The Bugs Thread
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
Re: The Bugs Thread
It's the Leaning Tower of Adobe!
Re: The Bugs Thread
Alpha 9 Don't work.
Macbook Pro 2,2Ghz, 4GB Ram, Geforce 8600M GT 128MB VRAM
Leo 10.5.6
http://gallery.me.com/mario.frieser/100 ... 09/web.jpg
http://gallery.me.com/mario.frieser
Macbook Pro 2,2Ghz, 4GB Ram, Geforce 8600M GT 128MB VRAM
Leo 10.5.6
http://gallery.me.com/mario.frieser/100 ... 09/web.jpg
http://gallery.me.com/mario.frieser
Re: The Bugs Thread
Alpha 9. International keyboard issues on Mac OS X:
no matter what keyboard layout you use, Overgrowth will keep its own layout. The system virtual keyboard doesn't help.
On many European keboards it's not possible to type the slash, or the tilde.
To access the game for the first time, as the auth code contains slashes, you have to replace on config.ini the string "authload" with "auth <your/code>".
I still couldn't access the console.
Edit:
I found a workaround. Open /Applications/Apple Script/Script Editor and paste this into a new script:
Then quickly switch to Overgrowth. After 2 seconds the system will type a slash for you.
Works on my Italian+ keyboard.
To access console, I had to manually rebind the key to another one.
no matter what keyboard layout you use, Overgrowth will keep its own layout. The system virtual keyboard doesn't help.
On many European keboards it's not possible to type the slash, or the tilde.
To access the game for the first time, as the auth code contains slashes, you have to replace on config.ini the string "authload" with "auth <your/code>".
I still couldn't access the console.
Edit:
I found a workaround. Open /Applications/Apple Script/Script Editor and paste this into a new script:
Code: Select all
delay 2
tell application "System Events" to keystroke (ASCII character 47)
Works on my Italian+ keyboard.
To access console, I had to manually rebind the key to another one.
Re: The Bugs Thread
Alpha 9.
Mac OS X minor issue:
"OK" button on error popup is not clickable.
I moved Levels/basic_blocks.xml out of its folder. On startup two error message popped up, but the second one was not responding to mouse or keyboard input, and I had to force-quit the game.
![Image](http://img301.imageshack.us/img301/2852/noclickxk3.th.png)
Mac OS X minor issue:
"OK" button on error popup is not clickable.
I moved Levels/basic_blocks.xml out of its folder. On startup two error message popped up, but the second one was not responding to mouse or keyboard input, and I had to force-quit the game.
![Image](http://img301.imageshack.us/img301/2852/noclickxk3.th.png)
Last edited by Toore on Mon Jan 19, 2009 2:26 pm, edited 1 time in total.
Re: The Bugs Thread
OS: Windows Vista Home Edition Premium
Processor: AMD Turion X2 TL-62 2.10 GHz
RAM: 4 GB
Graphics card: NVIDIA MCP67M (latest drivers)
Alpha Build 9
With shaders turned on:
Almost immediately during start up of the program I get the OpenGL error:
On line 1569 of model.cpp: Invalid framebuffer operation
When I hit OK on that error (the only option) I get this error:
On line 1662 of model.cpp: Invalid framebuffer operation
When I hit OK on that I just keep getting the error again, ocassionally I get the first error again after many OK's. I can never get farther then these errors.
With shaders turned off:
No errors during start up of the program but once the game loads all the textures are displayed as the bright RGB of normal maps.
Farther more, while I can select the editor tools, attempts to do anything with them have been in vain. All I can do is slowly glide around this normal mapped landscape.
Processor: AMD Turion X2 TL-62 2.10 GHz
RAM: 4 GB
Graphics card: NVIDIA MCP67M (latest drivers)
Alpha Build 9
With shaders turned on:
Almost immediately during start up of the program I get the OpenGL error:
On line 1569 of model.cpp: Invalid framebuffer operation
When I hit OK on that error (the only option) I get this error:
On line 1662 of model.cpp: Invalid framebuffer operation
When I hit OK on that I just keep getting the error again, ocassionally I get the first error again after many OK's. I can never get farther then these errors.
With shaders turned off:
No errors during start up of the program but once the game loads all the textures are displayed as the bright RGB of normal maps.
