The Bugs Thread

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Hal1989
Posts: 243
Joined: Sat Sep 09, 2006 5:40 pm
Location: Somewhere on the map :P

Re: The Bugs Thread

Post by Hal1989 » Mon Dec 08, 2008 10:55 pm

When I try to start alpha 4, it pop that error and don't go any further:

Image

I reinstalled several times, redownloaded 3 times and checked if .net was up to date.

here's my spec just in case:
AMD Athlon 64 X2 6400+ 3.2 Ghz
2gb ram
Asus Geforce 9800GT UT 512mb
Windows XP pro SP3

Alorwin
Posts: 38
Joined: Sat Oct 25, 2008 6:43 pm

Re: The Bugs Thread

Post by Alorwin » Tue Dec 09, 2008 12:36 am

Alpha 4 Crash;

I made of tower of the vaguely phallic rocks then double-clicked on the chat-box at the lowest line, it then crashed.

Quad Core 9300 @ 2.50 ghz,
4 sticks of 1gb ram,
9800gtx
WinXPro SP2

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ahruman
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Re: The Bugs Thread

Post by ahruman » Tue Dec 09, 2008 1:22 pm

The Z-fighting issue I mentioned before remains.

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Hal1989
Posts: 243
Joined: Sat Sep 09, 2006 5:40 pm
Location: Somewhere on the map :P

Re: The Bugs Thread

Post by Hal1989 » Thu Dec 11, 2008 10:44 am

Hal1989 wrote:When I try to start alpha 4, it pop that error and don't go any further:

Image

I reinstalled several times, redownloaded 3 times and checked if .net was up to date.
Problem solved after installing C++ runtime.

tekn04
Posts: 99
Joined: Fri Aug 25, 2006 8:19 am

Re: The Bugs Thread

Post by tekn04 » Thu Dec 11, 2008 1:42 pm

On my blackbook I get an error starting the windows alpha to do with line 275 of engine.cpp: invalid value.

Then only the left half of the wolfire logo is on the loading screen.

Then it crashes halfway through loading.

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George the Flea
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Location: Washington State
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Re: The Bugs Thread

Post by George the Flea » Fri Dec 12, 2008 12:17 am

Ran alpha 4 on a MacBook Intel Core Duo 2.16 gHz with 2 GB RAM and a 256 MB ATI Radeon X1600.

While the shadows were being cached (so after they'd been generated, while it said it was saving them), I got two almost identical errors (one several seconds after I dismissed the first):

OpenGL error
On line 1038 of terrain.cpp:
Framebuffer error

On line 1080 of terrain.cpp:
Framebuffer error

When the errors came up, the Wolfire logo stopped moving.

Once the engine loaded up, I noticed some graphical oddities around the tree, including floating black specks and what appeared to be black outlines around the leaves (see attached screenshot).
Attachments
Tree-1.png

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XerxesQ
Posts: 54
Joined: Sat Sep 23, 2006 3:58 pm

Re: The Bugs Thread

Post by XerxesQ » Sun Dec 14, 2008 4:07 pm

George the Flea wrote: While the shadows were being cached (so after they'd been generated, while it said it was saving them), I got two almost identical errors (one several seconds after I dismissed the first):

OpenGL error
On line 1038 of terrain.cpp:
Framebuffer error

On line 1080 of terrain.cpp:
Framebuffer error

When the errors came up, the Wolfire logo stopped moving.

Once the engine loaded up, I noticed some graphical oddities around the tree, including floating black specks and what appeared to be black outlines around the leaves (see attached screenshot).
Same problem here. This makes it even MORE impossible to run the Mac version in fullscreen, because you can't click past the dialog boxes that way. And Command-Tab or Command-H doesn't work.

Granted, I've found OS X prefers to run games in a window (I set my games to run on Space 9, and yes I do use all 9 spaces), but I tried fullscreen after the map editor keys were doing nothing when I tried it in a window. After running it windowed again, though, they started working, so who knows?

Relevant stuff from my (current) config file:
screenwidth 1680
screenheight 1050
(Also had the problem at 1280x720)
fullscreen 0
vsync 0
multisample 4
anisotropy 4
post_effects 0
shaders 1

Specs:
Leopard 10.5.5
MacBook Pro Santa Rosa 17"
2.4 GHz Intel Core 2 Duo
4 GB RAM
Geforce 8600M GT w/ 256 MB

Alorwin
Posts: 38
Joined: Sat Oct 25, 2008 6:43 pm

Re: The Bugs Thread

Post by Alorwin » Tue Dec 16, 2008 7:16 pm

I got a crash in the windows build, I was trying to ctrl-c an object at the time after having already copied a few other objects and having moved them around.

cmann
Posts: 6
Joined: Sat Nov 22, 2008 11:48 am

Re: The Bugs Thread

Post by cmann » Wed Dec 17, 2008 1:52 pm

Windows XP Home Edition Service Pack
2.50 gigahertz AMD Athlon 64 X2 Dual Core
MotherBoard: XFX MI-A78U-8309 Ver1.1
2048 Megabytes Installed Memory
NVIDIA GeForce 9600 GT
Alpha 5

Select an object then make two copies of that object, then delete the copies.
When you delete the second copy overgrowth crashes.

Also when i load BigTree1.xml the color and normal maps are missing and it goes on in a continual loop saying that it cannot find the images modification date.
Last edited by cmann on Thu Dec 18, 2008 5:01 pm, edited 1 time in total.

