Level Editor Suggestions
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Re: Level Editor Suggestions
I think the right click on faces should be changed, remember that some laptops (cough, macbook pro) can do right clicks, they can't drag them!. It makes editing without a plug in mouse impossible. I suggest allowing a drag lock option, ie two right clicks in a row initiate a drag, then any other input disables it.
Re: Level Editor Suggestions
Although I don't agree with drag lock (those tend to activate far too much at the wrong moment and are thus very frustrating), I do however strongly agree that optional work-arounds should be possible.tomascokis wrote:I think the right click on faces should be changed, remember that some laptops (cough, macbook pro) can do right clicks, they can't drag them!. It makes editing without a plug in mouse impossible. I suggest allowing a drag lock option, ie two right clicks in a row initiate a drag, then any other input disables it.
Ideally a key-binding interface should be possible where you can set the different key combinations for each too manually.
Re: Level Editor Suggestions
Please ignore this if it's already in there-- I'm on a ppc4 box, so I haven't played with the alpha yet--
Is there a simple cylinder shape available? One you can size and stretch like the cubes?
I haven't seen pics posted of any, just of fancy architectural pillars.
One with the ability to make hollow would be really versatile... Barrels, wagon wheels, towers, plates, a large home-exercise wheel for a well-to-do rat patriarch.
Also maybe a cone, or the ability to shrink one end of the cylinder to make the cone.
Is there a simple cylinder shape available? One you can size and stretch like the cubes?
I haven't seen pics posted of any, just of fancy architectural pillars.
One with the ability to make hollow would be really versatile... Barrels, wagon wheels, towers, plates, a large home-exercise wheel for a well-to-do rat patriarch.
Also maybe a cone, or the ability to shrink one end of the cylinder to make the cone.
Re: Level Editor Suggestions
Don't think Aubrey's added any so far, but it'd be easy to do... I should really get to making that tutorial for making your own models.kehaar wrote:Please ignore this if it's already in there-- I'm on a ppc4 box, so I haven't played with the alpha yet--
Is there a simple cylinder shape available? One you can size and stretch like the cubes?
I haven't seen pics posted of any, just of fancy architectural pillars.
One with the ability to make hollow would be really versatile... Barrels, wagon wheels, towers, plates, a large home-exercise wheel for a well-to-do rat patriarch.
Also maybe a cone, or the ability to shrink one end of the cylinder to make the cone.
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Re: Level Editor Suggestions
Everyone, we have a trac; use it.
Re: Level Editor Suggestions
Bahaha! Brilliant!kehaar wrote:a large home-exercise wheel for a well-to-do rat patriarch.
Re: Level Editor Suggestions
We haven't made any, but it should be really easy for you guys to make it.kehaar wrote:Please ignore this if it's already in there-- I'm on a ppc4 box, so I haven't played with the alpha yet--
Is there a simple cylinder shape available? One you can size and stretch like the cubes?
I haven't seen pics posted of any, just of fancy architectural pillars.
One with the ability to make hollow would be really versatile... Barrels, wagon wheels, towers, plates, a large home-exercise wheel for a well-to-do rat patriarch.
Also maybe a cone, or the ability to shrink one end of the cylinder to make the cone.
Re: Level Editor Suggestions
An animation so you can open and close doors in-game! And that you could lock/unlock, too.
That would be so useful in stories...
I have no idea how hard it would be to make it work smoothly, of course.
(*goes to learn how to get around in the trac dealie*)
That would be so useful in stories...
I have no idea how hard it would be to make it work smoothly, of course.
(*goes to learn how to get around in the trac dealie*)
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Re: Level Editor Suggestions
Speaking of opening doors, I hope that this game has a 'use' key. Team Fortress Classic had some cool maps and such where you could use certain objects to do things (like call artillery). I played TF2 and was disappointed to see tht this was no longer possible *shrug*
So... use key... if not for much in the campaign, do it for the mods... think of the mods. Ohhhhh
So... use key... if not for much in the campaign, do it for the mods... think of the mods. Ohhhhh
Re: Level Editor Suggestions
Yeah, a use key would be usefulOzymandias wrote:Speaking of opening doors, I hope that this game has a 'use' key. Team Fortress Classic had some cool maps and such where you could use certain objects to do things (like call artillery). I played TF2 and was disappointed to see tht this was no longer possible *shrug*
So... use key... if not for much in the campaign, do it for the mods... think of the mods. Ohhhhh
I think you could probably take an existing key and make it context dependent. like, when you're not in combat, the 'draw' key, e, which is used for use in many other games like TF2 as you mentioned, could be used as such when you're by something to use.
Q would work just as well, since you already use it to pick up weapons.
Re: Level Editor Suggestions
Three things,
1. Will we be able to apply different textures to different faces of the same object? I can see a really awesome texture browser happening with all the webkit stuff.
2. To do with snapping: how about also being able to snap objects together? As in, not just on a grid, but when 2 objects meet, they neatly click in place.
3. Also, currently if you scale an object along an axis, it extends in both directions. It'd be good if it could just go one way as well so you don't have to place the object again each time you change its size.
1. Will we be able to apply different textures to different faces of the same object? I can see a really awesome texture browser happening with all the webkit stuff.
2. To do with snapping: how about also being able to snap objects together? As in, not just on a grid, but when 2 objects meet, they neatly click in place.
3. Also, currently if you scale an object along an axis, it extends in both directions. It'd be good if it could just go one way as well so you don't have to place the object again each time you change its size.
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Re: Level Editor Suggestions
Yay, Lego =3Mango wrote:2. To do with snapping: how about also being able to snap objects together? As in, not just on a grid, but when 2 objects meet, they neatly click in place.
Re: Level Editor Suggestions
In theory auto-snapping sounds great, but think in practice it could potentially provide headache: how would you deal with Objects of different proportions/rotation that are only slightly off? Would you auto-rotate the object? What if you have two objects at just a little more than 90° and you are trying to fit a box against the faces. which face would it snap to? What if you have the object close to multiple edges, which would you have it snap to? That and it snapping when you don't want it to seem like problems you might have.
Don't get me wrong, I think it's a good idea, but you should be able to toggle it easily so that it doesn't snap when you don't want it to.
Don't get me wrong, I think it's a good idea, but you should be able to toggle it easily so that it doesn't snap when you don't want it to.
Re: Level Editor Suggestions
What if you select a snap tool, then choose the two faces you want snapped together?
Re: Level Editor Suggestions
Which object would move? if both objects move it would mess up other possible alignments.Groveller wrote:What if you select a snap tool, then choose the two faces you want snapped together?
that or you'd need a maya-style interface for first object selected, second object selected.