Farther more, while I can select the editor tools, attempts to do anything with them have been in vain. All I can do is slowly glide around this normal mapped landscape.
Re: The Bugs Thread
I had the same:
On line 1569 of model.cpp: Invalid framebuffer operation
etc ect.
I turned shaders off, started it up and got a screen like this:
![Image](http://i90.photobucket.com/albums/k265/sumguy720/screenprobl1.jpg)
The small rectangle followed the mouse.
HP Pavilion dv6700 notebook
Windows Vista Home edition service pack 1 (32 bit)
Nvidia Geforce Go 7150M
3.00GB ram
2 GHz AMD processor
(alpha 9)
EDIT: I mean (alpha 10)
On line 1569 of model.cpp: Invalid framebuffer operation
etc ect.
I turned shaders off, started it up and got a screen like this:
![Image](http://i90.photobucket.com/albums/k265/sumguy720/screenprobl1.jpg)
The small rectangle followed the mouse.
HP Pavilion dv6700 notebook
Windows Vista Home edition service pack 1 (32 bit)
Nvidia Geforce Go 7150M
3.00GB ram
2 GHz AMD processor
(alpha 9)
EDIT: I mean (alpha 10)
Last edited by Sumguy720 on Wed Jan 21, 2009 1:39 pm, edited 1 time in total.
Re: The Bugs Thread
Windows XP Home Edition Service Pack
2.50 gigahertz AMD Athlon 64 X2 Dual Core
MotherBoard: XFX MI-A78U-8309 Ver1.1
2048 Megabytes Installed Memory
NVIDIA GeForce 9600 GT
Alpha 10
When I press 8 I get the following errors:
On line 1631 of model.cpp:
invalid operation
On line 64 of shaders.cpp:
invalid operation
These just will just continue to pop up until I click cancel.
2.50 gigahertz AMD Athlon 64 X2 Dual Core
MotherBoard: XFX MI-A78U-8309 Ver1.1
2048 Megabytes Installed Memory
NVIDIA GeForce 9600 GT
Alpha 10
When I press 8 I get the following errors:
On line 1631 of model.cpp:
invalid operation
On line 64 of shaders.cpp:
invalid operation
These just will just continue to pop up until I click cancel.
Re: The Bugs Thread
Same problem with Build 10, except the line # of the error has changed but that's probably just because more lines of code have been added/removed.Vancent wrote:OS: Windows Vista Home Edition Premium
Processor: AMD Turion X2 TL-62 2.10 GHz
RAM: 4 GB
Graphics card: NVIDIA MCP67M (latest drivers)
Alpha Build 9
With shaders turned on:
Almost immediately during start up of the program I get the OpenGL error:
On line 1569 of model.cpp: Invalid framebuffer operation
When I hit OK on that error (the only option) I get this error:
On line 1662 of model.cpp: Invalid framebuffer operation
When I hit OK on that I just keep getting the error again, ocassionally I get the first error again after many OK's. I can never get farther then these errors.
With shaders turned off:
No errors during start up of the program but once the game loads all the textures are displayed as the bright RGB of normal maps.
Farther more, while I can select the editor tools, attempts to do anything with them have been in vain. All I can do is slowly glide around this normal mapped landscape.
On the bright side I have no problems toggling the rabbot in and out.
EDIT: Oh and I can see the building in the game now, but it's completely without textures and some parts are see-through.
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- Posts: 1239
- Joined: Wed Sep 17, 2008 10:48 am
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Re: The Bugs Thread
Alpha 10
OS: Windows Vista (32 bit)
Processor: Pentium 4 quad core, 2.4ghz
RAM: 3 BG
Graphics card: ATI Radeon x1950 PRO (or something like that)
When starting the game it does the loading screen stuff. Loads a bunch of ENV objects
Calculates hi-res terrain for shadows, then the shadows, then direct self-shadowing
100% done
Then it gets to before pausing (I can tell because the wolfire logo stops moving) and then a window pops up with this message
hitting OK to this and any other message brings up more messages, Cancel will exit the program. Here's the rest of the errors
It then repeats the first three errors (assuming I clicked OK) and then it goes to the alpha. The terrain is all black, and the objects have strange white lines on the edges sometimes. The objects are all dark, but have textures. Rabbot works perfect (as far as he's supposed to work anyways)
EDIT: Also worth noting is that, unless I have the 'localcode.txt' from a previous version in my folder, the console appears very dark (fading in?) and runs at 2 frames every 30 seconds or so (I'd guess) so it's basically impossible to type the code...
