
the bunny on the left is choking himself.
the funniest thing is, he actually died.

helion65
Posts: 3
Joined: Sun Oct 07, 2012 2:14 pm

Re: Bug reporting station

Post by helion65 » Sat Oct 20, 2012 12:32 pm

when i go into slow motion and press l then m in quick succession the game craps itself

Epicosity780
Posts: 1
Joined: Mon Jul 23, 2012 3:40 pm

Re: Bug reporting station

Post by Epicosity780 » Sat Oct 20, 2012 8:16 pm

Their is a bug that whenever I try to load Tree Canyon level it crashes.

DomDomMartin
Posts: 1
Joined: Tue Oct 23, 2012 8:34 pm

Re: Bug reporting station

Post by DomDomMartin » Tue Oct 23, 2012 8:44 pm

In the a193 on the mac the character/camera movement seems to be constantly pulling forward and to the left at a great speed despite no buttons being pressed. it seems to do this in most scenarios and restarting did not help.
Basically cannot play anything as my character is always trying to go forward and slightly to the left. if I hold down the backwards and right buttons the character stops, but that obviously makes me a sitting duck :P

Edit: by "most scenarios" I mean all the ones I have tried.

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neph
Posts: 8
Joined: Sun Oct 28, 2012 2:45 am

Post by neph » Sun Oct 28, 2012 10:23 am

Mikhail wrote:Mint and Ubuntu both have /bin/sh linked to dash and afaik both have bash installed out of the box.
Had the same problem here on Ubuntu Quantal.
No problem with:
$bash ./overgrowth-a193-linux.sh
but that took me some time to figure out...:(

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