Lugaru in Overgrowth's Engine?

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VerdantPlanes
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Re: Lugaru in Overgrowth's Engine?

Post by VerdantPlanes » Thu Dec 11, 2008 10:17 pm

Glabbit wrote:
Skofo wrote:
Glabbit wrote:Check how long you've been here, Skofo, please do.
Then check how long the people you've been talking to have been here.
You're saying that you're the more "elite" person here because you have more posts...

Give me a break. :lol: Get off your high horse.
I wasn't referring to the post count. If I was, I'd say 'check the post-counts' and not 'check how long you've been here'.
Sorry to butt in, but in my opinion whether you are referring to number of posts or actual time spent in this forum, it really amounts to the same thing, which is that because skofo has less "seniority" than you he is restricted in what he is allowed to say. I agree that maybe skofo was being a little pugnacious, but you're equating it with irreverence, which doesn't really seem that relevant. Being rude is one thing, but I don't think it has anything to do with some kind of seniority in a forum, no matter what the seniority is based on.

Skofo
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Re: Lugaru in Overgrowth's Engine?

Post by Skofo » Thu Dec 11, 2008 10:22 pm

^ This.

Alorwin
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Re: Lugaru in Overgrowth's Engine?

Post by Alorwin » Fri Dec 12, 2008 3:15 am

So, about porting Lugaru's script and levels into Overgrowth? Really, it seems like that's all that would be necessary.

Jeff
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Re: Lugaru in Overgrowth's Engine?

Post by Jeff » Fri Dec 12, 2008 2:16 pm

Jeff wrote:You guys are right on. Lugaru had a great run, but it is not exactly a best seller and it is way more valuable to help spread the Overgospel (coined by Enzan) than as a $19.95 product. We are not too worried about Lugaru 1 sales any more and are trying to think of creative ways we can use it to help spread the word about Wolfire and Overgrowth. We currently have three ideas that we are going to try out (two within the month, and one longer term).

I'd be really interested to hear if you guys had any suggestions, before I reveal some of our ideas. ;)
See if you can guess what our first idea was.

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Hazel-roo
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Re: Lugaru in Overgrowth's Engine?

Post by Hazel-roo » Fri Dec 12, 2008 5:41 pm

Jeff wrote:See if you can guess what our first idea was.
What were your other two ideas? Just curious.

Jeff
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Re: Lugaru in Overgrowth's Engine?

Post by Jeff » Fri Dec 12, 2008 6:37 pm

They're coming, later :)

It's all part of the master plan.

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Hal1989
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Re: Lugaru in Overgrowth's Engine?

Post by Hal1989 » Fri Dec 12, 2008 8:09 pm

Jeff wrote:It's all part of the master plan.
Is it taking over the world? D:

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yamamonkey
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Re: Lugaru in Overgrowth's Engine?

Post by yamamonkey » Sat Dec 13, 2008 9:14 am

Are you going to use the sales to fund a death ray?

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Glabbit
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Re: Lugaru in Overgrowth's Engine?

Post by Glabbit » Sat Dec 13, 2008 11:38 am

You've mention his master plan before, Jeff... I'm getting very curious now... >:3

[Agh... Okay, I'm taking all this ranting to the PM's.]

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XerxesQ
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Re: Lugaru in Overgrowth's Engine?

Post by XerxesQ » Mon Dec 15, 2008 1:19 pm

WingedWolf93 wrote:Does it means that Lugaru 1 will be freeware after release of Overgrowth?
Sorry to respond to something said two pages ago, but I think there's a good answer here:

1) Even if Lugaru was freeware it would still be copyrighted
2) A mod of Lugaru into Overgrowth would be considered Use With Permission because we just got Jeff's blessing in this thread, so as long as nobody tries to sell it you're good

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Glabbit
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Re: Lugaru in Overgrowth's Engine?

Post by Glabbit » Wed Dec 17, 2008 12:19 pm

Hah! Well summed up. I guess that means there's a good chance something like Lugaru 1 will eventually appear in Lugartoo... Haha! Yes! *punches the air*

Striker21
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Re: Lugaru in Overgrowth's Engine?

Post by Striker21 » Wed Dec 17, 2008 3:56 pm

Renegade_Turner wrote:Not everyone can mod. You need talent to be able to grasp things like programming etc.
I don't think it takes talent, I think it simply takes a will.

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Johannes
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Re: Lugaru in Overgrowth's Engine?

Post by Johannes » Thu Dec 18, 2008 8:37 am

I think it's a great idea, that will hopefully be very easy to directly implement.
If the Scenery/story was overhauled a bit, like adding more fights / making use of the more advanced scenery capabilities that Overgrowth will sport / etc. then it will take a good bit more time of-course.

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Chainsaw man
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Re: Lugaru in Overgrowth's Engine?

Post by Chainsaw man » Wed Dec 31, 2008 6:06 pm

Striker21 wrote:
Renegade_Turner wrote:Not everyone can mod. You need talent to be able to grasp things like programming etc.
I don't think it takes talent, I think it simply takes a will.
Heck, look at all the Singers on 3ABN in the states, and thell me that again.
Those people have No talent. Only means of sucsess is because of there kitten huffing, Bible bashing Fan base.

...

Now, as for the Overgrowth Coronicals, I belive I offerd to make the game, And I will.

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Blorx
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Re: Lugaru in Overgrowth's Engine?

Post by Blorx » Sat Jan 03, 2009 5:13 am

Striker21 wrote:
Renegade_Turner wrote:Not everyone can mod. You need talent to be able to grasp things like programming etc.
I don't think it takes talent, I think it simply takes a will.
http://www.bobsgame.com/

ok, ranting about talent and will aside, Lugaru definitely needs to be done in Overgrowth's engine. not just because it would be "cool" or because it would bring Lugaru to the "next-gen" but because it would really show what our community's made of. Sure we've made campaigns for Lugaru and full new sets of challenge levels BUT if we can overhaul Lugaru (campaign, cutscenes, challenge levels and all) to the Overgrowth engine, it will show that this small community is that damned dedicated to their indie game and will DEFINITELY have a positive impact on the press and the general consumer alike.

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