OS: Windows Vista (32 bit)
Processor: Pentium 4 quad core, 2.4ghz
RAM: 3 BG
Graphics card: ATI Radeon x1950 PRO (or something like that)
When starting the game it does the loading screen stuff. Loads a bunch of ENV objects
Calculates hi-res terrain for shadows, then the shadows, then direct self-shadowing
100% done
Then it gets to
Code: Select all
Adding terrain to ODE world...
Code: Select all
OpenGL error
On line 1027 of terrain.cpp:
Framebuffer - missing attachment
Code: Select all
OpenGL error
On line 246 of shaders.cpp:
Invalid framebuffer operation
Code: Select all
OpenGL error
On line 1822 of model.cpp:
Invalid framebuffer operation
Code: Select all
OpenGL error
On line 398 of graphics.cpp:
Invalid framebuffer operation
Code: Select all
OpenGL error
On line 1067 of terrain.cpp:
Framebuffer - missing attachment
EDIT: Also worth noting is that, unless I have the 'localcode.txt' from a previous version in my folder, the console appears very dark (fading in?) and runs at 2 frames every 30 seconds or so (I'd guess) so it's basically impossible to type the code...
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- Posts: 197
- Joined: Sat Apr 16, 2005 3:57 pm
- Location: Mac universe
- Contact:
Re: The Bugs Thread
Alpha 10:
After loading for a little bit, Overgrowth just crashes. I had to open up Console to see exactly why:
After loading for a little bit, Overgrowth just crashes. I had to open up Console to see exactly why:
Code: Select all
1/26/09 4:23:41 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Fatal signal: Segmentation Fault (SDL Parachute Deployed)
1/26/09 4:23:42 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Leak 1 JS wrappers.
1/26/09 4:23:42 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Leak 1 JS wrappers.
1/26/09 4:23:45 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Leak 128 JS wrappers.
1/26/09 4:23:45 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Leak 10 JS wrappers.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] LEAK: 204 RenderObject
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] LEAK: 1 Range
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] LEAK: 4 Page
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] LEAK: 304 WebCoreNode
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] LEAK: 4 Frame
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] LEAK: 34 CachedResource
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Leak 8 JS wrappers.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] basepath '/Users/cwbetts/Downloads/Overgrowth a10.app/Contents/MacOS'
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/'
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/config.txt' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/Data/config.txt' (missing!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/config.txt' to basedir 'Data/config.txt' (found!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'localcode.txt' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/localcode.txt' (found!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'localcode.txt' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/localcode.txt' (found!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glBindFramebufferEXT' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glBindRenderbufferEXT' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glCheckFramebufferStatusEXT' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDeleteFramebuffersEXT' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glFramebufferRenderbufferEXT' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glFramebufferTexture2DEXT' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGenFramebuffersEXT' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGenRenderbuffersEXT' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glRenderbufferStorageEXT' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glAlphaFunc' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glBegin' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glBindTexture' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glBlendFunc' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glCallLists' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glClear' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glClearColor' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glClearDepth' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColor3f' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColor4f' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColorMask' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColorPointer' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glCopyTexImage2D' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glCopyTexSubImage2D' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glCullFace' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDeleteLists' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDeleteTextures' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDepthFunc' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDepthMask' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDisable' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDisableClientState' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDrawArrays' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDrawBuffer' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glEnable' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glEnableClientState' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glEnd' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glEndList' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGenLists' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGenTextures' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetError' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetFloatv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glHint' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glInterleavedArrays' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glIsTexture' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLightfv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glListBase' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLoadIdentity' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLoadMatrixf' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glMatrixMode' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glNewList' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glNormal3f' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glOrtho' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glPixelStorei' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glPixelTransferi' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glPointSize' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glPopMatrix' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glPushMatrix' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glReadBuffer' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glReadPixels' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glRotatef' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glScalef' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glShadeModel' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTexCoord2f' available.
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1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTexEnvf' available.
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1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTexSubImage2D' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTranslated' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTranslatef' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glVertex2i' available.
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1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLockArraysEXT' available.
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1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetIntegerv' available.