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Madd the Sane
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Location: Mac universe
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Re: The Bugs Thread

Post by Madd the Sane » Thu Dec 18, 2008 3:47 am

On alpha 5, when I turn off shaders, I get the following strange artifacts (as well as two error messages):
Attachments
screenshot
screenshot

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Johannes
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Re: The Bugs Thread

Post by Johannes » Thu Dec 18, 2008 7:16 am

Model: 15" (Late 2008) Macbook Pro (1440x900)
Processor: 2.53 GHz Core 2 Duo Penryn with 6MB 2MB L2 Cache
Ram: 4 GB at 1067 MHz
Graphics: NVIDIA GeForce 9400M with 256 MB Shared, 9600M GT with 512MB of dedicated.
Mac OSX 10.5.6

Using Default settings:

1. On load, (Status text says "loading cached shadows") Error shows up:
"OpenGL error, On line 1259 of terrain.cpp, Framebuffer error" after which the wolfire logo stops moving in the background.
2. After a few seconds On load, (Status text says "loading cached shadows") Error shows up:
"OpenGL error, On line 1301 of terrain.cpp, Framebuffer error"
3. Scene loads, but no GUI shows.
4. Using keystrokes the modeling tools can be used. However pressing arrow keys to use the tools causes Overgrowth to crash after one, or a few presses, varies.
5. Escape crashes/closes program. would be nicer to have command+q or control+q keystroke .
6. Copy/paste doesn't seem to be implimented in console


When running on either graphics card (separately. As of OSX 10.5.6 cards cannot be used simultaneously):


On 9400M:
Screenshot: http://img120.imageshack.us/img120/3090 ... e23gu3.png
Average Framerate 50-30 FPS.
1. When moving view around minor artifacts flicker in shading around edges of terrain, mostly in the far distance. (occurs when rotating camera up/down, left/right, and moving camera forward/back but -not- when moving camera left/right. When moving camera left/right all visible artifacts stay in their present location.

On 9600M GT:
Screenshot: http://img381.imageshack.us/img381/1449 ... e25yu8.png
Average Framerate 100-60 FPS.
1. Similar artifacts as on 9400M occur very scarcely if at all.

tigeba
Posts: 1
Joined: Wed Dec 17, 2008 4:34 pm

Re: The Bugs Thread

Post by tigeba » Fri Dec 19, 2008 10:51 pm

jo-shadow wrote:Model: 15" (Late 2008) Macbook Pro (1440x900)
Processor: 2.53 GHz Core 2 Duo Penryn with 6MB 2MB L2 Cache
Ram: 4 GB at 1067 MHz
Graphics: NVIDIA GeForce 9400M with 256 MB Shared, 9600M GT with 512MB of dedicated.
Mac OSX 10.5.6

Using Default settings:

1. On load, (Status text says "loading cached shadows") Error shows up:
"OpenGL error, On line 1259 of terrain.cpp, Framebuffer error" after which the wolfire logo stops moving in the background.
2. After a few seconds On load, (Status text says "loading cached shadows") Error shows up:
"OpenGL error, On line 1301 of terrain.cpp, Framebuffer error"
3. Scene loads, but no GUI shows.
4. Using keystrokes the modeling tools can be used. However pressing arrow keys to use the tools causes Overgrowth to crash after one, or a few presses, varies.
5. Escape crashes/closes program. would be nicer to have command+q or control+q keystroke .
6. Copy/paste doesn't seem to be implimented in console
I have the same behavior on my MPB with Radeon X1600, OSX 10.5.5

maxwell
Posts: 5
Joined: Fri Oct 10, 2008 9:44 pm

Re: The Bugs Thread

Post by maxwell » Tue Dec 23, 2008 10:05 am

Mac os 10.5.5
2 GHz Intel Core 2 Duo (First Gen Macbook)
Intel GMA 950

I'm experiencing some problems in alpha 6, I first started it up, and my config file looked like this

screenwidth 1280
screenheight 800
fullscreen 0
vsync 0
multisample 4
anisotropy 4
post_effects 0
shaders 1
bindkey quit esc
bindkey slow tab
bindkey fast \
bindkey crouch lshift
bindkey jump space
bindkey console `
bindkey left a
bindkey right d
bindkey up w
bindkey down s
authload

I was experiencing some major glitches in the shaders, half of the objects (the bricks mostly) were only visible in parts, as though they had some strange alpha and were semi-transparent for some reason. The two rocks in front were flipping between having shaders (I'm assuming that's what it was,) and not every time the camera moved ever so slightly. I don't have a screenshot of this because the frame rate was too low to do anything...

I then proceeded to disable shaders. The ground texture disappeared and it was colored with the normal map. The rocks still seemed semi-transparent too... I have a screenshot of this one, so it should be easier to get my point...

Image

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marmorek
Posts: 132
Joined: Tue Jul 11, 2006 5:38 pm
Location: Vancouver, Canada

Re: The Bugs Thread

Post by marmorek » Wed Dec 24, 2008 2:36 am

I've only noticed one bug in Alpha 6. I can't type anything in the console. This bug also occurred in every other version except Alpha 5. Everything else seems pretty good, though.

idbeu
Posts: 39
Joined: Sun Sep 04, 2005 11:20 am

Re: The Bugs Thread

Post by idbeu » Wed Dec 24, 2008 2:24 pm

I'm getting the same error a few others have:

"This application failed to start because the application configuration is incorrect. Reinstalling the application may fix the problem."

I've installed the latest .NET framework (3.5) as well as the "Visual C++ Redistributable Setup 2008". This is running on Windows XP with all the latest updates (including SP3).

EDIT: Oh, and I'm running Alpha 6

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