Floating rabbots!

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Alorwin
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Floating rabbots!

Post by Alorwin » Tue Mar 10, 2009 5:59 am

Geepers batman!
It's 720p rez, but low quality to save on size.
overgrowth.zip
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Johannes
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Re: Floating rabbots!

Post by Johannes » Tue Mar 10, 2009 6:08 am

That's the right-click-to-grab feature that's been in for a handful of alphas already...
Last edited by Johannes on Tue Mar 10, 2009 6:10 am, edited 1 time in total.

Alorwin
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Re: Floating rabbots!

Post by Alorwin » Tue Mar 10, 2009 6:09 am

Right, I'm just saying, it's grabbing a little... hard?

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Johannes
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Re: Floating rabbots!

Post by Johannes » Tue Mar 10, 2009 6:12 am

Alorwin wrote:Right, I'm just saying, it's grabbing a little... hard?
It's meant to help you climb vertical inclines. It's a feature for testing the map and letting you get places easier. I don't see what's so strange about that.

Alorwin
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Re: Floating rabbots!

Post by Alorwin » Tue Mar 10, 2009 6:33 am

overgrowth2.zip
(1.22 MiB) Downloaded 86 times
How about this? Grabbing ceilings?

WingedWolf93
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Re: Floating rabbots!

Post by WingedWolf93 » Tue Mar 10, 2009 7:14 am

It wont be in the final game, so it is nothing strange.

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Johannes
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Re: Floating rabbots!

Post by Johannes » Tue Mar 10, 2009 7:20 am

Yes, again, this has been in for half a dozen alphas. Even grabbing ceilings *facepalm*
It's a debug feature, like flying in the original Lugaru editor. It may very well be in the final editor, because it's a good debug feature to have to explore a structure from all sides... but it's like saying 'look we can add objects now'. nothing new.

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Count Roland
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Re: Floating rabbots!

Post by Count Roland » Tue Mar 10, 2009 3:36 pm

it's not necessarily just a debug feature though, remember the wolfire team talking in numerous interviews on how they're excited about the new climbing features they had included which is going to be "like assassins creed but a lot smoother and more BA" hahah so I think this is just an early version of that, without the climbing animations.

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Johannes
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Re: Floating rabbots!

Post by Johannes » Tue Mar 10, 2009 4:01 pm

Count Roland wrote:it's not necessarily just a debug feature though, remember the wolfire team talking in numerous interviews on how they're excited about the new climbing features they had included which is going to be "like assassins creed but a lot smoother and more BA" hahah so I think this is just an early version of that, without the climbing animations.
Fair enough, call it what you will, my point was that it's nothing new.

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