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1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetTexLevelParameteriv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glMultMatrixd' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glMultMatrixf' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetTexImage' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTexImage1D' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTexImage2D' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTexImage3D' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDepthRange' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glCallList' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glClearStencil' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColor3d' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColor3dv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColor3fv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColor4dv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColor4fv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColor4ub' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColor4ubv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColorMaterial' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glClientActiveTextureARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glActiveTextureARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glAreTexturesResident' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glClipPlane' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glBindBufferARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDeleteBuffersARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGenBuffersARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glBufferDataARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glBufferSubDataARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glProgramStringARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glBindProgramARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDeleteProgramsARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGenProgramsARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glProgramEnvParameter4dARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glProgramEnvParameter4dvARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glProgramEnvParameter4fARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glProgramEnvParameter4fvARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glProgramLocalParameter4dARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glProgramLocalParameter4dvARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glProgramLocalParameter4fARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glProgramLocalParameter4fvARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetProgramEnvParameterdvARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetProgramEnvParameterfvARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetProgramLocalParameterdvARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetProgramLocalParameterfvARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetProgramivARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetProgramStringARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glIsProgramARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColorTableEXT' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glCompressedTexImage2DARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glEnableVertexAttribArrayARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDisableVertexAttribArrayARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDrawElements' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDrawPixels' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glDrawRangeElements' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glFlush' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glFogf' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glFogfv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glFogi' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glFrontFace' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetBooleanv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetDoublev' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetMaterialfv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetLightfv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glIsEnabled' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetCompressedTexImageARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLightf' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLightModelfv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLightModeli' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLightModeliv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLineStipple' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLineWidth' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glPushAttrib' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glPopAttrib' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLogicOp' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glMaterialf' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glMateriali' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glMaterialfv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glNormal3d' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glNormal3dv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glNormal3fv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glNormalPointer' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glPolygonMode' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glPolygonOffset' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glPolygonStipple' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glRotated' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glStencilFunc' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glStencilMask' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glScissor' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glStencilOp' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTexCoord2i' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTexCoord2fv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTexGenfv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTexGeni' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTexParameterfv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glVertex2d' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glVertex2dv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glVertex2fv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glVertex3dv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glVertex3fv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glVertex4dv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glEvalPoint1' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glEvalPoint2' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glEvalCoord1f' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glEvalCoord2f' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glEvalMesh1' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glEvalMesh2' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glMapGrid1f' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glMapGrid2d' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glMapGrid2f' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glMap1f' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glMap2f' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glVertexAttribPointerARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glNewObjectBufferATI' NOT available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glUpdateObjectBufferATI' NOT available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glFreeObjectBufferATI' NOT available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glArrayObjectATI' NOT available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glVertexAttribArrayObjectATI' NOT available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'wglSwapIntervalEXT' NOT available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glActiveTexture' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glAttachObjectARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glCreateProgramObjectARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glCompileShaderARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glCreateShaderObjectARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glFinish' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetAttribLocationARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetInfoLogARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetUniformLocationARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLinkProgramARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glMap2d' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glRasterPos2f' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glScaled' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glShaderSourceARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glTexGenf' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glUniform1fARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glUniform1iARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glUniform3fARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glUniformMatrix4fv' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glUseProgramObjectARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glVertex3d' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glGetObjectParameterivARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glUniform2fARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glBindAttribLocationARB' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLoadMatrixd' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glLoadMatrixd' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Symbol 'glColor4d' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Extension 'GL_EXT_texture_filter_anisotropic' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Extension 'GL_ARB_texture_non_power_of_two' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Extension 'GL_EXT_texture_cube_map' NOT available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Extension 'GL_ARB_texture_cube_map' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Extension 'GL_ARB_texture_float' NOT available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Extension 'GL_ARB_vertex_shader' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Extension 'GL_ARB_fragment_shader' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Extension 'GL_ARB_shading_language_100' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Extension 'GL_ARB_vertex_buffer_object' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Extension 'GL_ARB_texture_rectangle' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Extension 'GL_EXT_framebuffer_multisample' NOT available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL: Extension 'GL_EXT_framebuffer_object' available.
