Lugaru Lighting

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kert09
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Joined: Fri Mar 14, 2014 3:55 pm

Lugaru Lighting

Post by kert09 » Mon Jan 30, 2017 10:33 pm

How come the first level of lugaru has darker (better) lighting and shadows while the rest of the levels compared to that looks "bland"

merlyn
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Re: Lugaru Lighting

Post by merlyn » Tue Jan 31, 2017 6:26 pm

kert09 wrote:How come the first level of lugaru has darker (better) lighting and shadows while the rest of the levels compared to that looks "bland"
Can you take some screenshots and send them to [email protected]?

Also include your hwinfo and logfile, as described on this page - http://wiki.wolfire.com/index.php/How_T ... Overgrowth

Include your config file, too, in case it is somehow settings dependent.

-Merlyn

kert09
Posts: 16
Joined: Fri Mar 14, 2014 3:55 pm

Re: Lugaru Lighting

Post by kert09 » Wed Feb 01, 2017 9:39 pm

merlyn wrote:
kert09 wrote:How come the first level of lugaru has darker (better) lighting and shadows while the rest of the levels compared to that looks "bland"
Can you take some screenshots and send them to [email protected]?

Also include your hwinfo and logfile, as described on this page - http://wiki.wolfire.com/index.php/How_T ... Overgrowth

Include your config file, too, in case it is somehow settings dependent.

-Merlyn
Sent you the bug, hopefully there's a solution

merlyn
Posts: 373
Joined: Fri Aug 26, 2016 2:41 pm
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Re: Lugaru Lighting

Post by merlyn » Wed Feb 01, 2017 10:36 pm

kert09 wrote:
merlyn wrote:
kert09 wrote:How come the first level of lugaru has darker (better) lighting and shadows while the rest of the levels compared to that looks "bland"
Can you take some screenshots and send them to [email protected]?

Also include your hwinfo and logfile, as described on this page - http://wiki.wolfire.com/index.php/How_T ... Overgrowth

Include your config file, too, in case it is somehow settings dependent.

-Merlyn
Sent you the bug, hopefully there's a solution
It isn't an engine issue, it's an art issue. We may eventually fix this, but we're busy working on the new campaign right now, so it'll be a while. We will keep an eye out for these sorts of inconsistencies in the new campaign though.

kert09
Posts: 16
Joined: Fri Mar 14, 2014 3:55 pm

Re: Lugaru Lighting

Post by kert09 » Thu Feb 02, 2017 6:46 pm

merlyn wrote:
It isn't an engine issue, it's an art issue. We may eventually fix this, but we're busy working on the new campaign right now, so it'll be a while. We will keep an eye out for these sorts of inconsistencies in the new campaign though.
Ok, as long as it gets fixed eventually :D

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Silverfish
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Re: Lugaru Lighting

Post by Silverfish » Fri Feb 03, 2017 1:43 am

Saw this thread and thought I'd write and say that this has now been fixed and will be included in some upcoming update.

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