"aim assist" or automatic aim on 360 controller
"aim assist" or automatic aim on 360 controller
When playing local multiplayer i have found that the controller locks on the the opponent making it very difficult to do precise movements with the other player near, i know that you can enable and disable 'automatic camera' in options but that's for keyboard and mouse only! How do I disable this for the controller.
P.S I've looked through the config and nothing in there either!
P.S I've looked through the config and nothing in there either!
Re: "aim assist" or automatic aim on 360 controller
if it is only possible for keyboard and mouse then the dev's need to add the option to do it for an controller.
Re: "aim assist" or automatic aim on 360 controller
This has been bugging me too
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Re: "aim assist" or automatic aim on 360 controller
This has been bugging me for a long time too. It stinks me and my friend can't parkour and fight at the same time without his controller making him jump off a cliff.... If this can be fixed, that would be awesome .
Re: "aim assist" or automatic aim on 360 controller
Has anyone figured out how to turn it off yet? It really kills our couch deathmatches
Re: "aim assist" or automatic aim on 360 controller
I have the same problem. And I also want a way to switch between targeting and not targeting ingame. Just by pressing a button.
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Re: "aim assist" or automatic aim on 360 controller
viewtopic.php?f=13&t=37251
seeing as I play with controller and it stopped it for me, this should work
seeing as I play with controller and it stopped it for me, this should work
Re: "aim assist" or automatic aim on 360 controller
I don't know if the controller is the problem. It seems to be a glitch pertaining to the second player. Like how their character model's polygon count goes down when the player 1 moves far away, and how player two has no audio in split screen.
I am having this problem too though, it does hamper multiplayer gameplay significantly and it'd be awesome to see it fixed.
I am having this problem too though, it does hamper multiplayer gameplay significantly and it'd be awesome to see it fixed.