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Fonts/Arial.ttf' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/Data/Fonts/Arial.ttf' (missing!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Fonts/Arial.ttf' to basedir 'Data/Fonts/Arial.ttf' (found!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Models/skydomelow.obj' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/Data/Models/skydomelow.obj' (missing!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Models/skydomelow.obj' to basedir 'Data/Models/skydomelow.obj' (found!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Models/skydomelow.obj.cache' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/Data/Models/skydomelow.obj.cache' (found!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Models/skybox.obj' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/Data/Models/skybox.obj' (missing!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Models/skybox.obj' to basedir 'Data/Models/skybox.obj' (found!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Models/skybox.obj.cache' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/Data/Models/skybox.obj.cache' (found!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Num cores: 1
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] OpenGL version: 1.200000
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] SDL_APPINPUTFOCUS lost
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png' (missing!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png' to basedir 'Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png' (found!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png.cache' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png.cache' (found!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png' (missing!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png' to basedir 'Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png' (found!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Models/Environments/Rocks/DesertRock1a.obj' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/Data/Models/Environments/Rocks/DesertRock1a.obj' (missing!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Models/Environments/Rocks/DesertRock1a.obj' to basedir 'Data/Models/Environments/Rocks/DesertRock1a.obj' (found!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Models/Environments/Rocks/DesertRock1a.obj.cache' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/Data/Models/Environments/Rocks/DesertRock1a.obj.cache' (found!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png_baked.png' to writedir '/Users/cwbetts/Library/Application Support/Lugaru 2/Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png_baked.png' (missing!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Unixized path 'Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png_baked.png' to basedir 'Data/Textures/Terrain/ProcDesert/ProcDesert_hm.png_baked.png' (missing!)
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Entering DrawToTexture
1/26/09 4:23:46 PM [0x0-0x5b25b2].com.wolfire.lugaru2[98345] Drawing first pass 0.00
1/26/09 4:23:46 PM com.apple.launchd[143] ([0x0-0x5b25b2].com.wolfire.lugaru2[98345]) Exited with exit code: 245
Re: The Bugs Thread
An interesting bug happened in Alpha 10. I was messing around with the heightmaps and color maps some, and one time when I loaded up OG Rabbot was missing an arm!
Re: The Bugs Thread
That's awesome.jo-shadow wrote:An interesting bug happened in Alpha 10. I was messing around with the heightmaps and color maps some, and one time when I loaded up OG Rabbot was missing an arm!
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- Wooter
- Posts: 1215
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Re: The Bugs Thread
Is anyone else using one of the earlier MacBooks? On startup, an error comes up with "OpenGL error - On line 224 of textures.cpp: invalid value", and it yields some strange graphic glitches:
With shaders on, the FPS is in the single digits, and looks like this:
Without shaders, it looks like this:
Also notice Rabbot's missing an arm: I guess it's not just you jo-shadow![Shocked :shock:](./images/smilies/icon_eek.gif)
I know we're not supposed to worry much about these builds, but if anyone else is running on one of the earlier MacBooks and not encountering these glitches, do tell![Cool 8)](./images/smilies/icon_cool.gif)
With shaders on, the FPS is in the single digits, and looks like this:
Without shaders, it looks like this:
Also notice Rabbot's missing an arm: I guess it's not just you jo-shadow
![Shocked :shock:](./images/smilies/icon_eek.gif)
I know we're not supposed to worry much about these builds, but if anyone else is running on one of the earlier MacBooks and not encountering these glitches, do tell
![Cool 8)](./images/smilies/icon_cool.gif)
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Re: The Bugs Thread
Bug I has
error is saying that its value is wrong or something :p
![Image](http://img161.imageshack.us/img161/8038/buggs2.th.jpg)
and this is what it looks ingame
![Image](http://img105.imageshack.us/img105/9295/overgrowtha112009013016wq3.th.jpg)
EDIT: also, I can't open console, maybe im doing something wrong, I got european keyboard
error is saying that its value is wrong or something :p
![Image](http://img161.imageshack.us/img161/8038/buggs2.th.jpg)
and this is what it looks ingame
![Image](http://img105.imageshack.us/img105/9295/overgrowtha112009013016wq3.th.jpg)
EDIT: also, I can't open console, maybe im doing something wrong, I got european keyboard
Last edited by nutcracker on Fri Jan 30, 2009 12:37 pm, edited 1 time in total.