Is it possible to bind all the players to keyboard inputs?Anton wrote:The answer is yes, but you probably need at least 3 controllers (+ keyboard/mouse) connected to the computer (or 4 controllers). Right now, OG only supports one controller configuration though, so they all need to be the same controller for everyone to play "fairly".shadowb297 wrote:can you actually control em?Rmistry wrote:Now if only we could connect 4 players at once.
Unofficial Overgrowth a200 build
Re: Unofficial Overgrowth a200 build
Re: Unofficial Overgrowth a200 build
I think that it can be done, but you need to emulate at least 3 game controllers and they all need to be configured to have keyboard input
Re: Unofficial Overgrowth a200 build
Please anyone help me. I want the slowmotion back when i dodge an attack. I looked around the config files and i can not find the setting that disables it so i can enable it again.
EDIT: Ok i finally got it back. For anyone who wants to know, it's actually very easy; just go to line 2858 in your aschar.as (in overgrowth\data\scripts) and add a new line with this in it: and bam, slowmotion restored for the dodging if you want to enable it for the other moves just search for and remove the .
EDIT: Ok i finally got it back. For anyone who wants to know, it's actually very easy; just go to line 2858 in your aschar.as (in overgrowth\data\scripts) and add a new line with this in it:
Code: Select all
TimedSlowMotion(0.1f,0.4f, 0.15f);
Code: Select all
//timedslowmotion
Code: Select all
//
-
- Posts: 7
- Joined: Mon Jan 16, 2012 1:39 am
Re: Unofficial Overgrowth a200 build
Still the same for me too. Chakra Linux (Arch based) x64.Javafant wrote:And it’s still crashing on Archlinux 64bit … Backtrace is too long to post it here so used bpaste.
Re: Unofficial Overgrowth a200 build
and the same for me on archlinux x64
Re: Unofficial Overgrowth a200 build
I just love the new villager bunnies
Re: Unofficial Overgrowth a200 build
I'm on archlinux 64-bit and most of the crashes seem to be gone. In particular, arena mode loads without crashing. I occasionally had crashes in the middle of gameplay that appear to be caused by OpenAL.
Re: Unofficial Overgrowth a200 build
You know, after I played with the new running animation for a while longer I have got to like it. Even more then the older one. Running up and down hill looks a lot better, and the knees move in a nice smooth fashion. When an AI is walking it looks more natural, and the feet glide less when they walk.
-
- Posts: 14
- Joined: Fri Aug 10, 2012 9:25 am
Re: Unofficial Overgrowth a200 build
I don't know I think the running animation from the last update was better... I kind of liked the unrealistic never-tiring running haha. This one just feels like he's not putting as much effort in but that's a really small nitpick haha
-
- Posts: 4
- Joined: Thu Jan 17, 2013 3:38 pm
Re: Unofficial Overgrowth a200 build
Im not sure how to change the blood color and from what i saw i still dont understand Hopefully we will get a blood color menu in game
Re: Unofficial Overgrowth a200 build
It's quite simple, actually. You just ahve to know what you have to change.edenkiller wrote:Im not sure how to change the blood color and from what i saw i still dont understand Hopefully we will get a blood color menu in game
I made a post about it earlier. Make sure to also check out theone I have linked to there.
EDIT: A new version of SUMLauncher is out. With it you can change it easily.
Last edited by EPR89 on Tue Aug 06, 2013 3:50 pm, edited 1 time in total.
-
- Posts: 55
- Joined: Wed Jan 09, 2013 2:47 pm
Re: Unofficial Overgrowth a200 build
I am impatient to know when a jump scale setting will be added to the char parameters :c
Re: Unofficial Overgrowth a200 build
How do you reset the stucco court yard? To get it back to default before it saved my progress?
Re: Unofficial Overgrowth a200 build
I have two methods.Pookle wrote:How do you reset the stucco court yard? To get it back to default before it saved my progress?
1: Punch your enemies before the fight is started until you're back to skill level 1.
2: Perform flips at a dangerously low height... Until you are back to skill level 1.
Re: Unofficial Overgrowth a200 build
Thanks man!EPR89 wrote:I have two methods.Pookle wrote:How do you reset the stucco court yard? To get it back to default before it saved my progress?
1: Punch your enemies before the fight is started until you're back to skill level 1.
2: Perform flips at a dangerously low height... Until you are back to skill level 1.